<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-476122716967934913</id><updated>2012-01-31T21:44:22.548+01:00</updated><category term='Musica'/><category term='Development'/><category term='Architettura'/><category term='Grafica'/><category term='Varie'/><title type='text'>PLAYSYS</title><subtitle type='html'>3D . videogame development . music . animation . render</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default?start-index=101&amp;max-results=100'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>115</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-8475291788384055091</id><published>2011-12-24T00:00:00.000+01:00</published><updated>2011-12-26T22:37:43.196+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Merry Christmas</title><content type='html'>&lt;p&gt;&lt;a href="http://lh3.ggpht.com/-QiOC_mslhnk/TvjpHb_dKZI/AAAAAAAABjI/KbNurEmh4-w/s1600-h/lucaderiublog.blogspot.com_merry_christmas%25255B7%25255D.jpg" target="_blank"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_merry_christmas" border="0" alt="lucaderiublog.blogspot.com_merry_christmas" src="http://lh6.ggpht.com/-qgoD7cXPguA/TvjpJWns0gI/AAAAAAAABjQ/3HdWLmMdv0I/lucaderiublog.blogspot.com_merry_christmas_thumb%25255B4%25255D.jpg?imgmax=800" width="450" height="469" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-8475291788384055091?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/8475291788384055091/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=8475291788384055091' title='1 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8475291788384055091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8475291788384055091'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/12/merry-christmas.html' title='Merry Christmas'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/-qgoD7cXPguA/TvjpJWns0gI/AAAAAAAABjQ/3HdWLmMdv0I/s72-c/lucaderiublog.blogspot.com_merry_christmas_thumb%25255B4%25255D.jpg?imgmax=800' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-5631105979295192426</id><published>2011-12-20T15:53:00.001+01:00</published><updated>2011-12-20T16:13:46.551+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Libretti al portatore, che fregatura!</title><content type='html'>&lt;p&gt;Mi prendo 10 minuti di pausa da mio lavoro per &lt;font style="background-color: #ffc000"&gt;riportare la mia esperienza diretta su una faccenda davvero seria: i libretti al portatore.&lt;/font&gt;&lt;/p&gt;  &lt;p&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_01" border="0" alt="lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_01" src="http://lh4.ggpht.com/-yF7x7k5pKRU/TvCj3WleqKI/AAAAAAAABig/fcVRza_9B1A/lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_01%25255B6%25255D.jpg?imgmax=800" width="454" height="342" /&gt;&lt;/p&gt;  &lt;p&gt;Senza perdermi in troppe righe riporto schematicamente i punti principali:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;I libretti al portatore sono equivalenti a banconote di un taglio “fuori standard”, nel mio caso 2700 €. &lt;/li&gt;    &lt;li&gt;Con &lt;font style="background-color: #ffff00"&gt;la Manovra di Ferragosto 2011 bisognava tassativamente abbassare l’importo dei libretti a x&amp;lt;2500 €, &lt;/font&gt;&lt;font style="background-color: #ffc000"&gt;pena una multa&lt;/font&gt; proporzionale all’importo del libretto ma &lt;font style="background-color: #ffc000"&gt;a partire da 3000€&lt;/font&gt; (va da se che io avrei perso 3000€ secchi per una loro manovra). &lt;/li&gt;    &lt;li&gt;Ho recuperato il libretto, che utilizzo come caparra per l’affitto e che ovviamente si trova alla fine di una catena di contatti lunga che va da intermediari, amministratori e proprietari. &lt;/li&gt;    &lt;li&gt;Mi sono recato in banca il 15 di Settembre 2011 per “spezzare” il libretto in 2 parti: uno da 2400 € e uno da 300 €. &lt;font style="background-color: #ffff00"&gt;Come potrete ben immaginare il servizio ha avuto un costo e ho pagato dei bolli&lt;/font&gt; (circa 30 €). &lt;/li&gt;    &lt;li&gt;Ho riconsegnato i libretti. &lt;/li&gt;    &lt;li&gt;Il 16 Dicembre 2011 mi telefona la banca per informarmi che &lt;font style="background-color: #ffff00"&gt;il 6 Dicembre è entrato in vigore il piano “Salva Italia” che fissa il limite a 1000 € e si ha tempo fino al 31 Dicembre per conformarsi, pena la stessa sanzione (a partire da 3000€)&lt;/font&gt; &lt;/li&gt;    &lt;li&gt;Oggi chiamo l’agente e mi dice che è difficile rintracciare l’amministratore, provo lo stesso ma gli uffici sono chiusi al pomeriggio. Provo quindi ai numeri di cellulare ma non sono raggiungibili. &lt;/li&gt;    &lt;li&gt;&lt;font style="background-color: #ffff00"&gt;Chiamo la banca&lt;/font&gt; per trovare una soluzione &lt;font style="background-color: #ffff00"&gt;e mi rispondono&lt;/font&gt;, con fare delicato &lt;font style="background-color: #ffff00"&gt;che&lt;/font&gt; sostanzialmente &lt;font style="background-color: #ffff00"&gt;sono cazzi miei&lt;/font&gt;. &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_02" border="0" alt="lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_02" src="http://lh6.ggpht.com/-DH4kMeThjCs/TvCj4IzRIBI/AAAAAAAABik/pG2RDlQFDGI/lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_02%25255B5%25255D.jpg?imgmax=800" width="454" height="310" /&gt;&lt;/p&gt;  &lt;p&gt;Ora&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;font style="background-color: #ffff00"&gt;Solo a me sembra una manovra troppo pretenziosa?&lt;/font&gt; &lt;/li&gt;    &lt;li&gt;Solo io sono nel panico per recuperare i libretti? &lt;/li&gt;    &lt;li&gt;&lt;font style="background-color: #ffff00"&gt;È giusto fare una manovra così delicata in un mese come Dicembre&lt;/font&gt;? dal 6 dicembre al 31 ci sono 25 giorni, togliendo gli estremi che non fanno testo sono 23. Togliamo i fine settimana in cui le banche sono chiuse, ossia 6 giorni, ne restano 17 a cui togliamo pure le festività Natalizie: 15 giorni &lt;/li&gt;    &lt;li&gt;&lt;font style="background-color: #ffff00"&gt;In 15 giorni è &lt;font style="background-color: #ffc000"&gt;tassativo&lt;/font&gt; recuperare i libretti. Immaginate il caos del mese di Dicembre più il caos delle spedizioni. Inoltre vi fidereste a spedire del denaro contante?&lt;/font&gt; nemmeno io, quindi bisogna incanalarli su una “via di fiducia”, o muovere la macchina (PS: oggi la benzina è salita a 1.717 €/litro) per andare a prenderli (nel mio caso Milano-Genova). &lt;/li&gt;    &lt;li&gt;Spostarsi nel periodo di festività è una tragedia, Milano-Genova è un casino per non parlare del fatto che uno, forse, lavora…a volte anche nel “tempo libero”. &lt;/li&gt;    &lt;li&gt;&lt;font style="background-color: #ffff00"&gt;Vuoi mai che dietro a tutto questo non ci siano delle tabelline?&lt;/font&gt; &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_03" border="0" alt="lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_03" src="http://lh4.ggpht.com/-01Du3Db4N8c/TvCj4mjxuyI/AAAAAAAABis/EIVx9ubUUgg/lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_03%25255B5%25255D.jpg?imgmax=800" width="454" height="304" /&gt;&lt;/p&gt;  &lt;p&gt;Proviamo a fare due moltiplicazioni, non sono un economista e nemmeno un matematico ma voglio provare a fare due conti, non saranno precisi ma daranno una vaga idea.&lt;/p&gt;  &lt;p&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_04" border="0" alt="lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_04" src="http://lh5.ggpht.com/-_Nze-jKeWEk/TvCj5HwU7AI/AAAAAAAABi0/wOTjTFmtbio/lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_04%25255B5%25255D.jpg?imgmax=800" width="454" height="377" /&gt;&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;se su 100 persone 30 hanno dei libretti significa che “conformarsi” porterà alle banche almeno 900 € di movimenti e bolli &lt;/li&gt;    &lt;li&gt;se su 30 persone 5 non riescono per tempo, problemi o disinformazione a regolarizzare l’importo scatteranno sanzioni pari a 15000 € (e non è cosa nuova che si usino le sanzioni per portare denaro nelle casse dello Stato…autovelox e multe pretenziose vi dicono nulla?) &lt;/li&gt;    &lt;li&gt;il totale ipotizzato, per 100 persone è di 15.900€, ora non tutti gli italiani sono in questa situazione quindi, approssimerò tutto per difetto. &lt;/li&gt;    &lt;li&gt;60.626.442 sono gli italiani residenti (istat adesso), diciamo quindi 40.000.000 circa, dividiamoli per 100 poiché la mia stima si basa su 100 campioni, otteniamo 400.000. Ora moltiplichiamo il tutto per circa 10.000 € e &lt;font style="background-color: #ffc000"&gt;otteniamo 4.000.000.000 €!&lt;/font&gt; &lt;/li&gt;    &lt;li&gt;Ho dimenticato/sbagliato qualcosa? &lt;/li&gt;    &lt;li&gt;&lt;font style="background-color: #ffff00"&gt;Devo aggiungere altro?&lt;/font&gt; &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_05" border="0" alt="lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_05" src="http://lh6.ggpht.com/-ZpCDXRVSlMw/TvCj5nnXmAI/AAAAAAAABjA/rVKitvxVwWg/lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_05%25255B5%25255D.jpg?imgmax=800" width="454" height="315" /&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-5631105979295192426?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/5631105979295192426/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=5631105979295192426' title='2 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5631105979295192426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5631105979295192426'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/12/libretti-portatore-truffa-stato-3dsmax.html' title='Libretti al portatore, che fregatura!'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/-yF7x7k5pKRU/TvCj3WleqKI/AAAAAAAABig/fcVRza_9B1A/s72-c/lucaderiublog.blogspot.com_libretti_portatore_soldi_sprecati_stato_italia_01%25255B6%25255D.jpg?imgmax=800' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7638695906487789295</id><published>2011-11-14T15:57:00.001+01:00</published><updated>2011-11-14T16:02:15.453+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>View Conference 2011 - UDK Shader</title><content type='html'>&lt;p align="justify"&gt;Come anticipato in un &lt;a href="http://lucaderiublog.blogspot.com/2011/10/view-conference-2011-udk-3ds-max.html" target="_blank"&gt;precedente post&lt;/a&gt;, il 28 ottobre ho tenuto il mio workshop presso il &lt;a href="http://www.torinoincontra.org" target="_blank"&gt;Centro Congressi Torino Incontra&lt;/a&gt; di Torino. Durante l’incontro ho parlato approfonditamente delle possibilità offerte da render realtime per mezzo di &lt;a href="http://epicgames.com" target="_blank"&gt;Epic Games&lt;/a&gt; &lt;a href="http://www.udk.com" target="_blank"&gt;UDK&lt;/a&gt;.&lt;a href="http://www.3dagain.com/articoli-vari/270-luca-deriu-workshop-view-conference-2011.html" target="_blank"&gt;      &lt;br /&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="Luca Deriu UDK Material - View Conference 2011" border="0" alt="Luca Deriu UDK Material - View Conference 2011" src="http://lh4.ggpht.com/-qeqPFMGyre0/TsEsPLtO6CI/AAAAAAAABiM/-QFd4rA0U7w/lucaderiublog.blogspot.com_udk_material_shader_view_conference_cg_3dagain%25255B5%25255D.jpg?imgmax=800" width="454" height="628" /&gt;&lt;/a&gt;     &lt;br /&gt;Ho illustrato i vari step per la creazione di un materiale fotorealistico, la sua ottimizzazione e la possibilità di costruire shader istanziati per un semplice utilizzo e manipolazione.     &lt;br /&gt;Rimando al &lt;a href="http://www.3dagain.com/articoli-vari/270-luca-deriu-workshop-view-conference-2011.html" target="_blank"&gt;post di 3d Again&lt;/a&gt; per un riassunto completo del mio intervento.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7638695906487789295?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7638695906487789295/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7638695906487789295' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7638695906487789295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7638695906487789295'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/11/view-conference-udk-shader-epicgames.html' title='View Conference 2011 - UDK Shader'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/-qeqPFMGyre0/TsEsPLtO6CI/AAAAAAAABiM/-QFd4rA0U7w/s72-c/lucaderiublog.blogspot.com_udk_material_shader_view_conference_cg_3dagain%25255B5%25255D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4082359285944173962</id><published>2011-10-25T15:18:00.001+02:00</published><updated>2011-10-25T20:47:17.966+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>My Muse su AppStore</title><content type='html'>&lt;p&gt;&lt;a href="http://lh5.ggpht.com/-0BOQ-h8Utdw/Tqa3LDwWDiI/AAAAAAAABZ4/V6DPDJfRfhg/s1600-h/Lucaderiublog_MM3%252520App%252520Store%252520version%25255B8%25255D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Lucaderiublog_MM3 App Store version" border="0" alt="Lucaderiublog_MM3 App Store version" src="http://lh3.ggpht.com/-T0oupppyh0Q/Tqa3LliyHZI/AAAAAAAABZ8/vrjuVWFrawg/Lucaderiublog_MM3%252520App%252520Store%252520version_thumb%25255B6%25255D.jpg?imgmax=800" width="300" height="340" /&gt;&lt;/a&gt;Da pochi giorni sono disponibili su AppStore le applicazioni che permettono di scaricare la versione mobile di &lt;em&gt;&lt;strong&gt;&lt;a href="http://www.mymusemag.com" target="_blank"&gt;My Muse&lt;/a&gt;&lt;/strong&gt;&lt;/em&gt;, la rivista di fashion dolls, arte e cultura della bambola, curata da Pamela De Lorenzi e supervisionata da &lt;em&gt;&lt;a href="http://www.play-sys.com" target="_blank"&gt;PlaySys&lt;/a&gt;&lt;/em&gt;.     &lt;br /&gt;Il magazine, scritto completamente in inglese, è già al terzo numero ed è distribuito in versione cartacea, in versione digitale e ora anche per iPad e iPhone, grazie al reader che &lt;a href="http://lucaderiublog.blogspot.com/2011/07/iphone-ipad-ios-magazine-reader.html" target="_blank"&gt;abbiamo sviluppato internamente&lt;/a&gt;.&lt;a href="http://lh5.ggpht.com/-SPNnFJTUho0/Tqa3L_UPDHI/AAAAAAAABaA/W5UCwATlsHM/s1600-h/Lucaderiublog_MM2%252520App%252520Store%252520version%25255B8%25255D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Lucaderiublog_MM2 App Store version" border="0" alt="Lucaderiublog_MM2 App Store version" src="http://lh4.ggpht.com/-eApoaxqA9pk/Tqa3MVDsy2I/AAAAAAAABaE/UnOv5j7eR0Q/Lucaderiublog_MM2%252520App%252520Store%252520version_thumb%25255B6%25255D.jpg?imgmax=800" width="300" height="340" /&gt;&lt;/a&gt;Abbiamo avuto qualche difficoltà a farci approvare le App da Apple, perché ci è stato obiettato che i contenuti fossero volgari...ma non lo sono affatto, se pensiamo che la rivista è ideata per un pubblico adulto di collezionisti e appassionati. Dopotutto si parla di bambole rappresentate da un punto di vista artistico, quindi anche se compaiono delle foto di nudo...si tratta pur sempre di bambole di plastica o di resina!&lt;a href="http://lh3.ggpht.com/-MP3lGmgWu9A/Tqa3NR4Tb0I/AAAAAAAABaI/recUH5ZYzrs/s1600-h/Lucaderiublog_MM1_App_Store_version%25255B8%25255D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="Lucaderiublog_MM1_App_Store_version" border="0" alt="Lucaderiublog_MM1_App_Store_version" src="http://lh5.ggpht.com/-_DI0MaY_p6k/Tqa3N6lzHTI/AAAAAAAABaM/MjWIzg6HJQU/Lucaderiublog_MM1_App_Store_version_thumb%25255B6%25255D.jpg?imgmax=800" width="300" height="340" /&gt;&lt;/a&gt;Superato comunque lo scoglio della censura (abbiamo dovuto mascherare davvero alcune porzioni di immagini in My Muse 02) finalmente le App sono disponibili per il download. Quindi ora potete godervi l'eccelso lavoro di Pamela e dei suoi collaboratori!     &lt;br /&gt;Tramite il suo &lt;a href="http://pamifashiondolls.blogspot.com" target="_blank"&gt;blog&lt;/a&gt;, Pamela mette a disposizione il download gratuito di 3 App! Vincerne una è davvero semplice, leggete &lt;strong&gt;&lt;a href="http://pamifashiondolls.blogspot.com/2011/10/my-muse-su-appstorevinci-un-app.html " target="_blank"&gt;QUI&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Buon &lt;em&gt;My Muse&lt;/em&gt; a tutti!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4082359285944173962?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4082359285944173962/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4082359285944173962' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4082359285944173962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4082359285944173962'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/10/my-muse-su-appstore.html' title='My Muse su AppStore'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/-T0oupppyh0Q/Tqa3LliyHZI/AAAAAAAABZ8/vrjuVWFrawg/s72-c/Lucaderiublog_MM3%252520App%252520Store%252520version_thumb%25255B6%25255D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-2998207650872942122</id><published>2011-10-24T16:24:00.001+02:00</published><updated>2011-10-25T20:48:17.016+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>5 anni di piacevoli cambiamenti</title><content type='html'>&lt;div align="justify"&gt;Dopo 5 anni di attività abbiamo pensato di analizzare la variazione dei clienti di &lt;a href="http://www.play-sys.com/" target="_blank"&gt;PlaySys&lt;/a&gt; in funzione alla crisi economica globale e del cambiamento di richieste commerciali o di strategie attuate dalla società.&lt;/div&gt;&lt;div align="justify"&gt;Ecco i grafici in cui si vedono le percentuali di fiducia dataci dalle diverse tipologie di clientela (si tratta di percentuali e non di fatturati espliciti).&lt;/div&gt;&lt;div align="justify"&gt;&lt;a href="http://lh5.ggpht.com/-KwhIxTZEhsY/TqV1LoSF-8I/AAAAAAAABY4/6WcfN09SecM/s1600-h/analisi_clientela_percentuali%25255B8%25255D.jpg" target="_blank"&gt;&lt;img alt="analisi_clientela_percentuali" border="0" height="317" src="http://lh5.ggpht.com/-x4ySSMqFCNw/TqV1MEqfHgI/AAAAAAAABY8/sPKMw7PzjGA/analisi_clientela_percentuali_thumb%25255B5%25255D.jpg?imgmax=800" style="background-image: none; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="analisi_clientela_percentuali" width="450" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="justify"&gt;La prima differenza sostanziale è che PlaySys nel &lt;strong&gt;2007&lt;/strong&gt; è stato tenuto in piedi da piccoli clienti, privati principalmente con richieste portate a termine agevolmente dallo studio. Si trattava di piccoli importi e, sebbene i grafici non dimostrino il volume di affari, è possibile determinare a colpo d’occhio l’importanza di queste piccole realtà che hanno creduto in noi.&lt;/div&gt;&lt;div align="justify"&gt;Nel &lt;strong&gt;2008&lt;/strong&gt; gli affari sono stati caratterizzati da un’impronta più professionale: sono spariti completamente i piccoli clienti per dare posto a snc, srl, sas o multinazionali.    &lt;br /&gt;Personalmente voglio dire che il più delle volte i piccoli clienti danno più soddisfazioni delle grandi realtà. Ci sono diversi motivi per cui sostengo questa ipotesi, l’unica pecca è ovviamente la disponibilità di fondi per affrontare progetti corposi.&lt;/div&gt;&lt;div align="justify"&gt;Nel &lt;strong&gt;2009&lt;/strong&gt; la produttività dello studio ha avuto un calo, probabilmente a causa della crisi che ha colpito tutti. Tante realtà hanno sospeso o ridotto momentaneamente diverse campagne di marketing, dando a PlaySys una minore quantità di progetti su cui lavorare.    &lt;br /&gt;Dai grafici si denota un cambiamento di clientela: le multinazionali e le spa sono sparite mentre sono tornate le micro realtà e gran parte del fatturato è stato generato grazie alle medie imprese.&lt;/div&gt;&lt;div align="justify"&gt;Il &lt;strong&gt;2010&lt;/strong&gt; è stato l’anno della rimonta, e abbiamo visto apparire tra i vari clienti alcuni enti pubblici che ci hanno chiesto di svolgere per loro diverse attività. Anche le grosse imprese hanno fatto il loro rientro un po’ titubante e ricco di trattative ad inizio lavori.&lt;/div&gt;&lt;div align="justify"&gt;Il &lt;strong&gt;2011&lt;/strong&gt;, ancora in corso, sta conferendo allo studio uno spettro più ampio di clienti: dai grafici si evincono non solo le tipologie, ma anche il numero di realtà diverse, che è nettamente aumentato.    &lt;br /&gt;A parte qualche agenzia “continuativa” quest’anno è stato caratterizzato da un rimescolamento continuo di progetti e committenti.&lt;/div&gt;&lt;div align="justify"&gt;Infine il grafico in basso a destra riassume l’andamento nei 5 anni di attività, mostrando gli aumenti e diminuzioni di richieste per bacini di utenza. Sebbene a primo impatto il grafico sembra precipitare, non è affatto così. Il fatto che le richieste medie stiano lasciando spazio ad agenzie più grandi non è un punto negativo,anzi! inoltre le oscillazioni non tengono conto del fatturato annuo, ma solo del rapporto tra questo e i fatturati specifici. Inoltre si percepisce il lento ma costante aumento degli enti che si affidano a PlaySys, cosa per me particolarmente interessante.&lt;/div&gt;&lt;div align="justify"&gt;Augurandomi che le cose continuino a procedere come in questi due ultimi anni, spero che questo piccolo &lt;em&gt;“dietro le quinte”&lt;/em&gt; risulti interessante.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-2998207650872942122?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/2998207650872942122/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=2998207650872942122' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2998207650872942122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2998207650872942122'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/10/analisi-attivita-clientela-variazioni.html' title='5 anni di piacevoli cambiamenti'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/-x4ySSMqFCNw/TqV1MEqfHgI/AAAAAAAABY8/sPKMw7PzjGA/s72-c/analisi_clientela_percentuali_thumb%25255B5%25255D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-293525173866644684</id><published>2011-10-05T11:38:00.002+02:00</published><updated>2011-11-08T14:19:17.117+01:00</updated><title type='text'>View Conference 2011–UDK materials</title><content type='html'>&lt;p align="justify"&gt;The time has come for a new workshop at &lt;a href="http://viewconference.it/langswitch_lang/en/" target="_blank"&gt;View Conference&lt;/a&gt;! After the success of the &lt;a href="http://lucaderiublog.blogspot.com/2010/11/view-conference-future-3d.html" target="_blank"&gt;last one I did in October 2010&lt;/a&gt;, this time I'll focus more on hi-quality and functional shader creation inside &lt;a href="http://www.autodesk.it/adsk/servlet/home?siteID=457036&amp;amp;id=573123" target="_blank"&gt;Autodesk&lt;/a&gt; &lt;a href="http://usa.autodesk.com/3ds-max/" target="_blank"&gt;3ds Max&lt;/a&gt; and &lt;a href="http://www.epicgames.com/" target="_blank"&gt;Epic Games&lt;/a&gt; &lt;a href="http://www.udk.com/" target="_blank"&gt;UDK&lt;/a&gt;.     &lt;br /&gt;If you are professionally or personally interested in discovering more about it, you can’t miss my workshop. I wait for you as &lt;a href="http://www.sfei.it/" target="_blank"&gt;SFEI&lt;/a&gt; partner!     &lt;br /&gt;    &lt;br /&gt;&lt;a href="http://viewconference.it/sfei-view" target="_blank"&gt;&lt;img style="display: inline" title="banner-misure" alt="banner-misure" src="http://lh5.ggpht.com/-oJWJ4G2ukSc/TrksUwr8GsI/AAAAAAAABbs/1ff8loGpUug/lucaderiublog.blogspot.com_view_conf%25255B1%25255D%25255B1%25255D.png?imgmax=800" width="450" height="92" /&gt;&lt;/a&gt;     &lt;br /&gt;Remember that your feedback is very useful for me, so at the end of the conference.. stop to say “hello” and let’s take an espresso!     &lt;br /&gt;&lt;a href="http://lh3.ggpht.com/--jpxuEIMx_Q/Towlf-kjLqI/AAAAAAAABX8/PksI8KRPYl8/s1600-h/lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_03%25255B8%25255D.jpg" target="_blank"&gt;     &lt;br /&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_03" border="0" alt="lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_03" src="http://lh6.ggpht.com/-Qtg_7wBAgtA/TowlgVJUssI/AAAAAAAABYA/YFEvT1LVwK0/lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_03_thumb%25255B5%25255D.jpg?imgmax=800" width="229" height="139" /&gt;&lt;/a&gt;&lt;a href="http://lh5.ggpht.com/-qo7ubo8GTWw/TowlhNYILkI/AAAAAAAABYE/Vdi7M530eiE/s1600-h/lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_04%25255B7%25255D.jpg" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_04" border="0" alt="lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_04" src="http://lh5.ggpht.com/-FOFpQsirjbY/TowlhqJCCCI/AAAAAAAABYI/W7xoVw7sv2I/lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_04_thumb%25255B4%25255D.jpg?imgmax=800" width="229" height="139" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh3.ggpht.com/-P5uioz5PrGk/TowliFZ2TyI/AAAAAAAABYM/AYR8Jd6zLFE/s1600-h/lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_05%25255B5%25255D.jpg" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_05" border="0" alt="lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_05" src="http://lh6.ggpht.com/-CN4Vw60ilwI/TowliVosdsI/AAAAAAAABYQ/Obn4Y2jWhoo/lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_05_thumb%25255B2%25255D.jpg?imgmax=800" width="229" height="139" /&gt;&lt;/a&gt;&lt;a href="http://lh3.ggpht.com/-QQhQ0qTVofE/TowljCRexPI/AAAAAAAABYU/rRG71QEjT0I/s1600-h/lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_06%25255B5%25255D.jpg" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_06" border="0" alt="lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_06" src="http://lh6.ggpht.com/-JyFzDTrhxLU/TowljltzktI/AAAAAAAABYY/uyTuI3TqhrI/lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_06_thumb%25255B2%25255D.jpg?imgmax=800" width="229" height="139" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p align="justify"&gt;Here is my official program:    &lt;br /&gt;&lt;b&gt;&lt;em&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="English_flag" border="0" alt="English_flag" src="http://lh4.ggpht.com/-zNfy7is6P18/TowmSEVr4BI/AAAAAAAABYk/nKd2o3N3hk8/English_flag%25255B14%25255D.gif?imgmax=800" width="20" height="12" /&gt; Create cool and strategic materials with UDK &lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="English_flag" border="0" alt="English_flag" src="http://lh3.ggpht.com/-_ijQz7DGxz8/TowmScsd_iI/AAAAAAAABYo/mv3WliH9MEM/English_flag%25255B13%25255D.gif?imgmax=800" width="20" height="12" /&gt;         &lt;br /&gt;        &lt;br /&gt;&lt;/em&gt;&lt;/b&gt;&lt;em&gt;Market is the best proof of Unreal Engine power, the engine developed by Epic Game, able to transform a videogame project into a commercial colossal.      &lt;br /&gt;&lt;/em&gt;&lt;em&gt;UDK actually represents the state of the art and the best way to approach the videogame development business. Doesn’t matter if you are a professional or simply a curious passionate, you can find inside its features a knowledge key that helps you to better understand the real-time approach.      &lt;br /&gt;      &lt;br /&gt;&lt;/em&gt;&lt;em&gt;The aim of this workshop is to analyze how materials work inside UDK, by making some comparisons with what happens inside other 3D packages, not specifically developed for videogame purposes (as Autodesk 3ds Max). During the lecture we will give great importance to the forge of technically functional and aesthetically cool materials.      &lt;br /&gt;&lt;/em&gt;&lt;em&gt;This workshop is suggested to all the artists who want to understand and discover more about the features and possibilities offered by realtime render technology.&lt;/em&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://lh4.ggpht.com/-LMstY40HMu4/TowlkYU2jrI/AAAAAAAABYc/iFUp10Zj8EQ/s1600-h/lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_07%25255B5%25255D.jpg" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_07" border="0" alt="lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_07" src="http://lh5.ggpht.com/-xkdWVLe2_Xc/Towlk3wprCI/AAAAAAAABYg/Y0NJTNmVlv0/lucaderiublog.blogspot.com_view_conference_2011_autodesk_3dsmax_epicgames_udk_07_thumb%25255B2%25255D.jpg?imgmax=800" width="454" height="162" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;b&gt;&lt;em&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="ITAL0001" border="0" alt="ITAL0001" src="http://lh3.ggpht.com/-3ejhx4uN9Mw/TowmS1N_DuI/AAAAAAAABYs/yFR8Gx_Or6k/ITAL0001%25255B9%25255D.gif?imgmax=800" width="20" height="13" /&gt; Creare materiali fotorealistici e funzionali con UDK &lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="ITAL0001" border="0" alt="ITAL0001" src="http://lh4.ggpht.com/-hTrftVZ1ec8/TowmTEX7rlI/AAAAAAAABYw/LzJ_zKMIlTA/ITAL0001%25255B15%25255D.gif?imgmax=800" width="20" height="13" /&gt;         &lt;br /&gt;        &lt;br /&gt;&lt;/em&gt;&lt;/b&gt;&lt;em&gt;Il mercato è la migliore testimonianza di Unreal Engine, il motore sviluppato da Epic Game, in grado di trasformare un progetto videoludico in un vero e proprio colossal commerciale.      &lt;br /&gt;&lt;/em&gt;&lt;em&gt;UDK rappresenta il miglior modo per approcciarsi allo sviluppo di videogames sia che si tratti di progetti ambiziosi e professionali, sia per quanto riguarda l'interesse personale nello scoprire cosa si nasconde dietro ad un videogame.&lt;/em&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;em&gt;Il workshop ha lo scopo di analizzare il funzionamento dei materiali all'interno di UDK, facendo paragoni con quanto avviene all'interno di package 3D non necessariamente rivolti allo sviluppo videoludico, come Autodesk 3ds Max. Durante l'intervento verrà data grande importanza alla generazione di materiali esteticamente funzionali e tecnicamente performanti.      &lt;br /&gt;&lt;/em&gt;&lt;em&gt;Il workshop è rivolto agli artisti che desiderano saperne di più sul funzionamento e sulle possibilità del render realtime.&lt;/em&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-293525173866644684?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/293525173866644684/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=293525173866644684' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/293525173866644684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/293525173866644684'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/10/view-conference-2011-udk-3ds-max.html' title='View Conference 2011–UDK materials'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/-oJWJ4G2ukSc/TrksUwr8GsI/AAAAAAAABbs/1ff8loGpUug/s72-c/lucaderiublog.blogspot.com_view_conf%25255B1%25255D%25255B1%25255D.png?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6136629064203526267</id><published>2011-09-19T18:48:00.001+02:00</published><updated>2011-09-19T19:00:05.983+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Architettura'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Video training–3ds Max 2012</title><content type='html'>&lt;p align="justify"&gt;3Digital LAB ha rilasciato da poco un corso completo riguardante la &lt;strong&gt;modellazione con &lt;a href="http://usa.autodesk.com/3ds-max/" target="_blank"&gt;Autodesk 3ds Max 2012&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://www.3digitallab.it/autodesk_3ds_max_2012.html" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_3dsMax_2012_corso_lezioni_training" border="0" alt="lucaderiublog.blogspot.com_3dsMax_2012_corso_lezioni_training" src="http://lh3.ggpht.com/-tTIPmhzSIWo/TndybMIPMjI/AAAAAAAABXA/QcwYLMOZSQc/lucaderiublog.blogspot.com_3dsMax_2012_corso_lezioni_training%25255B5%25255D.jpg?imgmax=800" width="454" height="208" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p align="justify"&gt;Il corso è composto da ben &lt;strong&gt;134 video training per la durata complessiva di 12 ore&lt;/strong&gt;!!     &lt;br /&gt;L’approccio alla modellazione procede per step mirati ed è arricchito da dimostrazioni pratiche dei vari strumenti trattati. Si parte da un’analisi delle nuove funzionalità offerte da 3ds Max 2012 per addentrarsi poi negli strumenti specifici.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://www.facebook.com/playsys" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_3ds_max_tutorial_training_scene_render" border="0" alt="lucaderiublog.blogspot.com_3ds_max_tutorial_training_scene_render" src="http://lh4.ggpht.com/-V-mzpMBOkXg/TndybubKq0I/AAAAAAAABXE/x5190-IoauQ/lucaderiublog.blogspot.com_3ds_max_tutorial_training_scene_render%25255B4%25255D.jpg?imgmax=800" width="454" height="212" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:383d8fb7-adfd-4682-9bee-d8036b0edc03" class="wlWriterEditableSmartContent"&gt;&lt;div id="a90f242f-f8cd-4e45-8260-d0b3fe0824fa" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=1Xg67n0BHSU" target="_new"&gt;&lt;img src="http://lh3.ggpht.com/-1JkY9q0-bT0/TndycHKTYPI/AAAAAAAABXo/x1_fzgUeAYg/videoc6f4645f20c2%25255B21%25255D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('a90f242f-f8cd-4e45-8260-d0b3fe0824fa'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;450\&amp;quot; height=\&amp;quot;315\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/1Xg67n0BHSU?hl=en&amp;amp;hd=1\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/1Xg67n0BHSU?hl=en&amp;amp;hd=1\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;450\&amp;quot; height=\&amp;quot;315\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="width:450px;clear:both;font-size:.8em"&gt;video dimostrazione della scena 3D&lt;/div&gt;&lt;/div&gt;  &lt;p align="justify"&gt;&lt;strong&gt;Il corso è pensato per utenti che vedono per la prima volta 3ds Max&lt;/strong&gt;; nulla viene dato per scontato, dall’interfaccia (caratterizzata dalle icone più assurde) al metodo di lavoro più rigoroso.&lt;/p&gt;  &lt;p align="justify"&gt;Ecco la lista delle macro aree e relative durate&lt;/p&gt;  &lt;div align="justify"&gt;   &lt;table border="1" cellspacing="0" cellpadding="2" width="455"&gt;&lt;tbody&gt;       &lt;tr&gt;         &lt;td valign="top" width="360"&gt;Introduzione al corso e nuove funzionalità di 3ds Max 2012&lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;53:07&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Interfaccia e comandi basilari&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;29:31&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Toolbars e menu&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;19:10&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Command panel&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;1:00:26&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Organizzazione e Utility&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;24:50&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Setup della scena&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;21:00&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Mobili&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;15:13&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Lavabo&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;20:03&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Vasca da bagno&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;29:23&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Arredo bagno, finestre e pavimento&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;25:28&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Giardino esterno&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;26:05&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Elementi&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;46:18&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Dettagli&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;21:41&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Parete rocciosa e doccia&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;27:35&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Sanitari, soffitto e luci&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;32:26&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Presentazione al cliente&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;29:23&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Funzionalità e strumenti aggiuntivi di Autodesk 3ds Max&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;1:29:44&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Graphite Modelling Tools&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;43:52&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;        &lt;tr&gt;         &lt;td valign="top" width="360"&gt;           &lt;p align="left"&gt;Modellazione – Modifiche richieste dal cliente&lt;/p&gt;         &lt;/td&gt;          &lt;td valign="top" width="93"&gt;           &lt;p align="center"&gt;1:04:04&lt;/p&gt;         &lt;/td&gt;       &lt;/tr&gt;     &lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;  &lt;div align="justify"&gt;Tutto il corso è doppiato e sottotitolato in lingua italiana ed è stato realizzato con grande passione da parte mia e supervisionato con grande professionalità da 3Digital LAB.&lt;/div&gt;  &lt;div align="justify"&gt;&lt;a href="http://www.3digitallab.it" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_3digitallab" border="0" alt="lucaderiublog.blogspot.com_3digitallab" src="http://lh4.ggpht.com/-9F6PfeDlfj0/TndycnfSAgI/AAAAAAAABXM/CYO-ECqS804/lucaderiublog.blogspot.com_3digitallab%25255B9%25255D.png?imgmax=800" width="254" height="72" /&gt;&lt;/a&gt;&lt;/div&gt;  &lt;div align="justify"&gt;&lt;strong&gt;Se apprezzi il nostro lavoro puoi acquistarne una copia direttamente dal sito o &lt;u&gt;condividere questo articolo con i tuoi amici!&lt;/u&gt;&lt;/strong&gt;     &lt;br /&gt;&lt;a href="http://www.facebook.com/sharer/sharer.php?u=http://lucaderiublog.blogspot.com/2011/09/corso-3ds-max-autodesk-video-training.html&amp;amp;t=Video%20Training%203ds%20Max%202012" target="_blank"&gt;&lt;img style="background-image: none; 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 &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-6136629064203526267?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/6136629064203526267/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=6136629064203526267' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6136629064203526267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6136629064203526267'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/09/corso-3ds-max-autodesk-video-training.html' title='Video training–3ds Max 2012'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/-tTIPmhzSIWo/TndybMIPMjI/AAAAAAAABXA/QcwYLMOZSQc/s72-c/lucaderiublog.blogspot.com_3dsMax_2012_corso_lezioni_training%25255B5%25255D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-8837064478672878354</id><published>2011-09-10T13:55:00.001+02:00</published><updated>2011-09-10T15:36:29.654+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Musica'/><title type='text'>New album - Musique pour Iannis Xenakis</title><content type='html'>&lt;p align="justify"&gt;After some months of hard work and after one year from my previous release, my new album “&lt;strong&gt;Musique pour Iannis Xenakis&lt;/strong&gt;” is out!!!&lt;/p&gt;  &lt;p align="justify"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="Luca Deriu - Musique pour Iannis Xenakis" border="0" alt="Luca Deriu - Musique pour Iannis Xenakis" src="http://lh6.ggpht.com/-uVnrQQOwMZo/TmtQRZUFegI/AAAAAAAABWs/1FULoeOThAg/Luca%252520Deriu%252520-%252520Musique%252520pour%252520Iannis%252520Xenakis%25255B5%25255D.jpg?imgmax=800" width="454" height="454" /&gt;     &lt;br /&gt;You can find it on the biggest stores:     &lt;br /&gt;&lt;a href="http://itunes.apple.com/it/album/musique-pour-iannis-xenakis/id461785687" target="_blank"&gt;     &lt;br /&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_itunes_xenakis" border="0" alt="lucaderiublog.blogspot.com_itunes_xenakis" src="http://lh6.ggpht.com/-xnEfDAkZKg8/TmtQRwrrpqI/AAAAAAAABWw/HoV2EIhaFEY/lucaderiublog.blogspot.com_itunes_xenakis.jpg?imgmax=800" width="450" height="158" /&gt;&lt;/a&gt;&lt;a href="http://www.amazon.fr/Musique-Pour-Iannis-Xenakis/dp/B005KFCY8G" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_amazon_xenakis" border="0" alt="lucaderiublog.blogspot.com_amazon_xenakis" src="http://lh3.ggpht.com/-6KZvaW4iifs/TmtQSf_2GVI/AAAAAAAABW0/4lEO5-L45zQ/lucaderiublog.blogspot.com_amazon_xenakis.jpg?imgmax=800" width="450" height="158" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p align="justify"&gt;I composed the entire album keeping in mind the research done by a great genius, I’d like to dedicate my album to: &lt;a href="http://www.iannis-xenakis.org" target="_blank"&gt;Iannis Xenakis&lt;/a&gt;. I suggest you to read something on his &lt;a href="http://en.wikipedia.org/wiki/Iannis_Xenakis" target="_blank"&gt;wikipedia&lt;/a&gt; page and his &lt;a href="http://www.iannis-xenakis.org/fxe/asso/asso.html" target="_blank"&gt;association&lt;/a&gt;. Personally I feel a deep connection between my interests and his research.&lt;/p&gt;  &lt;p align="justify"&gt;In my album I hope you can find a natural evolution of his opera, of course mixed with my music taste. This is my first release without lead synths, hardcore kick drums, progressive basses and so on…the album was composed and recorded using classical instruments. The work required me many weeks: after the composition and the performance recording, there was a deep mixing, balancing, equalization and mastering on the entire work.&lt;/p&gt;  &lt;p align="justify"&gt;I suggest you to give a look (or an ear at least) al &lt;a href="http://lucaderiublog.blogspot.com/2010/10/dance-trance-eurodance-mp3-techno.html" target="_blank"&gt;my previous work&lt;/a&gt;, always available on &lt;a href="http://itunes.apple.com/it/album/nothing-inside/id389095045" target="_blank"&gt;iTunes&lt;/a&gt;, &lt;a href="http://www.amazon.com/Nothing-Inside/dp/B0041S6W3Q/ref=sr_shvl_album_1?ie=UTF8&amp;amp;qid=1283956854&amp;amp;sr=301-1" target="_blank"&gt;Amazon&lt;/a&gt; and other stores: &lt;strong&gt;&lt;a href="http://lucaderiublog.blogspot.com/2010/10/dance-trance-eurodance-mp3-techno.html" target="_blank"&gt;Nothing Inside&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://itunes.apple.com/it/album/nothing-inside/id389095045" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="Luca_Deriu_Nothing_Inside _CoverArt_2" border="0" alt="Luca_Deriu_Nothing_Inside _CoverArt_2" src="http://lh4.ggpht.com/-0hR1cZYcgp4/TmtQStdmghI/AAAAAAAABW4/751nSFLJS_0/Luca_Deriu_Nothing_Inside%252520_CoverArt_2%25255B5%25255D.jpg?imgmax=800" width="450" height="450" /&gt;&lt;/a&gt;     &lt;br /&gt;Enjoy (and don’t torrent it please &lt;img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Occhiolino" src="http://lh4.ggpht.com/-IbEI2UIHoo0/TmtQS5_FkaI/AAAAAAAABW8/3bWvJU4TGLQ/wlEmoticon-winkingsmile2.png?imgmax=800" /&gt; it required many night of work)!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-8837064478672878354?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/8837064478672878354/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=8837064478672878354' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8837064478672878354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8837064478672878354'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/09/musique-puor-iannis-xenakis-mp3.html' title='New album - Musique pour Iannis Xenakis'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/-uVnrQQOwMZo/TmtQRZUFegI/AAAAAAAABWs/1FULoeOThAg/s72-c/Luca%252520Deriu%252520-%252520Musique%252520pour%252520Iannis%252520Xenakis%25255B5%25255D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6423610670165985707</id><published>2011-07-11T12:47:00.001+02:00</published><updated>2011-07-11T12:47:28.420+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Commissario esami NABA e tesi IED</title><content type='html'>&lt;div align="justify"&gt;In questi giorni sono stato molto preso da esami &lt;a href="http://www.naba.it/" target="_blank"&gt;NABA&lt;/a&gt; e tesi &lt;a href="http://www.ied.it/" target="_blank"&gt;IED&lt;/a&gt;.    &lt;br /&gt;Ho lavorato come commissario in svariate sessioni di esami presso NABA: sceneggiatura, audiovisivi, storia del cinema, grafica3D e così via, mentre presso IED sono stato commissario di tesi riguardanti &lt;a href="http://en.wikipedia.org/wiki/Computer_graphics" target="_blank"&gt;animazioni in CG&lt;/a&gt;.&lt;/div&gt;&lt;div align="justify"&gt;&lt;img alt="lucaderiublog.blogspot.com_naba_ied" border="0" height="131" src="http://lh3.ggpht.com/-lqTRfo37uiw/ThrBpsqGLBI/AAAAAAAABVo/Uu-hE6Y_M14/lucaderiublog.blogspot.com_naba_ied%25255B15%25255D.jpg?imgmax=800" style="background-image: none; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="lucaderiublog.blogspot.com_naba_ied" width="450" /&gt;&lt;/div&gt;&lt;div align="justify"&gt;Essere stato invitato da IED a partecipare alle loro commissioni di tesi è stato un grande onore per me: ci tengo molto a trasmettere e valutare lo stato di preparazione delle future generazioni di collaboratori. Le tesi IED mi hanno veramente lasciato basito: grande preparazione degli studenti accompagnata da un'eccellente qualità dei lavori presentati. La situazione mi ha fatto subito pensare ad una grande cura rivolta alla strutturazione dei corsi offerti da IED per i propri studenti. Addentrandomi in diversi discorsi col corpo docente e gestionale dell'Istituto Europeo di Design, ho avuto conferma di quanto appena scritto.&lt;/div&gt;&lt;div align="justify"&gt;Parlando con alcuni studenti, d'altra parte, ho avuto conferma anche del fatto che IED mette un sacco di attrezzature e spazi a disposizione dei laureandi, alle prese con i loro progetti che altro non sono che una concretizzazione, sebbene parziale, di un sogno.&lt;/div&gt;&lt;div align="justify"&gt;&lt;img alt="lucaderiublog.blogspot.com_tesi_stop_motion" border="0" height="300" src="http://lh3.ggpht.com/-Osl6KBRBrWs/ThrBqlj6N3I/AAAAAAAABVs/iBf_Qq8tQRQ/lucaderiublog.blogspot.com_tesi_stop_motion%25255B6%25255D.jpg?imgmax=800" style="background-image: none; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="lucaderiublog.blogspot.com_tesi_stop_motion" width="450" /&gt;&lt;/div&gt;&lt;div align="justify"&gt;Una cosa che mi ha colpito durante la discussione dei progetti di tesi è stata la presenza di una commissione esterna in aggiunta a quella interna. La commissione interna ha lo scopo di valutare l’operato dei laureandi tenendo conto di tutto il loro percorso formativo, mentre la commissione esterna, di cui ho fatto parte, ha lo scopo di valutare quanto (e come) viene presentato durante la discussione dei progetti, quasi come fosse un colloquio di lavoro.&lt;/div&gt;&lt;div align="justify"&gt;I vantaggi di questo tipo di valutazione sono molteplici e spaziano da una migliore valutazione oggettiva dei talenti e delle capacità, abbinata ad una possibile presentazione e coinvolgimento aziendale nei confronti degli studenti (oltre ad un’ovvia, ottima pubblicità di IED agli occhi delle aziende).&lt;/div&gt;&lt;div align="justify"&gt;&lt;img alt="lucaderiublog.blogspot.com_ambiente" border="0" height="300" src="http://lh3.ggpht.com/-wfZIue7B_w0/ThrBq-HhCmI/AAAAAAAABVw/j8kcvwjLWD4/lucaderiublog.blogspot.com_ambiente%25255B5%25255D.jpg?imgmax=800" style="background-image: none; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="lucaderiublog.blogspot.com_ambiente" width="450" /&gt;&lt;/div&gt;&lt;div align="justify"&gt;In conclusione ritengo sia stato un ottimo mese di valutazioni: ho apprezzato davvero molto quanto realizzato dagli studenti di entrambi gli istituti e sono entusiasta del livello di preparazione con cui queste nuove generazioni si presentano nel mondo del lavoro.&lt;/div&gt;&lt;div align="justify"&gt;Nota di merito per IED, con cui non avevo mai lavorato fino ad ora, per l’ottimo sistema di preparazione e valutazione, oltre che per il coinvolgimento emotivo e personale che mi è stato riservato.&lt;/div&gt;&lt;div align="justify"&gt;&lt;img alt="lucaderiublog.blogspot.com_tesi" border="0" height="257" src="http://lh5.ggpht.com/-ij5tiPzo45U/ThrBrflJIOI/AAAAAAAABV0/NBAfHMXXmqE/lucaderiublog.blogspot.com_tesi%25255B6%25255D.jpg?imgmax=800" style="background-image: none; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;" title="lucaderiublog.blogspot.com_tesi" width="450" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-6423610670165985707?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/6423610670165985707/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=6423610670165985707' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6423610670165985707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6423610670165985707'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/07/commissario-esami-naba-tesi-ied.html' title='Commissario esami NABA e tesi IED'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/-lqTRfo37uiw/ThrBpsqGLBI/AAAAAAAABVo/Uu-hE6Y_M14/s72-c/lucaderiublog.blogspot.com_naba_ied%25255B15%25255D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total><georss:featurename>Milano, Italia</georss:featurename><georss:point>45.463681 9.188171399999987</georss:point><georss:box>45.389062 9.053604399999987 45.5383 9.322738399999988</georss:box></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-1026913500548892156</id><published>2011-07-05T11:41:00.001+02:00</published><updated>2011-09-21T09:41:38.123+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>iPhone iPad iOS Magazine Reader</title><content type='html'>&lt;p&gt;Finally we finished it!! our magazine reader is now available for your magazine and publication.    &lt;br /&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="icona reader" border="0" alt="icona reader" src="http://lh4.ggpht.com/-LlSA0FJIimA/ThLjBopjozI/AAAAAAAABUQ/yCSVm7HoD0I/icona%252520reader%25255B5%25255D.png?imgmax=800" width="256" height="256" /&gt;     &lt;br /&gt;We worked a lot to provide you the state of the art magazine reader for iPhone and iPad devices, natively coded in &lt;a href="http://developer.apple.com/technologies/tools/whats-new.html" target="_blank"&gt;XCode&lt;/a&gt; for performance issues.     &lt;br /&gt;Now you can distribute your publications in the &lt;a href="http://store.apple.com" target="_blank"&gt;App Store&lt;/a&gt; without having to give high royalities to big publishers! It’s amazing and now is true!&lt;/p&gt;  &lt;p&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="MM_App_Store_version" border="0" alt="MM_App_Store_version" src="http://lh5.ggpht.com/-h17KcAt5xZ4/TnmVEHZLgMI/AAAAAAAABX0/mE6utKWWtnw/MM_App_Store_version%25255B6%25255D.jpg?imgmax=800" width="450" height="509" /&gt;&lt;/p&gt;  &lt;p&gt;We are using it for our magazine “&lt;a href="http://www.mymusemag.com" target="_blank"&gt;My Muse&lt;/a&gt;”, see more below or at the following &lt;a href="http://itunes.apple.com/it/app/my-muse-01/id446860297?mt=8#" target="_blank"&gt;link&lt;/a&gt;.     &lt;br /&gt;&lt;a href="http://www.playsys.it" target="_blank"&gt;Contact us&lt;/a&gt; right now for more information about it and start marking money from your publications today!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-1026913500548892156?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/1026913500548892156/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=1026913500548892156' title='2 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1026913500548892156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1026913500548892156'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/07/iphone-ipad-ios-magazine-reader.html' title='iPhone iPad iOS Magazine Reader'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/-LlSA0FJIimA/ThLjBopjozI/AAAAAAAABUQ/yCSVm7HoD0I/s72-c/icona%252520reader%25255B5%25255D.png?imgmax=800' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4997651166667091755</id><published>2011-06-15T11:24:00.000+02:00</published><updated>2011-07-05T11:27:58.638+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>My Muse Magazine – Issue 02</title><content type='html'>&lt;p&gt;È disponibile &lt;a href="http://www.mymusemag.com" target="_blank"&gt;My Muse Magazine – Issue 02&lt;/a&gt;&lt;strong&gt;&lt;/strong&gt;, la rivista riguardante fashion dolls, cultura e collezionismo, realizzata da &lt;a href="http://pamifashiondolls.blogspot.com" target="_blank"&gt;Pamela De Lorenzi&lt;/a&gt; e Clara Fornari, con l’aiuto di alcuni collaboratori esterni e il supporto tecnico di &lt;a href="http://www.play-sys.com/" target="_blank"&gt;PlaySys&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.mymusemag.com" target="_blank"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_MyMuseMagazine_Issue02" border="0" alt="lucaderiublog.blogspot.com_MyMuseMagazine_Issue02" src="http://lh5.ggpht.com/-SaSQAG4d5mQ/ThLYdtnI0iI/AAAAAAAABUE/j-JxeDFgDyI/lucaderiublog.blogspot.com_MyMuseMagazine_Issue02%25255B8%25255D.jpg?imgmax=800" width="450" height="587" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Come per &lt;a href="http://lucaderiublog.blogspot.com/2011/03/my-muse-magazine-doll-collector-barbie.html" target="_blank"&gt;il primo numero&lt;/a&gt; è disponibile la &lt;a href="http://www.magcloud.com/browse/issue/211009" target="_blank"&gt;versione cartacea&lt;/a&gt; e quella &lt;a href="http://www.mymusemag.com/MM2_digital.html" target="_blank"&gt;digitale&lt;/a&gt; con reader universale sviluppato da PlaySys. In questa nuova edizione è stata inserita un ulteriore canale di diffusione: la versione mobile per iPhone e iPad!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4997651166667091755?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4997651166667091755/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4997651166667091755' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4997651166667091755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4997651166667091755'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/06/my-muse-magazine-issue-02.html' title='My Muse Magazine – Issue 02'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/-SaSQAG4d5mQ/ThLYdtnI0iI/AAAAAAAABUE/j-JxeDFgDyI/s72-c/lucaderiublog.blogspot.com_MyMuseMagazine_Issue02%25255B8%25255D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-2224414941135068798</id><published>2011-06-15T11:15:00.000+02:00</published><updated>2011-07-05T11:15:46.903+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Honeywell Energy Saver Team 3D animation</title><content type='html'>&lt;p align="justify"&gt;Dopo alcuni giorni di duro lavoro abbiamo portato a termine l’animazione per &lt;a href="http://honeywell.com" target="_blank"&gt;Honeywell&lt;/a&gt;: Energy Saver Team&lt;/p&gt;  &lt;p align="justify"&gt;&lt;iframe height="286" src="http://www.youtube.com/embed/VvNXToJg1Z0?rel=0" frameborder="0" width="450" allowfullscreen="allowfullscreen"&gt;&lt;/iframe&gt;&lt;/p&gt;  &lt;p align="justify"&gt;La richiesta era quella di realizzare qualcosa al passo con i tempi, divertente, dallo stile non foto realistico e di condivisibile in rete.   &lt;br /&gt;La mia idea è stata quella di rifarmi allo stile di Aperture Science (Portal), con una visuale isometrica. Non mi era mai capitato di lavorare con questo tipo di prospettiva, generalmente ho sempre una convergenza delle linee di fuga, questa volta invece mi sono ritrovato ad impostare una camera dall’effetto distorto.    &lt;br /&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_honeywell_3dsmax_02" border="0" alt="lucaderiublog.blogspot.com_honeywell_3dsmax_02" src="http://lh5.ggpht.com/-NUiVrbbTCNI/ThLV03Q7EkI/AAAAAAAABT0/zd2g5_glfFc/lucaderiublog.blogspot.com_honeywell_3dsmax_02%25255B5%25255D.jpg?imgmax=800" width="454" height="268" /&gt;    &lt;br /&gt;    &lt;br /&gt;Abbiamo realizzato un rig per la stanza, se guardate bene i personaggi camminano sul posto, è l’ambiente che si muove nel passaggio da una situazione all’altra.    &lt;br /&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_honeywell_3dmax_01" border="0" alt="lucaderiublog.blogspot.com_honeywell_3dmax_01" src="http://lh4.ggpht.com/--JRJdnXqRJ8/ThLV1VWwwZI/AAAAAAAABT4/FzPiqKK3nVo/lucaderiublog.blogspot.com_honeywell_3dmax_01%25255B5%25255D.jpg?imgmax=800" width="454" height="268" /&gt;    &lt;br /&gt;    &lt;br /&gt;Infine abbiamo lavorato moto di post produzione, aggiungendo effetti e grafiche in stile The Sims, cercando però di mantenerle pulite ed essenziali.&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_honeywell_after_effects" border="0" alt="lucaderiublog.blogspot.com_honeywell_after_effects" src="http://lh3.ggpht.com/-kU5A3g7B6vQ/ThLV1wHZkhI/AAAAAAAABT8/QG1k8oGaZS8/lucaderiublog.blogspot.com_honeywell_after_effects%25255B5%25255D.jpg?imgmax=800" width="454" height="268" /&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-2224414941135068798?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/2224414941135068798/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=2224414941135068798' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2224414941135068798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2224414941135068798'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/07/honeywell-energy-saver-team-3d.html' title='Honeywell Energy Saver Team 3D animation'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/VvNXToJg1Z0/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-3476151163856062745</id><published>2011-05-05T10:46:00.000+02:00</published><updated>2011-07-05T11:16:13.399+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Stulz Cosmotec - 3D Animation</title><content type='html'>&lt;p align="justify"&gt;Dopo qualche settimana di lavoro abbiamo terminato le tre animazioni realizzate per &lt;a href="http://www.stulz.com" target="_blank"&gt;Stulz&lt;/a&gt;, leader indiscusso nella realizzazione di componenti di raffreddamento per server room e data center.     &lt;br /&gt;    &lt;br /&gt;&lt;a href="http://www.stulz.com" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_stulz_logo_02" border="0" alt="lucaderiublog.blogspot.com_stulz_logo_02" src="http://lh4.ggpht.com/-z-eHpmq8fUc/ThLPWhmXCwI/AAAAAAAABTw/iZMt4_3JHaA/lucaderiublog.blogspot.com_stulz_logo_02%25255B5%25255D.jpg?imgmax=800" width="204" height="126" /&gt;&lt;/a&gt;     &lt;br /&gt;Per la realizzazione della animazioni sono stati renderizzati con 3ds Max ben 8158 render, compositati tra loro in After Effects e rielaborati con altre grafiche esterne.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;strong&gt;&lt;u&gt;1 – PRODIGY&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;iframe height="286" src="http://www.youtube.com/embed/RFnaufIVzDo?rel=0" frameborder="0" width="450" allowfullscreen="allowfullscreen"&gt;&lt;/iframe&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://it.stulz.com/en/products/precision-ac/prodigy-2/" target="_blank"&gt;Prodigy&lt;/a&gt; è la linea di prodotti per il raffreddamento di alto livello. È disponibile per case universali così come per case standalone. La potenza di raffreddamento è notevole e consente di effettuare una refrigerazione a corridoi caldi/freddi o direttamente all’interno del rack.     &lt;br /&gt;Prodigy consente l’integrazione con altri scambiatori di calore ed ha una modularità infinita, senza perdita di resa all’interno del volume da refrigerare.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;strong&gt;&lt;u&gt;2 – KRYOS&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;iframe height="286" src="http://www.youtube.com/embed/tk4pNPdRvGg?rel=0" frameborder="0" width="450" allowfullscreen="allowfullscreen"&gt;&lt;/iframe&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://cosmotec.stulz.com/it/prodotti/ventilazione/kryos-ventilatori-con-filtro/" target="_blank"&gt;Kryos&lt;/a&gt; è un raffreddatore più semplice ed economico rispetto alla linea di prodotti Prodigy. La sua funzionalità non consiste nel raffreddare l’aria ma ne convogliarla verso l’interno. Grazie alla sua caratteristica progettuale, è possibile montare due dispositivi: uno per convogliare l’aria fredda dall’esterno all’interno del cabinet e l’altro per prelevare l’aria calda ed espellerla.     &lt;br /&gt;Il costo del dispositivo è estremamente contenuto, ma le caratteristiche di filtraggio sono evolute con supporto per filtri IP54 e IP55 in grado di bloccare pulviscolo, particelle grossolane e umidità.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;strong&gt;&lt;u&gt;3 – TOP&lt;sup&gt;2&lt;/sup&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p align="justify"&gt;&lt;iframe height="286" src="http://www.youtube.com/embed/dIhnzNoJrkI?rel=0" frameborder="0" width="450" allowfullscreen="allowfullscreen"&gt;&lt;/iframe&gt;&lt;/p&gt;  &lt;p align="justify"&gt;TOP&lt;sup&gt;2&lt;/sup&gt; è un sistema di raffreddamento per cabine elettriche di grande portata. Al suo interno TOP&lt;sup&gt;2&lt;/sup&gt; nasconde un sistema di raffreddamento a doppio circuito in grado di garantire una corretta e costante refrigerazione dell’ambiente di lavoro anche in situazioni estreme.     &lt;br /&gt;È presente un sistema per il recupero dell’umidità dovuta allo scambio termico e la sua successiva espulsione sotto forma di vapore.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-3476151163856062745?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/3476151163856062745/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=3476151163856062745' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3476151163856062745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3476151163856062745'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/07/stulz-cosmotec-3d-animation-data.html' title='Stulz Cosmotec - 3D Animation'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/-z-eHpmq8fUc/ThLPWhmXCwI/AAAAAAAABTw/iZMt4_3JHaA/s72-c/lucaderiublog.blogspot.com_stulz_logo_02%25255B5%25255D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total><georss:featurename>Milano, Italia</georss:featurename><georss:point>45.463681 9.188171399999987</georss:point><georss:box>45.389062 9.053604399999987 45.5383 9.322738399999988</georss:box></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7604243191872945512</id><published>2011-03-30T13:24:00.001+02:00</published><updated>2011-03-30T14:34:46.628+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Autodesk 3ds Max 2012 Presentazione OneTeam</title><content type='html'>&lt;p align="justify"&gt;Come previsto, &lt;a href="http://lucaderiublog.blogspot.com/2011/03/autodesk-3dsmax-techdata-oneteam.html" target="_blank"&gt;durante l’incontro del 23 Marzo&lt;/a&gt;, la nuova versione 2012 di &lt;a href="http://area.autodesk.com/3dsmax2012" target="_blank"&gt;Autodesk 3ds Max&lt;/a&gt; ha destato grande stupore appagando tutte le aspettative riposte in questa nuova release del software.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_autodesk_3ds_max_2012" border="0" alt="lucaderiublog.blogspot.com_autodesk_3ds_max_2012" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TZMS8PwXmRI/AAAAAAAABS8/GTag9Q4guLM/lucaderiublog.blogspot.com_autodesk_3ds_max_2012%5B6%5D.jpg?imgmax=800" width="450" height="182" /&gt;     &lt;br /&gt;La presentazione, a cura di Dionissios Tsangaropoulos (Evangelist Autodesk), presso la sede di &lt;a href="http://www.techdata.it/Pages/Start.aspx?corpregionid=42&amp;amp;Culture=it-IT" target="_blank"&gt;TechData&lt;/a&gt;, ha lasciato tutti gli spettatori basiti di fronte alla velocità di render e alla semplicità di utilizzo del nuovo &lt;a href="http://www.mentalimages.com/products/iray.html" target="_blank"&gt;iRay&lt;/a&gt;. Va detto però che Dionissios ha effettuato la presentazione con una workstation dotata di doppia &lt;a href="http://www.nvidia.it/page/quadrofx_family.html" target="_blank"&gt;GPU Nvidia&lt;/a&gt; con tecnologia Fermi, e che questa configurazione hardware permette boost notevoli in fase di rendering.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_dionisios_Tsangaropoulos_3dsmax2012" border="0" alt="lucaderiublog.blogspot.com_dionisios_Tsangaropoulos_3dsmax2012" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TZMS8k56BiI/AAAAAAAABTA/0-e2UW7hsxI/lucaderiublog.blogspot.com_dionisios_Tsangaropoulos_3dsmax2012%5B14%5D.jpg?imgmax=800" width="304" height="216" /&gt;&lt;/p&gt;  &lt;p align="justify"&gt;Dionissios ha mostrato alcune fasi pre-render della sua famosa scena, realizzata presso &lt;a href="http://www.deltatracing.com/" target="_blank"&gt;Delta Tracing&lt;/a&gt;, con la &lt;a href="http://area.autodesk.com/userdata/fckdata/2055/image/Iray_Toys_03_HD.png" target="_blank"&gt;poltrona verde nella cucina&lt;/a&gt;. Sono rimasto colpito dal numero ridotto di parametri necessari per impostare il nuovo iRay, nulla a che vedere con &lt;a href="http://www.mentalimages.com/products/mental-ray.html" target="_blank"&gt;MentalRay&lt;/a&gt; o, peggio ancora, con VRay. Ma la cosa che mi ha colpito di più sono state le prestazioni, hardware a parte, della viewport di 3dsMax, rese in questa versione 2012 davvero fluide e interattive. Già dalla versione 2010 si era visto un incremento delle prestazioni per quanto riguarda le fasi di lavoro all’interno delle finestre, ma la versione 2012 con le sue rappresentazioni fedeli degli shader, dell’illuminazione, dell’antialiasing, della global illumination, delle coordinate UV e soprattutto con la velocità di gestione di milioni di poligoni, mi ha davvero sorpreso.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_iRay_mental_images" border="0" alt="lucaderiublog.blogspot.com_iRay_mental_images" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TZMS9IvNk5I/AAAAAAAABTE/pfORKxjSTyc/lucaderiublog.blogspot.com_iRay_mental_images%5B11%5D.jpg?imgmax=800" width="454" height="325" /&gt;&lt;/p&gt;  &lt;p align="justify"&gt;iRay, se devo essere sincero, mi sembra la caratteristica principale di lancio: tutti ne parlano in rete, ma nessuno ne valuta veramente le caratteristiche da un punto di vista di utilizzo con hardware di fascia medio-professionale (situazione oggi molto comune, vista la “mietitura” della crisi). iRay è una bomba è vero, ma solo se supportato da un hardware idoneo. I tempi di rendering sono sorprendenti, con un rapporto 1:10 rispetto a MentalRay, ma questo perché l’elaborazione viene fatta dalle GPU, basate su CUDA, caratterizzate dal costo elevato. Indubbiamente è possibile renderizzare con una GeForce spinta da gamer, ma le prestazioni ottimali (così come la stabilità) si ottengono con le Quadro: schede che partono da 1000 € e che non tutti i piccoli studi possono permettersi.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_maxwell_fire" border="0" alt="lucaderiublog.blogspot.com_maxwell_fire" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TZMS9QUFMWI/AAAAAAAABTI/MAo1ZUlZRfI/lucaderiublog.blogspot.com_maxwell_fire%5B4%5D.jpg?imgmax=800" width="454" height="266" /&gt;&lt;/p&gt;  &lt;p align="justify"&gt;Lo stesso &lt;a href="http://www.chaosgroup.com/en/2/vrayrt.html" target="_blank"&gt;VRay RT&lt;/a&gt; dovrebbe, nella nuova versione, elaborare la scena interamente con le GPU, così come farà &lt;a href="http://www.maxwellrender.com/fire/index.php" target="_blank"&gt;Maxwell Fire&lt;/a&gt; e come sta facendo, già da un anno, &lt;a href="http://www.randomcontrol.com/arion" target="_blank"&gt;Arion&lt;/a&gt;. Nessuna novità rilevante quindi su questo fronte, ma sicuramente un buon punto di partenza per 3ds Max e un bello smacco per la concorrenza, ormai costretta ad inventarsi qualcosa di nuovo.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_uv_map" border="0" alt="lucaderiublog.blogspot.com_uv_map" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TZMS9wOyepI/AAAAAAAABTM/Y4ShnRE3myY/lucaderiublog.blogspot.com_uv_map%5B5%5D.jpg?imgmax=800" width="454" height="236" /&gt;&lt;/p&gt;  &lt;p align="justify"&gt;Chi mi conosce sa che per me la cosa più importante per la resa fotorealistica di un modello 3D sono le &lt;a href="http://en.wikipedia.org/wiki/UV_mapping" target="_blank"&gt;mappe UV&lt;/a&gt;: il collegamento tra il modello 2D e quello 3D costituisce un “ponte” assolutamente non trascurabile. Per questo sono molto interessato alle nuove caratteristiche introdotte al modificatore UVW Unwrap di cui, durante la presentazione, più orientata all’architettura, non se ne è parlato molto. A breve riceverò la mia copia di 3dsMax 2012 e farò un nuovo post (con immagini mie e non recuperate dalla rete come in questo caso).&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://www.oneteam.it" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_oneteam_logo" border="0" alt="lucaderiublog.blogspot.com_oneteam_logo" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TZMS-OL8-hI/AAAAAAAABTQ/zoPkRHG0FsU/lucaderiublog.blogspot.com_oneteam_logo%5B13%5D.jpg?imgmax=800" width="300" height="120" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p align="justify"&gt;In coda alla presentazione abbiamo parlato per 30 minuti circa io e Corrado Martinotti, portando casi pratici di utilizzo professionale di 3ds Max: abbiamo mostrato render statici e animazioni di lavori realizzati nell’ultimo periodo.&lt;/p&gt;  &lt;p align="justify"&gt;Al termine, un ricco buffet offerto dall’organizzatore dell’evento, &lt;a href="http://www.oneteam.it" target="_blank"&gt;&lt;strong&gt;OneTeam&lt;/strong&gt;&lt;/a&gt;, Partner Gold di Autodesk.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7604243191872945512?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7604243191872945512/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7604243191872945512' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7604243191872945512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7604243191872945512'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/03/3ds-max-2012-autodesk-oneteam.html' title='Autodesk 3ds Max 2012 Presentazione OneTeam'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_VEwyV0WFbKI/TZMS8PwXmRI/AAAAAAAABS8/GTag9Q4guLM/s72-c/lucaderiublog.blogspot.com_autodesk_3ds_max_2012%5B6%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-8915571445806923908</id><published>2011-03-30T11:26:00.001+02:00</published><updated>2011-03-30T11:27:51.233+02:00</updated><title type='text'>PlaySys diventa ufficialmente un marchio registrato</title><content type='html'>&lt;p&gt;È arrivato, dopo 3 anni dall’esecuzione delle varie pratiche, l’attestato di possesso del marchio PlaySys!&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TZL3Rqt1dsI/AAAAAAAABS0/uC1f4Yl34aM/s1600-h/Marchio_PlaySys%20copy%5B6%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="Marchio_PlaySys copy" border="0" alt="Marchio_PlaySys copy" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TZL3Ry7MAdI/AAAAAAAABS4/bkKii6wWv3s/Marchio_PlaySys%20copy_thumb%5B3%5D.jpg?imgmax=800" width="454" height="158" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Il logo per ora non porterà la tradizionale dicitura ®, che sarà comunque associata al marchio e che andrà a sostituire il ©, utilizzato fino ad oggi.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-8915571445806923908?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/8915571445806923908/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=8915571445806923908' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8915571445806923908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8915571445806923908'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/03/marchio-registrato-trade-mark-brevetto.html' title='PlaySys diventa ufficialmente un marchio registrato'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_VEwyV0WFbKI/TZL3Ry7MAdI/AAAAAAAABS4/bkKii6wWv3s/s72-c/Marchio_PlaySys%20copy_thumb%5B3%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4740220209583360534</id><published>2011-03-28T17:46:00.001+02:00</published><updated>2011-03-28T17:49:31.127+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>My Muse Magazine – Issue 01</title><content type='html'>&lt;p align="justify"&gt;È disponibile &lt;strong&gt;&lt;a href="http://www.mymusemag.com/" target="_blank"&gt;My Muse Magazine – Issue 01&lt;/a&gt;&lt;/strong&gt;, la nuova rivista riguardante fashion dolls, cultura e collezionismo, realizzata da &lt;a href="http://pamifashiondolls.blogspot.com" target="_blank"&gt;Pamela De Lorenzi&lt;/a&gt; e Clara Fornari, con l’aiuto di alcuni collaboratori esterni e il supporto tecnico di &lt;a href="http://www.play-sys.com" target="_blank"&gt;PlaySys&lt;/a&gt;.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_mymuse_01" border="0" alt="lucaderiublog.blogspot.com_mymuse_01" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TZCtZLhK-YI/AAAAAAAABSY/ahmZxRClHPE/lucaderiublog.blogspot.com_mymuse_01%5B5%5D.jpg?imgmax=800" width="454" height="564" /&gt;&lt;/p&gt;  &lt;p align="justify"&gt;Nel 2009 era uscito il &lt;a href="http://www.mymusemag.com/my_muse_00.html" target="_blank"&gt;numero zero di My Muse&lt;/a&gt;&lt;strong&gt;&lt;/strong&gt; con distribuzione gratuita online, per testare l’indice di gradimento da parte del pubblico.     &lt;br /&gt;Dato il notevole interesse e le richieste di partecipazione di professionisti, che vogliono mettere in evidenza le proprie opere, nonché le mail dei lettori che aspettavano con ansia una nuova uscita, il team di &lt;strong&gt;My Muse&lt;/strong&gt;, assieme a PlaySys, si è riunito per produrre il primo numero ufficiale della rivista.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_mymuse_02" border="0" alt="lucaderiublog.blogspot.com_mymuse_02" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TZCtZggc_qI/AAAAAAAABSc/jZryyLnD65M/lucaderiublog.blogspot.com_mymuse_02%5B5%5D.jpg?imgmax=800" width="454" height="298" /&gt;&lt;/p&gt;  &lt;p align="justify"&gt;Questa prima uscita, interamente in lingua inglese, è disponibile in un’elegante &lt;a href="http://www.magcloud.com/browse/issue/170719" target="_blank"&gt;versione cartacea&lt;/a&gt;, stampata ad altissima qualità, e distribuita in tutto il mondo direttamente dal &lt;a href="http://www.mymusemag.com" target="_blank"&gt;sito ufficiale&lt;/a&gt;. Oltre a questa versione “tradizionale”, è disponibile la &lt;a href="http://www.mymusemag.com/MM_digital.html" target="_blank"&gt;variante digitale&lt;/a&gt; e a breve anche la versione per iPad e iPhone.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_mymuse_03" border="0" alt="lucaderiublog.blogspot.com_mymuse_03" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TZCtZ-b9H3I/AAAAAAAABSg/iJDNoZ9YwoM/lucaderiublog.blogspot.com_mymuse_03%5B5%5D.jpg?imgmax=800" width="454" height="266" /&gt;&lt;/p&gt;  &lt;p align="justify"&gt;PlaySys ha contribuito alla realizzazione per quanto riguarda l’impaginazione (a cura della stessa Pamela De Lorenzi), oltre alla realizzazione della versione digitale e a breve quella mobile.&lt;/p&gt; &lt;object width="450" height="368"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EBe1CuhHHls?fs=1&amp;amp;hl=it_IT"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/EBe1CuhHHls?fs=1&amp;amp;hl=it_IT" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="450" height="368"&gt;&lt;/embed&gt;&lt;/object&gt;  &lt;p&gt;Degna di nota anche la &lt;a href="http://www.facebook.com/mymusemag" target="_blank"&gt;&lt;strong&gt;pagina facebook&lt;/strong&gt;&lt;/a&gt; dove si possono trovare aggiornamenti e alcune anticipazioni sui prossimi numeri.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4740220209583360534?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4740220209583360534/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4740220209583360534' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4740220209583360534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4740220209583360534'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/03/my-muse-magazine-doll-collector-barbie.html' title='My Muse Magazine – Issue 01'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_VEwyV0WFbKI/TZCtZLhK-YI/AAAAAAAABSY/ahmZxRClHPE/s72-c/lucaderiublog.blogspot.com_mymuse_01%5B5%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-288644439252057631</id><published>2011-03-18T14:10:00.001+01:00</published><updated>2011-03-18T14:11:30.156+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Architettura'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Presentazione 3ds Max 2012</title><content type='html'>&lt;p align="justify"&gt;Come &lt;a href="http://lucaderiublog.blogspot.com/2010/05/meeting-autodesk-parte-1.html" target="_blank"&gt;l’anno scorso&lt;/a&gt; anche quest’anno, il 23 Marzo, verrà presentata la nuova versione di &lt;a href="http://area.autodesk.com/3dsmax2012" target="_blank"&gt;Autodesk 3dsMax 2012&lt;/a&gt;, a partire dalle ore 14:30 presso la &lt;a href="http://maps.google.it/maps?f=q&amp;amp;source=s_q&amp;amp;hl=it&amp;amp;geocode=&amp;amp;q=San+giuliano+milanese+via+tolstoj+65&amp;amp;aq=&amp;amp;sll=41.442726,12.392578&amp;amp;sspn=27.474997,57.084961&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=Viale+Leone+Tolstoj,+65,+20098+San+Giuliano+Milanese+Milano,+Lombardia&amp;amp;ll=45.430022,9.258041&amp;amp;spn=0.201423,0.445976&amp;amp;z=12" target="_blank"&gt;sede&lt;/a&gt; di &lt;a href="http://www.techdata.it/Pages/Start.aspx?corpregionid=42&amp;amp;Culture=it-IT" target="_blank"&gt;Tech Data&lt;/a&gt;.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TYNZys0G1fI/AAAAAAAABSM/d_T7NWb4BhY/s1600-h/lucaderiublog.blogspot.com_Autodesk_3dsmax_2012_OneTeam_TechData_PlaySys%5B5%5D.jpg" target="_blank"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="www.playsys.it" border="0" alt="www.playsys.it" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TYNZzxtK5eI/AAAAAAAABSQ/FqC-CV3Sg5E/lucaderiublog.blogspot.com_Autodesk_3dsmax_2012_OneTeam_TechData_PlaySys_thumb%5B2%5D.jpg?imgmax=800" width="454" height="744" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p align="justify"&gt;L’evento per addetti ai lavori, organizzato da &lt;a href="http://www.oneteam.it/home/home.asp?idpag=3" target="_blank"&gt;One Team&lt;/a&gt;, vede in scaletta una profonda analisi della nuova versione del software da parte di Dionissios Tsangaropoulos. Nelle sue 2 ore di presentazione, Dionissios illustrerà nel dettaglio tutte le innovazioni, prestando particolare attenzione all’attesissimo &lt;a href="http://www.mentalimages.com/products/iray.html" target="_blank"&gt;iRay&lt;/a&gt;.&lt;/p&gt;  &lt;p align="justify"&gt;Al termine della presentazione ufficiale si terranno due Case History, la prima a cura di Corrado Martinotti, riguarderà lo sviluppo del messaggio di marketing e la seconda, tenuta da me, Luca Deriu, riguarderà la valorizzazione del progetto attraverso la computer grafica 3D.&lt;/p&gt;  &lt;p align="justify"&gt;Un appuntamento davvero interessante per il lancio della nuova versione di 3ds Max 2012!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-288644439252057631?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/288644439252057631/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=288644439252057631' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/288644439252057631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/288644439252057631'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/03/autodesk-3dsmax-techdata-oneteam.html' title='Presentazione 3ds Max 2012'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_VEwyV0WFbKI/TYNZzxtK5eI/AAAAAAAABSQ/FqC-CV3Sg5E/s72-c/lucaderiublog.blogspot.com_Autodesk_3dsmax_2012_OneTeam_TechData_PlaySys_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-3327819338764162823</id><published>2011-03-07T14:57:00.001+01:00</published><updated>2011-03-07T14:59:13.295+01:00</updated><title type='text'>Videogame development</title><content type='html'>&lt;p&gt;Anche 3DAgain parla di noi e del &lt;a href="http://lucaderiublog.blogspot.com/2011/03/corso-videogame-programmazione-sviluppo.html" target="_blank"&gt;Corso Avanzato di Videogame Programming&lt;/a&gt;!&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.3dagain.com/news/225-corso-avanzato-di-videogame-programming.html" target="_blank"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="www.playsys.it" border="0" alt="www.playsys.it" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TXTkXeuG4SI/AAAAAAAABSI/MLYq9CZke_0/lucaderiublog.blogspot.com_volantini_galdus%5B6%5D.jpg?imgmax=800" width="450" height="407" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-3327819338764162823?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/3327819338764162823/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=3327819338764162823' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3327819338764162823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3327819338764162823'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/03/corso-videogame-programming-c-3d.html' title='Videogame development'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/TXTkXeuG4SI/AAAAAAAABSI/MLYq9CZke_0/s72-c/lucaderiublog.blogspot.com_volantini_galdus%5B6%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-1698881565088459183</id><published>2011-03-03T18:16:00.001+01:00</published><updated>2011-03-04T12:28:50.516+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Corso Avanzato di Videogame Programming</title><content type='html'>&lt;p&gt;&lt;a href="http://www.facebook.com/playsys/posts/176592999052979" target="_blank"&gt;“PlaySys e Milestone supportano Galdus nella realizzazione del Corso Avanzato di Videogame Programming”.&lt;/a&gt;     &lt;br /&gt;Ebbene sì, finalmente è giunto il momento di annunciare questa iniziativa che mi vede coinvolto per quanto riguarda le discipline grafiche, e vede &lt;a href="http://www.linkedin.com/in/giorgiougazio" target="_blank"&gt;Giorgio Ugazio&lt;/a&gt; nuovamente in veste di docente per quanto riguarda la programmazione in &lt;a href="http://it.wikipedia.org/wiki/C%2B%2B" target="_blank"&gt;C++.&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TW_OrRpEiJI/AAAAAAAABNo/9couKTqyyFk/s1600-h/lucaderiublog.blogspot.com_corso_avanzato_videogame_programming.jpg%5B10%5D.jpg" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_corso_avanzato_videogame_programming.jpg" border="0" alt="lucaderiublog.blogspot.com_corso_avanzato_videogame_programming.jpg" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TW_OsP2FpRI/AAAAAAAABNs/9aJ-YwLfEjE/lucaderiublog.blogspot.com_corso_avanzato_videogame_programming.jpg_thumb%5B4%5D.jpg?imgmax=800" width="254" height="355" /&gt;&lt;/a&gt;     &lt;br /&gt;L’idea è nata contemporaneamente presso l’azienda chiave nel settore dell’intrattenimento videoludico italiano, &lt;a href="http://www.milestone.it" target="_blank"&gt;Milestone&lt;/a&gt;, e il noto istituto di formazione &lt;a href="http://galdus.it/" target="_blank"&gt;Galdus&lt;/a&gt;. La partecipazione di &lt;a href="http://www.playsys.it" target="_blank"&gt;PlaySys&lt;/a&gt;, orientata perlopiù sulla parte “visual 3D” del corso è stata una conseguenza automatica.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://galdus.it" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="logo_vettoriale_2" border="0" alt="logo_vettoriale_2" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TW_Pjhwl8lI/AAAAAAAABNw/pamBtMSKcdY/lucaderiublog.blogspot.com_logo_galdus_corso.jpg%5B6%5D.jpg?imgmax=800" width="450" height="111" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;strong&gt;Galdus&lt;/strong&gt; offre da anni un servizio di formazione specializzato in varie discipline professionali e si distingue per la sua politica &lt;em&gt;“poco fumo e molto arrosto. Si impara un mestiere!”&lt;/em&gt;, collaborando direttamente con professionisti e aziende che hanno esperienza nelle specifiche aree professionali.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.milestone.it" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_logo_milestone_corso.jpg" border="0" alt="lucaderiublog.blogspot.com_logo_milestone_corso.jpg" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TW_M1vEJfwI/AAAAAAAABNY/fEe3ssUt22k/lucaderiublog.blogspot.com_logo_milestone_corso.jpg%5B6%5D.png?imgmax=800" width="225" height="209" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;strong&gt;Milestone&lt;/strong&gt;, già nota in Italia e all’estero, è la realtà italiana più grande e affermata con diversi titoli tripla-A in commercio. La possibilità di sviluppo di Milestone è collegata direttamente alla presenza di talenti, in grado di gestire in modo autonomo svariati progetti, a seconda del tipo di mansione svolta all’interno dell’azienda stessa.     &lt;br /&gt;Viene da se che la software house è in costante ricerca di validi collaboratori, motivati e preparati per affrontare il lavoro.&lt;/p&gt;  &lt;p&gt;Il &lt;a href="http://www.facebook.com/photo.php?fbid=167890409927123&amp;amp;set=a.167890379927126.39765.158393047543526" target="_blank"&gt;corso avanzato di videogame programming&lt;/a&gt; serve a formare talenti esperti proprio in questo ambito. A differenza di altri istituti che basano tutta la formazione sulla teoria, Galdus prevede una forte componente pratica in modo da far &lt;em&gt;“toccare con mano”,&lt;/em&gt; l’ambiente professionale.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.playsys.it" target="_blank"&gt;&lt;img style="background-image: none; border-right-width: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_logo_playsys_corso.jpg" border="0" alt="lucaderiublog.blogspot.com_logo_playsys_corso.jpg" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TW_M18gE__I/AAAAAAAABNc/XL3qUnTyoZQ/lucaderiublog.blogspot.com_logo_playsys_corso.jpg%5B7%5D.jpg?imgmax=800" width="225" height="194" /&gt;&lt;/a&gt;&amp;#160; &lt;br /&gt;La partecipazione di &lt;strong&gt;PlaySys&lt;/strong&gt; al corso è dovuta alla volontà di inserire nozioni di CG all’interno del percorso formativo. &lt;a href="http://lucaderiublog.blogspot.com/2010/05/meeting-autodesk-parte-1.html" target="_blank"&gt;Visto che lavoriamo con software di prossima generazione&lt;/a&gt;, che &lt;a href="http://lucaderiublog.blogspot.com/2009/08/in-tutte-le-edicole-e-disponibile-3d.html" target="_blank"&gt;abbiamo gestito riviste&lt;/a&gt;, &lt;a href="http://lucaderiublog.blogspot.com/2010/11/usare-autodesk-3ds-max-tutorial-manuale.html" target="_blank"&gt;scritto manuali&lt;/a&gt;, &lt;a href="http://lucaderiublog.blogspot.com/2010/05/3dsmax-2011-and-playsys-dmrb-30.html" target="_blank"&gt;sviluppato tool interni&lt;/a&gt;, &lt;a href="http://lucaderiublog.blogspot.com/2010/03/playsys-cartoomics-ludica.html" target="_blank"&gt;partecipato ad eventi&lt;/a&gt;, &lt;a href="http://lucaderiublog.blogspot.com/2010/10/visiting-professor-at-metropolia.html" target="_blank"&gt;tenuto docenze universitarie in italia e all’estero&lt;/a&gt;, &lt;a href="http://lucaderiublog.blogspot.com/2010/11/view-conference-future-3d.html" target="_blank"&gt;tenuto conferenze&lt;/a&gt; e &lt;a href="http://lucaderiublog.blogspot.com/2009/12/thedreamers-alaglyphic-stereo3d.html" target="_blank"&gt;testato l’ambiente videoludico&lt;/a&gt;, la scelta del partner è caduta su di noi &lt;img style="border-bottom-style: none; border-right-style: none; border-top-style: none; border-left-style: none" class="wlEmoticon wlEmoticon-winkingsmile" alt="Occhiolino" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TW_M2TM-QVI/AAAAAAAABNg/7DdaSVkMb6Y/wlEmoticon-winkingsmile%5B2%5D.png?imgmax=800" /&gt;&lt;/p&gt;  &lt;table border="1" cellspacing="0" cellpadding="10" width="451"&gt;&lt;tbody&gt;     &lt;tr&gt;       &lt;td valign="top" width="224"&gt;Scarica &lt;a href="http://galdus.it/wp-content/uploads/2010/10/Corso-Avanzato-di-VIDEOGAME-PROGRAMMING1.pdf" target="_blank"&gt;QUI&lt;/a&gt; il pdf con tutte le specifiche del corso           &lt;br /&gt;&lt;a href="http://galdus.it/wp-content/uploads/2010/10/Corso-Avanzato-di-VIDEOGAME-PROGRAMMING1.pdf" target="_blank"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_pdf_icon_corso.jpg" border="0" alt="lucaderiublog.blogspot.com_pdf_icon_corso.jpg" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TXDMZQ83OeI/AAAAAAAABRo/O_d1IKuLfaM/lucaderiublog.blogspot.com_pdf_icon_corso.jpg%5B29%5D.jpg?imgmax=800" width="150" height="164" /&gt;&lt;/a&gt;&lt;/td&gt;        &lt;td valign="top" width="225"&gt;Scarica &lt;a href="http://www.play-sys.com/downloads/ComunicatiStampa/Corso_Avanazato_Videogame_Programming_2011.pdf" target="_blank"&gt;QUI&lt;/a&gt; il comunicato stampa          &lt;br /&gt;&lt;a href="http://www.play-sys.com/downloads/ComunicatiStampa/Corso_Avanazato_Videogame_Programming_2011.pdf" target="_blank"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_pdf_icon_corso.jpg" border="0" alt="lucaderiublog.blogspot.com_pdf_icon_corso.jpg" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TXDMZh5LPsI/AAAAAAAABRs/iwoMOERMjPo/lucaderiublog.blogspot.com_pdf_icon_corso.jpg%5B30%5D.jpg?imgmax=800" width="150" height="165" /&gt;&lt;/a&gt;&lt;/td&gt;     &lt;/tr&gt;   &lt;/tbody&gt;&lt;/table&gt;  &lt;p&gt;O se ti senti già pronto, &lt;a href="http://www.milestone.it/IT-it/job.htm" target="_blank"&gt;valuta le posizioni di lavoro disponibili presso Milestone&lt;/a&gt; e buon videogame development!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-1698881565088459183?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/1698881565088459183/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=1698881565088459183' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1698881565088459183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1698881565088459183'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/03/corso-videogame-programmazione-sviluppo.html' title='Corso Avanzato di Videogame Programming'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_VEwyV0WFbKI/TW_OsP2FpRI/AAAAAAAABNs/9aJ-YwLfEjE/s72-c/lucaderiublog.blogspot.com_corso_avanzato_videogame_programming.jpg_thumb%5B4%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7369416253825766667</id><published>2011-02-28T17:21:00.001+01:00</published><updated>2011-02-28T17:22:32.985+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Nuovo video 3D</title><content type='html'>&lt;p align="justify"&gt;Ecco un’anticipazione di un nuovo video a cui stiamo lavorando. Si tratta di una animazione tecnica della durata di 3 minuti circa.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TWvLiQVXfmI/AAAAAAAABNE/lv3P8xlM8d4/s1600-h/lucaderiublog.blogspot.com_animazione_3d_componenti_elettronici%5B8%5D.jpg" target="_blank"&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="lucaderiublog.blogspot.com_animazione_3d_componenti_elettronici" border="0" alt="lucaderiublog.blogspot.com_animazione_3d_componenti_elettronici" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TWvLjO2e-5I/AAAAAAAABNI/w6-Y0lJbSSs/lucaderiublog.blogspot.com_animazione_3d_componenti_elettronici_thumb%5B5%5D.jpg?imgmax=800" width="454" height="547" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p align="justify"&gt;L’animazione illustra un particolare sistema di raffreddamento per server room di notevoli dimensioni.   &lt;br /&gt;Il prodotto presenta diversi sistemi di funzionamento ed è in grado di mantenere costantemente refrigerata la sala macchine che altrimenti supererebbe la temperatura operativa, con conseguente danneggiamento dei sistemi hardware.&lt;/p&gt;  &lt;p align="justify"&gt;Prossimamente aggiornerò il post con spezzoni dell’animazione, nel frattempo è possibile visionare alcuni nostri lavori realizzati in passato, nel nostro canale YouTube.&lt;a href="http://www.youtube.com/user/playsysstudio" target="_blank"&gt;     &lt;br /&gt;&lt;img style="background-image: none; border-bottom: 0px; border-left: 0px; padding-left: 0px; padding-right: 0px; display: inline; border-top: 0px; border-right: 0px; padding-top: 0px" title="youtube" border="0" alt="youtube" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TWvLjR1qTSI/AAAAAAAABM8/iNVi32IIbW8/youtube%5B5%5D.jpg?imgmax=800" width="240" height="105" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7369416253825766667?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7369416253825766667/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7369416253825766667' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7369416253825766667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7369416253825766667'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/02/nuovo-video-3d.html' title='Nuovo video 3D'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_VEwyV0WFbKI/TWvLjO2e-5I/AAAAAAAABNI/w6-Y0lJbSSs/s72-c/lucaderiublog.blogspot.com_animazione_3d_componenti_elettronici_thumb%5B5%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-1339025442940203644</id><published>2011-01-25T16:15:00.001+01:00</published><updated>2011-01-25T16:17:11.611+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Architettura'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>DeAgostini - Neuschwanstein in 3D</title><content type='html'>&lt;p align="justify"&gt;Finalmente disponibile in libreria, una serie di volumi realizzati da &lt;strong&gt;DeAgostini&lt;/strong&gt;, in collaborazione con &lt;strong&gt;Giuseppe Della Fina&lt;/strong&gt; e &lt;strong&gt;PlaySys&lt;/strong&gt;.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TT7pFxT2J_I/AAAAAAAABMg/bqqk_B__P38/s1600-h/lucaderiublog.blogspot.com_deagostini_neuschwanstein%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TT7pGRklLaI/AAAAAAAABMk/9ZbrsQOhy4s/lucaderiublog.blogspot.com_deagostini_neuschwanstein_thumb%5B2%5D.jpg?imgmax=800" width="454" height="355" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p align="justify"&gt;&lt;strong&gt;Abbiamo partecipato alla realizzazione dei vari volumi, offrendo un supporto grafico 3D per la realizzazione dei modellini cartacei da costruire, le istruzioni e parte delle copertine&lt;/strong&gt;. Questo lavoro non richiedeva un fotorealismo estremo, anzi, per le texture dei modelli ci siamo affidati ai nostri illustratori anziché impiegare degli scatti fotografici, diversificando così il “tocco” nelle varie opere. La progettazione cartacea, fase più complessa in assoluto, è stata gestita autonomamente da &lt;a href="http://pamifashiondolls.blogspot.com" target="_blank"&gt;Pamela De Lorenzi&lt;/a&gt;.&lt;/p&gt;  &lt;p align="justify"&gt;&lt;strong&gt;Sono stati realizzati dei modelli 3D a basso numero di poligoni per i vari monumenti, dopodiché abbiamo apportato modifiche, aggiungendo dettaglio laddove necessario e semplificando ulteriormente le zone che sarebbero divenute eccessivamente critiche in fase di costruzione.&lt;/strong&gt; Anche la realizzazione delle istruzioni, e parte della copertina sono stati realizzati da PlaySys. &lt;strong&gt;Nel nostro archivio abbiamo numerosi prototipi cartacei dei monumenti pubblicati e non&lt;/strong&gt;… sembra un lavoro semplice, ma ci sono molti passaggi dietro ad ogni modellino; spero apprezzerete il nostro lavoro e vi divertirete costruendoli, come noi ci siamo divertiti a realizzarli!&lt;/p&gt;  &lt;p align="justify"&gt;I libri sono destinati ad un pubblico giovane, ma sono un ottimo prodotto anche per studiosi e collezionisti di tutte le età. Con oltre 60 pagine ricche di belle immagini e illustrazioni, stampate ad alta qualità, con ottima rilegatura e copertina rigida, viene raccontata la storia di un monumento, che da il nome al libro, volume per volume.&lt;/p&gt;  &lt;p align="justify"&gt;Giuseppe Della Fina è il direttore del &lt;a href="http://www.archeopg.arti.beniculturali.it/index.php?it/91/museo-archeologico-nazionale-di-orvieto" target="_blank"&gt;Museo Archeologico di Orvieto&lt;/a&gt;, con alle spalle anni di esperienza e numerose pubblicazioni in ambito storico, archeologico e artistico. Basta fare una ricerca con Google per trovare le sue pubblicazioni in vendita su diversi store. &lt;a href="http://www.deagostinigroup.com" target="_blank"&gt;DeAgostini&lt;/a&gt; unisce una sapiente strategia di marketing, oltre ad un’importante rete di distribuzione internazionale e &lt;a href="http://www.play-sys.com" target="_blank"&gt;PlaySys&lt;/a&gt; ha aggiunto il proprio know-how di grafica 3D e progettazione.&lt;/p&gt;  &lt;p align="justify"&gt;Al momento fanno parte della collana “I Monumenti”: Il Colosseo, Notre Dame de Paris, Empire State Building e Neuschwanstein.&lt;/p&gt;  &lt;p align="justify"&gt;Ecco alcuni link per l’acquisto online:&lt;/p&gt;  &lt;p align="justify"&gt;&lt;a href="http://www.ibs.it/code/9788841861646/della-fina-giuseppe-m/castello-neuschwastein-libro.html" target="_blank"&gt;IBS&lt;/a&gt;    &lt;br /&gt;&lt;a href="http://www.fnac.it/Castello-di-neuschwastein-con-modello-da-costruire-il-DELLA-FINA-GIUSEPPE/a491765" target="_blank"&gt;FNAC&lt;/a&gt;    &lt;br /&gt;&lt;a href="http://www.deagostinilibri.it/libro/della-fina-giuseppe_il-castello-di-neuschwastein-con-modello-da-costruire-.aspx?ean=9788841861646" target="_blank"&gt;DEAGOSTINI&lt;/a&gt;    &lt;br /&gt;&lt;a href="http://libreriarizzoli.corriere.it/Il-castello-di-Neuschwastein.-Libro-modellino/zBCsEWcVPA8AAAEpEpw43rdx/pc?CatalogCategoryID=ydesEWcWJpEAAAEpb3YfmqGA" target="_blank"&gt;RIZZOLI&lt;/a&gt;    &lt;br /&gt;&lt;a href="http://www.shopping24.ilsole24ore.com/sh4/catalog/Product.jsp%3Bjsessionid=E43AB98BECE4198CC416391775EF0837?PRODID=SH246207841" target="_blank"&gt;ILSOLE24&lt;/a&gt;    &lt;br /&gt;&lt;a href="http://www.unilibro.it/find_buy/Scheda/libreria/autore-della_fina_giuseppe_m_/sku-13082869/notre_dame_di_parigi_libro_modellino_.htm" target="_blank"&gt;UNILIBRO&lt;/a&gt;    &lt;br /&gt;&lt;a href="http://www.webster.it/libri-castello_neuschwastein_libro_modellino_fina-9788841861646.htm?utm_source=trovaprezzi&amp;amp;utm_medium=cpc&amp;amp;utm_term=9788841861646&amp;amp;utm_campaign=libri" target="_blank"&gt;WEBSTER&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-1339025442940203644?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/1339025442940203644/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=1339025442940203644' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1339025442940203644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1339025442940203644'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2011/01/deagostini-neuschwanstein-papercraft.html' title='DeAgostini - Neuschwanstein in 3D'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_VEwyV0WFbKI/TT7pGRklLaI/AAAAAAAABMk/9ZbrsQOhy4s/s72-c/lucaderiublog.blogspot.com_deagostini_neuschwanstein_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6578229966650674562</id><published>2010-11-22T11:12:00.001+01:00</published><updated>2010-11-22T11:13:49.367+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Intervista su 3DAgain</title><content type='html'>&lt;p&gt;&lt;strong&gt;I ragazzi di &lt;/strong&gt;&lt;a href="http://www.3dagain.com" target="_blank"&gt;&lt;strong&gt;3DAgain&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;, noto sito italiano che tratta vari aspetti della computer grafica, sembrano non fare mai una pausa.&lt;/strong&gt;    &lt;br /&gt;Subito dopo l’analisi di &lt;a href="http://www.3dagain.com/interviews-cg/interviste-aziende-e-scuole/158-intervista-playsys.html" target="_blank"&gt;PlaySys&lt;/a&gt; e le numerosissime interviste ad artisti affermati, li ho “ritrovati” al &lt;a href="http://lucaderiublog.blogspot.com/2010/11/view-conference-future-3d.html" target="_blank"&gt;ViewConference&lt;/a&gt; (le virgolette sono d’obbligo visto che ci siamo conosciuti di persona proprio durante l’evento).&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/TOpB8Xl7rNI/AAAAAAAABHM/Xje_lHEufQU/s1600-h/lucaderiublog.blogspot.com_viewconference_udk_material%5B13%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_viewconference_udk_material" border="0" alt="lucaderiublog.blogspot.com_viewconference_udk_material" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TOpB8ooWYXI/AAAAAAAABHQ/LGUhfl4n1-8/lucaderiublog.blogspot.com_viewconference_udk_material_thumb%5B11%5D.jpg?imgmax=800" width="454" height="383" /&gt;&lt;/a&gt;&amp;#160; &lt;br /&gt;È sempre piacevole avere il supporto di un team di professionisti competenti e, non lo nascondo, un onore apparire sulle loro pagine con un’intervista.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.3dagain.com/interviews-cg/interviews-cg-artist/206-intervista-a-luca-deriu-workshop-view-conference-2010.html" target="_blank"&gt;Ecco il link diretto, buona lettura ;)&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-6578229966650674562?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/6578229966650674562/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=6578229966650674562' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6578229966650674562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6578229966650674562'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/11/intervista-luca-deriu-3d-again-cg.html' title='Intervista su 3DAgain'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_VEwyV0WFbKI/TOpB8ooWYXI/AAAAAAAABHQ/LGUhfl4n1-8/s72-c/lucaderiublog.blogspot.com_viewconference_udk_material_thumb%5B11%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-2191589357236799235</id><published>2010-11-22T10:38:00.001+01:00</published><updated>2010-11-22T11:14:44.407+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Architettura'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Impara a usare Autodesk 3ds max</title><content type='html'>&lt;p&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TOo58OMh8HI/AAAAAAAABGk/rDkoyyFA9ww/s1600-h/lucaderiublog.blogspot.com_manuale_3dsmax_hoepli_01%5B6%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TOo59FBhERI/AAAAAAAABGo/5rCm3RBOxw8/lucaderiublog.blogspot.com_manuale_3dsmax_hoepli_01_thumb%5B2%5D.jpg?imgmax=800" width="454" height="293" /&gt;&lt;/a&gt; È sempre disponibile il &lt;strong&gt;mio libro riguardante 3ds Max, una guida pratica di 400 pagine che spiega l’utilizzo del software&lt;/strong&gt;. Tra gli argomenti trattati:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;la computer grafica e il 3D &lt;/li&gt;    &lt;li&gt;la modellazione tridimensionale &lt;/li&gt;    &lt;li&gt;realizzare materiali fotorealistici &lt;/li&gt;    &lt;li&gt;impostare una scena per il render &lt;/li&gt;    &lt;li&gt;il setup fotorealistico di luci ed emettitori &lt;/li&gt;    &lt;li&gt;le impostazioni del software di render &lt;/li&gt;    &lt;li&gt;cenni d’animazione in CG &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TOo59j9NlpI/AAAAAAAABGs/Xq2IxbvjVU8/s1600-h/lucaderiublog.blogspot.com_manuale_3dsmax_hoepli_02%5B6%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TOo593THaNI/AAAAAAAABGw/_WVB4UPPkhc/lucaderiublog.blogspot.com_manuale_3dsmax_hoepli_02_thumb%5B2%5D.jpg?imgmax=800" width="454" height="313" /&gt;&lt;/a&gt; Ho scritto il manuale direttamente per Hoepli editore ed &lt;strong&gt;è disponibile in tutte le librerie&lt;/strong&gt; (Hoepli, Mondadori, Feltrinelli, Giunti, ecc…)&lt;/p&gt;  &lt;p&gt;Nel caso il manuale fosse esaurito, è possibile richiederlo alla propria libreria di fiducia e la consegna è garantita entro 3 giorni lavorativi.    &lt;br /&gt;&lt;strong&gt;Oltre ai tradizionali canali di vendita, il manuale è ovviamente acquistabile online.&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TOo5-Rm2duI/AAAAAAAABG0/awJ2gA0fI3M/s1600-h/lucaderiublog.blogspot.com_manuale_3dsmax_hoepli_03%5B6%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TOo5-2x0FwI/AAAAAAAABG4/o9SNFh6AyD4/lucaderiublog.blogspot.com_manuale_3dsmax_hoepli_03_thumb%5B2%5D.jpg?imgmax=800" width="454" height="323" /&gt;&lt;/a&gt;&amp;#160;&lt;strong&gt;Buona lettura e apprendimento di Autodesk 3ds Max! ;)      &lt;br /&gt;&lt;/strong&gt;Ecco i link dei siti da cui è possibile acquistarlo:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;&lt;a href="http://www.hoepli.it/libro/3ds-max-design-e-architettura/9788820341558.asp" target="_blank"&gt;HOEPLI&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://libreriarizzoli.corriere.it/3ds-Max-design-e-architettura.-Con-CD-ROM/6S.sEWcW6gIAAAEp8FxB5_ZI/pc?CatalogCategoryID=R0asEWcWtvgAAAEpNoAfmqGA" target="_blank"&gt;RIZZOLI&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.ciao.it/3ds_Max_design_e_architettura_Con_CD_ROM_Luca_Deriu__2620322#productdetail" target="_blank"&gt;CIAO&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.libreriauniversitaria.it/3ds-max-design-architettura-cd/libro/9788820341558" target="_blank"&gt;LIBRERIA UNIVERSITARIA&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.librazioni.it/libri/index.php?main_page=product_book_info&amp;amp;cPath=11901_11942_11944&amp;amp;products_id=602516&amp;amp;zenid=01de2ef41e1f86f6423622daaa283c94" target="_blank"&gt;LIBERAZIONI&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.naba.it/topics.php?tId=79" target="_blank"&gt;NABOOK&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.editoriaprofessionale.it/product.php?id_product=1459" target="_blank"&gt;EDITORIA PROFESSIONALE&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.webster.it/libri-3ds_max_design_architettura_cd-9788820341558.htm" target="_blank"&gt;WEBSTER&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.lafeltrinelli.it/products/9788820341558/3ds_Max_design_e_architettura_Con_CDROM/Deriu_Luca.html" target="_blank"&gt;LA FELTRINELLI&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.ibs.it/code/9788820341558/deriu-luca/3ds-max-design.html" target="_blank"&gt;IBS&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://www.deastore.com/libro/3ds-max-design-e-architettura-luca-deriu-hoepli/9788820341558.html" target="_blank"&gt;DEA STORE&lt;/a&gt; &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TOo5_KV2NgI/AAAAAAAABHc/bJwf7lszOi0/s1600-h/lucaderiublog.blogspot.com_manuale_3dsmax_hoepli_04.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TOo5_s4ibNI/AAAAAAAABHg/QCBDNJPtvi4/lucaderiublog.blogspot.com_manuale_3dsmax_hoepli_04_thumb.jpg?imgmax=800" width="454" height="335" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-2191589357236799235?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/2191589357236799235/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=2191589357236799235' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2191589357236799235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2191589357236799235'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/11/usare-autodesk-3ds-max-tutorial-manuale.html' title='Impara a usare Autodesk 3ds max'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/TOo59FBhERI/AAAAAAAABGo/5rCm3RBOxw8/s72-c/lucaderiublog.blogspot.com_manuale_3dsmax_hoepli_01_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6523664584200272240</id><published>2010-11-06T23:59:00.002+01:00</published><updated>2010-11-14T15:08:49.855+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>View Conference - Future in 3D</title><content type='html'>&lt;p&gt;&lt;img title="lucaderiublog.blogspot.com_view_conference" style="border-top-width: 0px; padding-right: 0px; display: inline; padding-left: 0px; border-left-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; border-right-width: 0px" height="180" alt="lucaderiublog.blogspot.com_view_conference" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TN_M2X58ZNI/AAAAAAAABGI/rz27lAiQWgE/lucaderiublog.blogspot.com_view_conference%5B5%5D.jpg?imgmax=800" width="240" border="0" /&gt;     &lt;br /&gt;Dopo l’esperienza alla &lt;a href="http://lucaderiublog.blogspot.com/2010/10/visiting-professor-at-metropolia.html" target="_blank"&gt;Helsinki Metropolia University&lt;/a&gt; è arrivato (e passato) il &lt;a href="http://www.viewconference.it/luca-deriu-realtime-and-pre-rendered-visualizations-workshop" target="_blank"&gt;mio secondo intervento&lt;/a&gt; presso il &lt;a href="http://www.viewconference.it/" target="_blank"&gt;View Conference di Torino&lt;/a&gt;. Il principale evento italiano sulla computer grafica 3D si è tenuto dal 26 al 29 ottobre 2010. Io sono stato invitato a tenere una conferenza/workshop il giorno 27, dalle 9 alle 12 e ho trattato i seguenti argomenti:&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;Perché usare il realtime? &lt;/li&gt;    &lt;li&gt;Differenze, vantaggi e svantaggi tra render realtime e offline &lt;/li&gt;    &lt;li&gt;Low poly vs. Hipoly &lt;/li&gt;    &lt;li&gt;La forza degli shader &lt;/li&gt;    &lt;li&gt;Progettazione dei materiali &lt;/li&gt;    &lt;li&gt;La post produzione &lt;/li&gt;    &lt;li&gt;UDK e Maxwell Render a confronto &lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;&lt;img title="lucaderiublog.blogspot.com_udk_view_conference_01" style="border-top-width: 0px; padding-right: 0px; display: inline; padding-left: 0px; border-left-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; border-right-width: 0px" height="263" alt="lucaderiublog.blogspot.com_udk_view_conference_01" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TN_M2tp-WdI/AAAAAAAABGM/3q9g0whQZcA/lucaderiublog.blogspot.com_udk_view_conference_01%5B5%5D.jpg?imgmax=800" width="454" border="0" /&gt;     &lt;br /&gt;In realtà non sono riuscito a trattare tutto nella maniera prevista per due motivi: mancanza di un computer per i partecipanti, in modo da poter far provare con mano gli argomenti del workshop e il tempo limitato a disposizione. Sono riuscito ad accennare qualcosa riguardo ai motori ibridi, vero fronte dell’innovazione a “lungo termine”. Nel prossimo intervento/workshop vorrei trattare più nel dettaglio &lt;a href="http://www.randomcontrol.com/arion" target="_blank"&gt;Arion Render&lt;/a&gt; di &lt;a href="http://www.randomcontrol.com/" target="_blank"&gt;Random Control&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;&lt;img title="lucaderiublog.blogspot.com_udk_view_conference_03" style="border-top-width: 0px; padding-right: 0px; display: inline; padding-left: 0px; border-left-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; border-right-width: 0px" height="278" alt="lucaderiublog.blogspot.com_udk_view_conference_03" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TN_M2zXT6FI/AAAAAAAABGQ/1h0bEcI_82E/lucaderiublog.blogspot.com_udk_view_conference_03%5B5%5D.jpg?imgmax=800" width="454" border="0" /&gt;     &lt;br /&gt;Sono stato soddisfatto del mio intervento, e spero che chi ha assistito al mio workshop abbia scoperto qualcosa di nuovo e apprezzato i progressi tecnologici che stiamo vivendo e che vivremo nei prossimi anni.&lt;/p&gt;  &lt;p&gt;Durante il ViewConference ho anticipato dei nuovi videotutorial che sto realizzando per &lt;a href="http://www.sfei.it/" target="_blank"&gt;SFEI Academy&lt;/a&gt;, istituto di cui faccio parte, come Videotutorial Instructor.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.sfei.it" target="_blank"&gt;&lt;img title="lucaderiublog.blogspot.com_sfei_academy_view_conference" style="border-top-width: 0px; padding-right: 0px; display: inline; padding-left: 0px; border-left-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; border-right-width: 0px" height="65" alt="lucaderiublog.blogspot.com_sfei_academy_view_conference" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TN_M3YvQvDI/AAAAAAAABGU/2q3kj8yJOAQ/lucaderiublog.blogspot.com_sfei_academy_view_conference%5B4%5D.gif?imgmax=800" width="206" border="0" /&gt;&lt;/a&gt;     &lt;br /&gt;La prima release sarà rivolta alla modellazione lowpoly inorganica, all’unwrapping e alla realizzazione di texture, shader e render all’interno di UDK.&lt;/p&gt;  &lt;p&gt;&lt;img title="lucaderiublog.blogspot.com_udk_view_conference_02" style="border-top-width: 0px; padding-right: 0px; display: inline; padding-left: 0px; border-left-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; border-right-width: 0px" height="259" alt="lucaderiublog.blogspot.com_udk_view_conference_02" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TN_M3q_q2OI/AAAAAAAABGY/wOKh843O9_0/lucaderiublog.blogspot.com_udk_view_conference_02%5B5%5D.jpg?imgmax=800" width="454" border="0" /&gt;     &lt;br /&gt;A seguire usciranno altri videotutorial della serie “SFEI Computer Graphic Advanced Training” in cui tratterò il render e la post produzione con motori offline (mentalRay, VRay, Maxwell Render, Fry Render e così via).&lt;/p&gt;  &lt;p&gt;Durante l’evento ho avuto modo anche di incontrare &lt;a href="http://simocorso.wordpress.com/" target="_blank"&gt;Simone Corso&lt;/a&gt;, &lt;a href="http://www.agatti.com/" target="_blank"&gt;Andrea Gatti&lt;/a&gt;, &lt;a href="http://www.viewconference.it/comic-school#more-1887" target="_blank"&gt;Giulio Pennella&lt;/a&gt; e &lt;a href="http://www.3dagain.com" target="_blank"&gt;Domenico Perazzo&lt;/a&gt;. Consiglio vivamente la visione dei loro lavori perché meritano! Ho incontrato anche &lt;a href="http://it.linkedin.com/in/marcotudini" target="_blank"&gt;Marco Tudini&lt;/a&gt;, concept artist alle prese con la direzione del film di &lt;a href="http://left4deadmovie.us.splinder.com/" target="_blank"&gt;Left 4 Dead&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;&lt;img title="lucaderiublog.blogspot.com_udk_view_conference_04" style="border-top-width: 0px; padding-right: 0px; display: inline; padding-left: 0px; border-left-width: 0px; background-image: none; border-bottom-width: 0px; padding-top: 0px; border-right-width: 0px" height="278" alt="lucaderiublog.blogspot.com_udk_view_conference_04" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TN_M4GCmbXI/AAAAAAAABGc/ouXACqY-8DQ/lucaderiublog.blogspot.com_udk_view_conference_04%5B4%5D.jpg?imgmax=800" width="454" border="0" /&gt;     &lt;br /&gt;In conclusione vorrei ringraziare Yves Hohler e Elisa Farinetti per l’ospitalità presso la loro casa a Torino, Giulio Pennella per l’opportunità all’interno di SFEI e tutti quelli che hanno partecipato al mio workshop e al View Conference 2010.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-6523664584200272240?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/6523664584200272240/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=6523664584200272240' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6523664584200272240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6523664584200272240'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/11/view-conference-future-3d.html' title='View Conference - Future in 3D'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_VEwyV0WFbKI/TN_M2X58ZNI/AAAAAAAABGI/rz27lAiQWgE/s72-c/lucaderiublog.blogspot.com_view_conference%5B5%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-593801959159579246</id><published>2010-10-26T11:08:00.000+02:00</published><updated>2010-10-26T11:08:57.883+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>View Conference 2010 - l'avvio</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VnGiaF5c3Yk/TMaZ3HgS73I/AAAAAAAAA1g/6Ry1BZb_B2Y/s1600/view-conference.png" target="_blank" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="75" src="http://2.bp.blogspot.com/_VnGiaF5c3Yk/TMaZ3HgS73I/AAAAAAAAA1g/6Ry1BZb_B2Y/s400/view-conference.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;Parte oggi il View Conference di Torino e PlaySys vuole ringraziare &lt;a href="http://www.3dagain.com/" target="_blank"&gt;3Dagain&lt;/a&gt; per la newsletter appena diffusa. Riporto di seguito:&lt;br /&gt;&lt;i&gt;Oggi parte il View Conference 2010, 3Dagain è lieta di annunciarvi che tra i  grandi nomi internazionali ci saranno famosi C.G. artists e aziende che abbiamo  avuto il piacere di farvi conoscere:&lt;/i&gt;&lt;br /&gt;Gianluca  Dentici&lt;br /&gt;Daniele  "Danko" Angelozz&lt;br /&gt;&lt;i&gt;&lt;a href="http://www.3dagain.com/interviews-cg/interviste-aziende-e-scuole/158-intervista-playsys.html" target="_blank"&gt;Luca  Deriu Playsys&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Appuntamento a Torino intanto 3Dagain vi invitia a rileggere le bellisime  interviste dei sopradetti nomi. &lt;/i&gt;&lt;br /&gt;&lt;i&gt;Cordiali Saluti &lt;/i&gt;&lt;br /&gt;&lt;i&gt;Lo Staff 3D Again&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-593801959159579246?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/593801959159579246/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=593801959159579246' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/593801959159579246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/593801959159579246'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/view-conference-2010-lavvio.html' title='View Conference 2010 - l&apos;avvio'/><author><name>Pamifashiondolls</name><uri>http://www.blogger.com/profile/08306079897212334557</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://1.bp.blogspot.com/_VnGiaF5c3Yk/TBpcov4yakI/AAAAAAAAASU/2S05IX8-6a8/S220/avatar.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VnGiaF5c3Yk/TMaZ3HgS73I/AAAAAAAAA1g/6Ry1BZb_B2Y/s72-c/view-conference.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-321312104069703160</id><published>2010-10-22T11:02:00.001+02:00</published><updated>2010-10-22T11:08:48.736+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Lindt - 3D Animation</title><content type='html'>&lt;p&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_lindt_logo" border="0" alt="lucaderiublog.blogspot.com_lindt_logo" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TMFTJ_FPSpI/AAAAAAAABEk/VCWI2uYWvkM/lucaderiublog.blogspot.com_lindt_logo%5B3%5D.jpg?imgmax=800" width="454" height="222" /&gt;&lt;strong&gt;This is a short product animation for &lt;a href="http://www.lindt.com" target="_blank"&gt;Lindt&lt;/a&gt;, we did last month&lt;/strong&gt;.     &lt;br /&gt;PlaySys provided the technical features to realize this animation; we have 70Ghz of computation power for your projects with 3ds Max. &lt;strong&gt;&lt;a href="http://www.play-sys.com" target="_blank"&gt;Contact us&lt;/a&gt; to discover more!&lt;/strong&gt;&lt;/p&gt;  &lt;div style="padding-bottom: 0px; margin: 0px; padding-left: 0px; padding-right: 0px; display: inline; float: none; padding-top: 0px" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:dd8d6980-69e5-479c-bf0c-84e51577ad6f" class="wlWriterEditableSmartContent"&gt;&lt;div id="815ef02d-bb04-4889-a873-bd5029bb2378" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=KSr0ioD6lpY" target="_new"&gt;&lt;img src="http://lh4.ggpht.com/_VEwyV0WFbKI/TMFUdcalaHI/AAAAAAAABE4/YtpMDhZ0lbI/video60e427027415%5B7%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('815ef02d-bb04-4889-a873-bd5029bb2378'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;447\&amp;quot; height=\&amp;quot;373\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/KSr0ioD6lpY&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/KSr0ioD6lpY&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;447\&amp;quot; height=\&amp;quot;373\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;  &lt;p&gt;-- CREDITS --    &lt;br /&gt;Communication agency: Curious Design Milan     &lt;br /&gt;3D artists: Giacomo Manzotti, Fabrizio Scimè     &lt;br /&gt;Render Farm: PlaySys Milan     &lt;br /&gt;    &lt;br /&gt;-- PRODUCT PAGE --     &lt;br /&gt;&lt;a href="http://www.lindt.com/it/swf/ita/prodotti/cucchiaino" target="_blank"&gt;http://www.lindt.com/it/swf/ita/prodotti/cucchiaino&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-321312104069703160?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/321312104069703160/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=321312104069703160' title='1 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/321312104069703160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/321312104069703160'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/lindt-3d-animation-render-playsys.html' title='Lindt - 3D Animation'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/TMFTJ_FPSpI/AAAAAAAABEk/VCWI2uYWvkM/s72-c/lucaderiublog.blogspot.com_lindt_logo%5B3%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-8349590932720575075</id><published>2010-10-21T15:12:00.002+02:00</published><updated>2010-11-09T15:42:17.677+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Unreal snack for UDK developers</title><content type='html'>&lt;p&gt;During last week, while I was teaching at &lt;a href="http://lucaderiublog.blogspot.com/2010/10/visiting-professor-at-metropolia.html" target="_blank"&gt;Helsinki’s Metropolia University&lt;/a&gt;, I found this common (Finnish?) snack.&lt;br /&gt;I was there to make lessons about UDK and realtime and the snack name captured my attention (never seen it here in Italy).&lt;/p&gt;&lt;p&gt;So here it is, &lt;strong&gt;the unreal snack for udk developers&lt;/strong&gt; ;)&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TMA8TI31GuI/AAAAAAAABEc/4-v_r87bMtE/s1600-h/lucaderiublog.blogspot.com_UDK_Kismet_PlaySys%5B4%5D.jpg" target="_blank"&gt;&lt;img style="BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; DISPLAY: inline; BORDER-TOP: 0px; BORDER-RIGHT: 0px" title="UDK Kismet" border="0" alt="UDK Kismet" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TMA8TvDxY0I/AAAAAAAABEg/oO4O8RVGP-w/lucaderiublog.blogspot.com_UDK_Kismet_PlaySys_thumb%5B2%5D.jpg?imgmax=800" width="454" height="623" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-8349590932720575075?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/8349590932720575075/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=8349590932720575075' title='2 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8349590932720575075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8349590932720575075'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/unreal-snack-for-udk-developers.html' title='Unreal snack for UDK developers'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/TMA8TvDxY0I/AAAAAAAABEg/oO4O8RVGP-w/s72-c/lucaderiublog.blogspot.com_UDK_Kismet_PlaySys_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7356242651130210863</id><published>2010-10-20T16:58:00.001+02:00</published><updated>2010-10-20T17:00:52.352+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>PLAYSYS | kitty Scratch for iPhone</title><content type='html'>&lt;p&gt;A new application for iPhone and iPod Touch is available for online purchase on &lt;a href="http://itunes.apple.com/it/app/kitty-scratch/id396651020?mt=8" target="_blank"&gt;AppStore&lt;/a&gt;, for only $ 0.99. Developed by &lt;b&gt;&lt;a href="http://www.play-sys.com" target="_blank"&gt;PlaySys&lt;/a&gt;&lt;/b&gt;, its name is &lt;b&gt;&lt;a href="http://www.play-sys.com/games/ks" target="_blank"&gt;Kitty Scratch&lt;/a&gt;&lt;/b&gt; and it proposes a nice kitten scratching anything.&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TL8DkdCnxVI/AAAAAAAABEQ/8QUXCSekFYI/s1600-h/kittyscratch_fb_photo%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="kittyscratch_fb_photo" border="0" alt="kittyscratch_fb_photo" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TL8DlFCM6ZI/AAAAAAAABEU/VVsPyCCjEqE/kittyscratch_fb_photo_thumb%5B2%5D.jpg?imgmax=800" width="454" height="669" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Kitty Scratch&lt;/strong&gt; is on the market after a few-weeks period of development and it offers the public funny minutes of amusing entertainment.    &lt;br /&gt;The purpose of the game is to scratch and destroy all the house, before being caught by an angry landlady.&lt;/p&gt;  &lt;p&gt;The user must use the touch screen to simulate the kitten’s scratches, as fast as he can. Six different rooms are available for the player, and he can choose the fruition order.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.facebook.com/pages/Kitty-Scratch/147203818656442" target="_blank"&gt;Become a fan on our Facebook page&lt;/a&gt;&lt;/p&gt; &lt;iframe style="border-bottom-style: none; border-right-style: none; width: 400px; border-top-style: none; height: 80px; border-left-style: none; overflow: hidden" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.facebook.com%2Fpages%2FKitty-Scratch%2F147203818656442&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=400&amp;amp;action=like&amp;amp;font=verdana&amp;amp;colorscheme=light&amp;amp;height=80" frameborder="0" allowtransparency="allowtransparency" scrolling="no"&gt;&lt;/iframe&gt;  &lt;br /&gt;  &lt;br /&gt;  &lt;p&gt;If you are a blogger or a journalist and want to review the game or interview us, please write to &lt;em&gt;info[at]playsys[dot]it&lt;/em&gt; or call +39 02 89058514 and we’ll provide you all the necessary material.     &lt;br /&gt;&lt;a href="http://www.play-sys.com/downloads/ComunicatiStampa/KittyScratch.zip" target="_blank"&gt;Here is a press release&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://itunes.apple.com/it/app/kitty-scratch/id396651020?mt=8" target="_blank"&gt;Download Kitty Scratch now from AppStore&lt;/a&gt;&amp;#160; &lt;br /&gt;&lt;a href="http://itunes.apple.com/it/app/kitty-scratch/id396651020?mt=8" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="AppStoreLogo" border="0" alt="AppStoreLogo" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TL8DmGiKt0I/AAAAAAAABEY/RSYggA8jOAM/AppStoreLogo%5B6%5D.jpg?imgmax=800" width="450" height="155" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7356242651130210863?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7356242651130210863/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7356242651130210863' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7356242651130210863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7356242651130210863'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/kitty-scratch-iphone-game-app-store.html' title='PLAYSYS | kitty Scratch for iPhone'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/TL8DlFCM6ZI/AAAAAAAABEU/VVsPyCCjEqE/s72-c/kittyscratch_fb_photo_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-8467848520991457629</id><published>2010-10-20T16:46:00.001+02:00</published><updated>2010-10-20T16:48:32.592+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>PLAYSYS | Kitty Scratch per iPhone</title><content type='html'>&lt;p&gt;Finalmente è disponibile su &lt;a href="http://itunes.apple.com/it/app/kitty-scratch/id396651020?mt=8" target="_blank"&gt;AppStore&lt;/a&gt; il nostro nuovo gioco per iPhone e iPod Touch:&lt;strong&gt;&lt;em&gt; &lt;/em&gt;&lt;/strong&gt;&lt;a href="http://www.play-sys.com/games/ks" target="_blank"&gt;&lt;strong&gt;&lt;em&gt;Kitty Scratch&lt;/em&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;&lt;em&gt;, il gioco più graffiante del momento!&lt;/em&gt;&lt;/strong&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TL8AzP4YU-I/AAAAAAAABD8/_sVsqdQQj_Q/s1600-h/poster_wall%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="poster_wall" border="0" alt="poster_wall" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TL8Az7DAKJI/AAAAAAAABEE/5ZTykbo07JU/poster_wall_thumb%5B2%5D.jpg?imgmax=800" width="454" height="621" /&gt;&lt;/a&gt; Il gioco è in vendita a soli € 0.79 e promette (oltre a mantenere) spassosi minuti di divertimento, nei panni di un gatto iperattivo. Lo scopo è quello di danneggiare più ambienti domestici possibili, avvalendosi del touch screen, il tutto prima di essere scoperti dalla padrona di casa.&lt;/p&gt;  &lt;p&gt;Il gioco è caratterizzato da uno stile grafico 2D fresco e leggero, guarda le immagini di anteprima e &lt;strong&gt;&lt;a href="http://www.facebook.com/pages/Kitty-Scratch/147203818656442" target="_blank"&gt;diventa fan sulla pagina Facebook&lt;/a&gt;      &lt;br /&gt;&lt;/strong&gt;&lt;/p&gt; &lt;iframe style="border-bottom-style: none; border-right-style: none; width: 400px; border-top-style: none; height: 80px; border-left-style: none; overflow: hidden" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fwww.facebook.com%2Fpages%2FKitty-Scratch%2F147203818656442&amp;amp;layout=standard&amp;amp;show_faces=true&amp;amp;width=400&amp;amp;action=like&amp;amp;font=verdana&amp;amp;colorscheme=light&amp;amp;height=80" frameborder="0" allowtransparency="allowtransparency" scrolling="no"&gt;&lt;/iframe&gt;  &lt;br /&gt;  &lt;br /&gt;Attualmente stiamo lavorando su altri 4 progetti per iPhone e iPod Touch e, a breve, introdurremo l’uso della grafica 3D anche nei nostri videogiochi.   &lt;p&gt;Se sei un giornalista o un blogger e sei interessato a fare una recensione o un’intervista, contattaci a &lt;em&gt;info[at]playsys[dot]it&lt;/em&gt; o allo 02 8905 8514 e ti forniremo tutto il materiale necessario.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://itunes.apple.com/it/app/kitty-scratch/id396651020?mt=8" target="_blank"&gt;Scaricalo subito da AppStore&lt;/a&gt;!     &lt;br /&gt;&lt;a href="http://itunes.apple.com/it/app/kitty-scratch/id396651020?mt=8" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="AppStoreLogo" border="0" alt="AppStoreLogo" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TL8A0Jc6V7I/AAAAAAAABEI/spTtowt-brw/AppStoreLogo%5B4%5D.jpg?imgmax=800" width="450" height="155" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-8467848520991457629?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/8467848520991457629/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=8467848520991457629' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8467848520991457629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8467848520991457629'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/kitty-scratch-giochi-iphone-game.html' title='PLAYSYS | Kitty Scratch per iPhone'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_VEwyV0WFbKI/TL8Az7DAKJI/AAAAAAAABEE/5ZTykbo07JU/s72-c/poster_wall_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6610695010313858048</id><published>2010-10-20T16:16:00.002+02:00</published><updated>2010-11-09T15:47:58.407+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Visiting professor at Metropolia University Helsinki</title><content type='html'>&lt;p&gt;Last week &lt;strong&gt;I went to &lt;/strong&gt;&lt;a href="http://maps.google.it/maps?hl=it&amp;amp;q=helsinki&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=Helsinki,+Finlandia&amp;amp;gl=it&amp;amp;ei=d_a-TKXMN5Dr4AbrzMSiAQ&amp;amp;sqi=2&amp;amp;ved=0CCAQ8gEwAA&amp;amp;ll=29.840644,8.4375&amp;amp;spn=143.297337,75.234375&amp;amp;z=2" target="_blank"&gt;&lt;strong&gt;Helsinki&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;’s &lt;/strong&gt;&lt;a href="http://www.metropolia.fi/en" target="_blank"&gt;&lt;strong&gt;Metropolia University&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; as Visiting professor.&lt;/strong&gt; I kept a course of 30 hours about realtime and pre rendered images.&lt;/p&gt;&lt;p&gt;&lt;img style="BACKGROUND-IMAGE: none; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; PADDING-LEFT: 0px; PADDING-RIGHT: 0px; DISPLAY: inline; BORDER-TOP: 0px; BORDER-RIGHT: 0px; PADDING-TOP: 0px" title="lucaderiublog.blogspot.com_finlandia_02" border="0" alt="lucaderiublog.blogspot.com_finlandia_02" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TMVA0eoJEkI/AAAAAAAABFA/njbR5umD9pY/lucaderiublog.blogspot.com_finlandia_02%5B5%5D.jpg?imgmax=800" width="454" height="601" /&gt;&lt;br /&gt;I started my lessons with an introduction about the project management, then the course changed direction , towards a practical and technical one. I talked about &lt;a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13567410" target="_blank"&gt;Autodesk 3ds Max&lt;/a&gt; in productions, pipeline and workflow problems, assets management and social troubles during a production period.&lt;/p&gt;&lt;p&gt;My lesson was deeply focalized on UV, texture and shader importance, in both cases, realtime and offline renderings.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;We used &lt;a href="https://www.adobe.com/it/products/photoshop/photoshop/" target="_blank"&gt;Photoshop&lt;/a&gt;, &lt;a href="http://www.udk.com/" target="_blank"&gt;UDK&lt;/a&gt; and &lt;a href="http://www.maxwellrender.com/" target="_blank"&gt;Maxwell Render&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;img style="BACKGROUND-IMAGE: none; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; PADDING-LEFT: 0px; PADDING-RIGHT: 0px; DISPLAY: inline; BORDER-TOP: 0px; BORDER-RIGHT: 0px; PADDING-TOP: 0px" title="lucaderiublog.blogspot.com_finlandia_03" border="0" alt="lucaderiublog.blogspot.com_finlandia_03" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TMVA0xfSsiI/AAAAAAAABFE/_v8u83dhj1Y/lucaderiublog.blogspot.com_finlandia_03%5B7%5D.jpg?imgmax=800" width="454" height="604" /&gt;&lt;br /&gt;We also did a practical project but the time we had was not so much. I would have needed another week to complete all my argumentations and practical process.&lt;/p&gt;&lt;p&gt;By the way, it was a really great experience, I'm already teaching at &lt;a href="http://www.naba.it/" target="_blank"&gt;Naba Milano&lt;/a&gt;, and I’ll start soon with &lt;a href="http://www.sfei.it/" target="_blank"&gt;SFEI&lt;/a&gt;, but this was my first teaching experience abroad.&lt;/p&gt;&lt;p&gt;&lt;img style="BACKGROUND-IMAGE: none; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; PADDING-LEFT: 0px; PADDING-RIGHT: 0px; DISPLAY: inline; BORDER-TOP: 0px; BORDER-RIGHT: 0px; PADDING-TOP: 0px" title="lucaderiublog.blogspot.com_finlandia_04" border="0" alt="lucaderiublog.blogspot.com_finlandia_04" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TMVA1Ya16FI/AAAAAAAABFI/WMfHXrstr50/lucaderiublog.blogspot.com_finlandia_04%5B11%5D.jpg?imgmax=800" width="454" height="343" /&gt;&lt;br /&gt;I also had the time to visit the city during the evenings and in the weekend. Helsinki is a really great and well organized city. The school is a proof: &lt;a href="http://lucaderiublog.blogspot.com/2010/05/helsinki-metropolia-university.html" target="_blank"&gt;they said&lt;/a&gt; “we’ll do this course”, and we did it! Generally in other situation I experienced in the past (in Italy), every project had “strange” problems and delays some days before the beginning.&lt;/p&gt;&lt;p&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TMVA1oc6HVI/AAAAAAAABFk/br-Lu7TLDc0/s1600-h/lucaderiublog.blogspot.com_finlandia_01%5B5%5D.jpg" target="_blank"&gt;&lt;img style="BACKGROUND-IMAGE: none; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; PADDING-LEFT: 0px; PADDING-RIGHT: 0px; DISPLAY: inline; BORDER-TOP: 0px; BORDER-RIGHT: 0px; PADDING-TOP: 0px" title="lucaderiublog.blogspot.com_finlandia_01" border="0" alt="lucaderiublog.blogspot.com_finlandia_01" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TMVA2I9WybI/AAAAAAAABFo/p0FWbsW6fQk/lucaderiublog.blogspot.com_finlandia_01_thumb%5B2%5D.jpg?imgmax=800" width="454" height="222" /&gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TMVA2a5dReI/AAAAAAAABFs/6_w0PbguOUU/s1600-h/lucaderiublog.blogspot.com_finlandia_01_bis%5B6%5D.jpg" target="_blank"&gt;&lt;img style="BACKGROUND-IMAGE: none; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; PADDING-LEFT: 0px; PADDING-RIGHT: 0px; DISPLAY: inline; BORDER-TOP: 0px; BORDER-RIGHT: 0px; PADDING-TOP: 0px" title="lucaderiublog.blogspot.com_finlandia_01_bis" border="0" alt="lucaderiublog.blogspot.com_finlandia_01_bis" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TMVA2k1HorI/AAAAAAAABF0/jKxhayBuxNM/lucaderiublog.blogspot.com_finlandia_01_bis_thumb%5B3%5D.jpg?imgmax=800" width="454" height="199" /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;What people say here about Finland and scandinavians is right: precision, efficience and respect of human knowledge.&lt;/strong&gt; I am really satisfied about this adventure.&lt;/p&gt;&lt;p&gt;There was a lucky cohincidence while I was in Finland: I was there during the &lt;a href="http://www.animatricks.net/2010/index.php?&amp;amp;page=home" target="_blank"&gt;AnimaTricks&lt;/a&gt;, the animation happening, in wich I saw some interesting animations, I heard about the&lt;em&gt; tricks behind the &lt;a href="http://www.gobelins.fr/presentation-gb.htm" target="_blank"&gt;French Gobelins school&lt;/a&gt;&lt;/em&gt; and I listened to the necessity of Finnish animation companies, like &lt;a href="http://www.anima.fi/" target="_blank"&gt;Anima Vitae Ltd&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;img style="BACKGROUND-IMAGE: none; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; PADDING-LEFT: 0px; PADDING-RIGHT: 0px; DISPLAY: inline; BORDER-TOP: 0px; BORDER-RIGHT: 0px; PADDING-TOP: 0px" title="lucaderiublog.blogspot.com_finlandia_05" border="0" alt="lucaderiublog.blogspot.com_finlandia_05" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TMVA259siLI/AAAAAAAABFc/yBwp3n5QOEM/lucaderiublog.blogspot.com_finlandia_05%5B5%5D.jpg?imgmax=800" width="454" height="259" /&gt;&lt;br /&gt;At the end I have to say thanks to Mona that hosted me some days in her home after the course end, I hope there will be a new possibility to go back there soon.&lt;/p&gt;&lt;p&gt;&lt;img style="BACKGROUND-IMAGE: none; BORDER-BOTTOM: 0px; BORDER-LEFT: 0px; PADDING-LEFT: 0px; PADDING-RIGHT: 0px; DISPLAY: inline; BORDER-TOP: 0px; BORDER-RIGHT: 0px; PADDING-TOP: 0px" title="lucaderiublog.blogspot.com_finlandia_06" border="0" alt="lucaderiublog.blogspot.com_finlandia_06" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TMVA3bz9QqI/AAAAAAAABFg/1emuK91jPGs/lucaderiublog.blogspot.com_finlandia_06%5B5%5D.jpg?imgmax=800" width="454" height="308" /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-6610695010313858048?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/6610695010313858048/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=6610695010313858048' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6610695010313858048'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6610695010313858048'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/visiting-professor-at-metropolia.html' title='Visiting professor at Metropolia University Helsinki'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/TMVA0eoJEkI/AAAAAAAABFA/njbR5umD9pY/s72-c/lucaderiublog.blogspot.com_finlandia_02%5B5%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-8235296564046659096</id><published>2010-10-05T22:37:00.003+02:00</published><updated>2010-10-06T21:13:11.914+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Kitty Scratch - New iPhone game by PlaySys</title><content type='html'>Finally today we uploaded our new game for iPhone and iPod Touch. The name is Kitty Scratch and is a simple and funny 2D game in which you have to help a cat to scratch every furniture inside a home. The graphic is done by &lt;a href="http://www.elisacristantielli.blogspot.com" target="_blank"&gt;Elisa Cristantielli&lt;/a&gt;, a skilled artist, and the music is composed by me.&lt;img alt="lucaderiublog.blogspot.com_kittyscratch_review" border="0" height="321" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TKuMjM16fBI/AAAAAAAABDE/kRLFH2jaCWs/lucaderiublog.blogspot.com_kittyscratch_review%5B4%5D.jpg?imgmax=800" style="border: 0px none; display: inline;" title="lucaderiublog.blogspot.com_kittyscratch_review" width="454" /&gt; The game is actually waiting for the approval from Apple, but when ready you’ll find it in the AppStore at 0,79€.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-8235296564046659096?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/8235296564046659096/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=8235296564046659096' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8235296564046659096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8235296564046659096'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/iphone-videogame-development-cat-game.html' title='Kitty Scratch - New iPhone game by PlaySys'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_VEwyV0WFbKI/TKuMjM16fBI/AAAAAAAABDE/kRLFH2jaCWs/s72-c/lucaderiublog.blogspot.com_kittyscratch_review%5B4%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7039443109559965301</id><published>2010-10-05T22:23:00.004+02:00</published><updated>2010-10-05T22:39:19.013+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Musica'/><title type='text'>Nothing Inside - My new album is out</title><content type='html'>YES! Finally my last album is out!!&lt;br /&gt;My new cd name is &lt;b&gt;&lt;i&gt;Nothing Inside&lt;/i&gt;&lt;/b&gt;, and is a full album with 11 great tracks. This is my 2nd solo project; the first one was &lt;i&gt;wronGrown&lt;/i&gt;, but the style is changed a lot.    &lt;br /&gt;&lt;b&gt;Now my tracks are better composed and balanced, you can listen or dance them. The sound quality is more clear and the mood is less depressive than the previous one ;)&lt;/b&gt;&lt;a href="http://www.lucaderiu.com/" target="_blank"&gt;&lt;img alt="PlaySysvia Friuli 6120135 Milano" border="0" height="454" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TKuJKV_1pBI/AAAAAAAABCs/S5TquhxIGfE/Luca_Deriu_Nothing_Inside%20_CoverArt%5B4%5D.jpg?imgmax=800" style="border: 0px none; display: inline;" title="PlaySysvia Friuli 6120135 Milano" width="454" /&gt;&lt;/a&gt; I received lot of feedbacks from &lt;i&gt;wronGrown&lt;/i&gt;, and crafted &lt;i&gt;Nothing Inside&lt;/i&gt; with these suggestions in mind.&lt;br /&gt;You can listen a preview and buy the album (or some single track) from &lt;b&gt;iTunes&lt;/b&gt; or &lt;b&gt;Amazon&lt;/b&gt;.    &lt;br /&gt;&lt;b&gt;Let me hear your feedback, they will be really important for my next musical work.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;ENJOY IT!     &lt;br /&gt;&lt;a href="http://itunes.apple.com/it/album/nothing-inside/id389095045" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_itunes" border="0" height="158" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TKuJKt03FwI/AAAAAAAABCw/XGKfjFd5-4g/lucaderiublog.blogspot.com_itunes%5B6%5D.jpg?imgmax=800" style="border: 0px none; display: inline;" title="lucaderiublog.blogspot.com_itunes" width="450" /&gt;&lt;/a&gt;       &lt;br /&gt;&lt;a href="http://www.amazon.com/Nothing-Inside/dp/B0041S6W3Q/ref=sr_shvl_album_1?ie=UTF8&amp;amp;qid=1283956854&amp;amp;sr=301-1" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_amazon" border="0" height="158" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TKuJLLCuJII/AAAAAAAABC8/fAsNvh-IAS4/lucaderiublog.blogspot.com_amazon%5B7%5D.jpg?imgmax=800" style="border: 0px none; display: inline;" title="lucaderiublog.blogspot.com_amazon" width="450" /&gt;&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7039443109559965301?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7039443109559965301/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7039443109559965301' title='12 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7039443109559965301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7039443109559965301'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/dance-trance-eurodance-mp3-techno.html' title='Nothing Inside - My new album is out'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_VEwyV0WFbKI/TKuJKV_1pBI/AAAAAAAABCs/S5TquhxIGfE/s72-c/Luca_Deriu_Nothing_Inside%20_CoverArt%5B4%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-847752004920630653</id><published>2010-10-05T22:04:00.003+02:00</published><updated>2010-10-05T22:45:59.968+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Project manager</title><content type='html'>I got a proposal to work on a software as project manager. Actually, for obvious reasons, I can’t write about the software and the agency. I can only say that I should manage the development of a cool &lt;strong&gt;iOS&lt;/strong&gt; (iPad, iPhone, iPod Touch) and &lt;strong&gt;Android&lt;/strong&gt; based application.  &lt;br /&gt;The committee is a software house with some offices in Italy, and I’m really happy about this proposal. It’s a long time that I work at &lt;a href="http://www.play-sys.com" target="_blank"&gt;PlaySys&lt;/a&gt;, and a new project for a direct customer is really exciting.   &lt;br /&gt;Plus this new experience can make my skills stronger in software development direction.  &lt;br /&gt;I’ll be back soon with some news about this position.    &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-847752004920630653?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/847752004920630653/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=847752004920630653' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/847752004920630653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/847752004920630653'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/project-manager.html' title='Project manager'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-5942468979058610427</id><published>2010-10-05T21:51:00.002+02:00</published><updated>2010-10-05T22:25:37.701+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Home working interview – work from home</title><content type='html'>&lt;img alt="PlaySysvia Friuli 6120135 Milano" border="0" height="454" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TKuBrtF020I/AAAAAAAABCo/_UxBSa8tSGA/lucaderiublog.blogspot_intervista_lucaderiu_telelavoro_radio_pianeta%5B4%5D.jpg?imgmax=800" style="border: 0px none; display: inline;" title="PlaySysvia Friuli 6120135 Milano" width="454" /&gt; This summer I had an interview about home working at &lt;a href="http://www.radiopianeta.it/" target="_blank"&gt;Radio Pianeta&lt;/a&gt;. Here is the link of the audio file (in Italian 39’21” 80Mb), in which I explained all the pro and cons of the work from home both for the worker and the entrepreneur.&lt;br /&gt;&lt;a href="http://www.lucaderiu.com/downloads/Luca_Deriu_Telelavoro_Radio_Pianeta.zip" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-5942468979058610427?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/5942468979058610427/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=5942468979058610427' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5942468979058610427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5942468979058610427'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/home-working-interview-work-from-home.html' title='Home working interview – work from home'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_VEwyV0WFbKI/TKuBrtF020I/AAAAAAAABCo/_UxBSa8tSGA/s72-c/lucaderiublog.blogspot_intervista_lucaderiu_telelavoro_radio_pianeta%5B4%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-8508575422504332318</id><published>2010-10-05T21:38:00.001+02:00</published><updated>2010-10-09T17:23:02.410+02:00</updated><title type='text'>New 3d render</title><content type='html'>&lt;p&gt;Here are some new renders we did some months ago at PlaySys&lt;/p&gt;  &lt;p&gt;This project is related to some hospitals and SPA. Our customers needed some pre-visualizations of his works inside some hospital spaces.&amp;#160; &lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TLCItkFiU6I/AAAAAAAABDI/_SFRDTbqPUE/s1600-h/lucaderiublog.blogspot.com_hospital_room%5B8%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TLCIuXEoZNI/AAAAAAAABDM/Yyrw1crxDHc/lucaderiublog.blogspot.com_hospital_room_thumb%5B4%5D.jpg?imgmax=800" width="454" height="304" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TLCIvOowkFI/AAAAAAAABDQ/J11Qms5ODFQ/s1600-h/lucaderiublog.blogspot.com_gym%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TLCIwSMTDaI/AAAAAAAABDU/TClb_AgorBw/lucaderiublog.blogspot.com_gym_thumb%5B2%5D.jpg?imgmax=800" width="454" height="304" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TLCIw4kW9sI/AAAAAAAABDY/25d_S_W55Js/s1600-h/lucaderiublog.blogspot.com_waiting_room%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TLCIxQgyaaI/AAAAAAAABDc/iPjKbrwL2FQ/lucaderiublog.blogspot.com_waiting_room_thumb%5B2%5D.jpg?imgmax=800" width="454" height="304" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;This project is focused on some deramy advertising. Our client asked us an artistic “touch” and a warm style.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TLCIxwCy4lI/AAAAAAAABDg/CEvI9c-aB8E/s1600-h/lucaderiublog.blogspot.com_Art_Bath_1%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TLCIycs5phI/AAAAAAAABDk/aVJDWm00NxU/lucaderiublog.blogspot.com_Art_Bath_1_thumb%5B2%5D.jpg?imgmax=800" width="454" height="454" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TLCIyxCuTtI/AAAAAAAABDo/1IgFypy_qms/s1600-h/lucaderiublog.blogspot.com_Art_Bedroom%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TLCIzZg9cHI/AAAAAAAABDs/zGeLfhkZI40/lucaderiublog.blogspot.com_Art_Bedroom_thumb%5B2%5D.jpg?imgmax=800" width="454" height="454" /&gt;&lt;/a&gt; &lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TLCI0O-jCnI/AAAAAAAABDw/FGPah6-o3nA/s1600-h/lucaderiublog.blogspot.com_Art_Bath_2%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TLCI0mDpqBI/AAAAAAAABD0/i54vh6nqAGI/lucaderiublog.blogspot.com_Art_Bath_2_thumb%5B2%5D.jpg?imgmax=800" width="454" height="454" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;In this project we had to realize a simple package. We work for advertising and communication agencies and sometime someone needs a preview of it’s new packaging.&lt;/p&gt;  &lt;p&gt;#IMAGES HERE#&lt;/p&gt;  &lt;p&gt;This last project has a creative touch, it was a 6hands project dome by Mike Bacchin, Mona Anniina Taponen and me. Hope you like it&lt;/p&gt;  &lt;p&gt;&lt;a href="http://it-it.facebook.com/pages/PlaySys-Visualizzazioni-3D/58262972499?ref=ts" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" border="0" alt="PlaySys&amp;#10;via Friuli 61&amp;#10;20135 Milano" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TLCI1FWap8I/AAAAAAAABD4/ZbXB3cjqyrc/lucaderiublog.blogspot.com_FishedMax_render_3D%5B7%5D.jpg?imgmax=800" width="454" height="601" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-8508575422504332318?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/8508575422504332318/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=8508575422504332318' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8508575422504332318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8508575422504332318'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/new-3d-render.html' title='New 3d render'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_VEwyV0WFbKI/TLCIuXEoZNI/AAAAAAAABDM/Yyrw1crxDHc/s72-c/lucaderiublog.blogspot.com_hospital_room_thumb%5B4%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7697305218960553997</id><published>2010-10-05T21:26:00.002+02:00</published><updated>2010-10-20T17:55:43.343+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Long time away</title><content type='html'>So, after a long period of inactivity on this blog, I’m finally back. I had lot of things to do last weeks like new projects for new customers, old project for new customers, new project for old customers and old projects for old customers.   &lt;br /&gt;Now I’m back with lot of interesting news and projects.   &lt;br /&gt;I write here down a quick list, linked to the various posts I’m ready to write:   &lt;br /&gt;  &lt;ul&gt;   &lt;li&gt;View Conference 2010 &lt;/li&gt;    &lt;li&gt;&lt;a href="http://lucaderiublog.blogspot.com/2010/10/visiting-professor-at-metropolia.html" target="_blank"&gt;Helsinki Metropolia&lt;/a&gt;&lt;/li&gt;    &lt;li&gt;NABA Courses 2010-2011 &lt;/li&gt;    &lt;li&gt;SFEI Instructions &lt;/li&gt;    &lt;li&gt;&lt;a href="http://lucaderiublog.blogspot.com/2010/10/iphone-videogame-development-cat-game.html" target="_blank"&gt;Kitty Scratch&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://lucaderiublog.blogspot.com/2010/10/dance-trance-eurodance-mp3-techno.html" target="_blank"&gt;Nothing Inside&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://lucaderiublog.blogspot.com/2010/10/project-manager.html" target="_blank"&gt;Project Management for a unannounced title&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://lucaderiublog.blogspot.com/2010/10/home-working-interview-work-from-home.html" target="_blank"&gt;My interview about Homeworking&lt;/a&gt; &lt;/li&gt;    &lt;li&gt;&lt;a href="http://lucaderiublog.blogspot.com/2010/10/new-3d-render.html" target="_blank"&gt;Some new renders&lt;/a&gt;&lt;/li&gt; &lt;/ul&gt; and a new set of pictures for conventions, and my new book   &lt;br /&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="Luca Deriu" border="0" alt="Luca Deriu" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TKt70ZZ5fGI/AAAAAAAABCk/rZPiVRcwcQs/Luca%20Deriu%5B27%5D.jpg?imgmax=800" width="204" height="261" /&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7697305218960553997?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7697305218960553997/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7697305218960553997' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7697305218960553997'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7697305218960553997'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/10/long-time-away.html' title='Long time away'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_VEwyV0WFbKI/TKt70ZZ5fGI/AAAAAAAABCk/rZPiVRcwcQs/s72-c/Luca%20Deriu%5B27%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4286848901497533460</id><published>2010-09-16T08:14:00.004+02:00</published><updated>2010-09-16T08:20:14.183+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>PlaySys sponsor di Social Media Week</title><content type='html'>&lt;p&gt;Ormai ci siamo, la Social Media Week è alle porte!    &lt;br /&gt;Si tratta di un evento mondiale, rivolto alla connessione multimediale tra talenti, appassionati e professionisti di ogni settore. Seguendo questa serie di eventi, chiunque potrà toccare con mano la potenza di questo mezzo di comunicazione, che non può più essere preso sotto gamba.    &lt;br /&gt;    &lt;br /&gt;&lt;a href="http://www.play-sys.com" target="_blank"&gt;PlaySys&lt;/a&gt; ha realizzato lo Splash Screen dell’evento che sarà presente in apertura di tutti gli eventi e di tutti gli spot promozionali, sarà impossibile non vederlo :)&lt;/p&gt;  &lt;p&gt;&lt;object width="440" height="366" class="BLOG_video_class" id="BLOG_video-aa05f5ef6d1d3e76" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http%3A%2F%2Fv17.nonxt8.googlevideo.com%2Fvideoplayback%3Fid%3Daa05f5ef6d1d3e76%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1286765364%26sparams%3Did%252Citag%252Cip%252Cipbits%252Cexpire%26signature%3D3B96DEB098F43B3D61A1D7325900F92FC3A901D3.3CBD9F9C35C909871F3E9251DDD6755D8680E6EE%26key%3Dck1&amp;amp;iurl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3Daa05f5ef6d1d3e76%26offsetms%3D5000%26itag%3Dw160%26sigh%3DlG1AZsGSkqDgz9meLLfrykrbPy0&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" width="440" height="366" bgcolor="#FFFFFF" flashvars="flvurl=http%3A%2F%2Fv17.nonxt8.googlevideo.com%2Fvideoplayback%3Fid%3Daa05f5ef6d1d3e76%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1286765364%26sparams%3Did%252Citag%252Cip%252Cipbits%252Cexpire%26signature%3D3B96DEB098F43B3D61A1D7325900F92FC3A901D3.3CBD9F9C35C909871F3E9251DDD6755D8680E6EE%26key%3Dck1&amp;iurl=http%3A%2F%2Fvideo.google.com%2FThumbnailServer2%3Fapp%3Dblogger%26contentid%3Daa05f5ef6d1d3e76%26offsetms%3D5000%26itag%3Dw160%26sigh%3DlG1AZsGSkqDgz9meLLfrykrbPy0&amp;autoplay=0&amp;ps=blogger" allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/p&gt;  &lt;p&gt;Presso &lt;a href="http://www.naba.it/" target="_blank"&gt;NABA Milano&lt;/a&gt;, sono docente di Web 2.0 Lab e tratto l’argomento in maniera approfondita durante il corso, dando agli studenti delle valide conoscenze su come destreggiarsi in questo villaggio globale, all'interno del quale si annullano le distanze fisiche e culturali e dove stili di vita, tradizioni, lingue, etnie sono rese sempre più omogenee e internazionali.    &lt;br /&gt;    &lt;br /&gt;Visita il sito ufficiale dell’evento &lt;a href="http://socialmediaweek.org/" target="_blank"&gt;SOCIAL MEDIA WEEK&lt;/a&gt; e preparati ad essere il protagonista.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4286848901497533460?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4286848901497533460/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4286848901497533460' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4286848901497533460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4286848901497533460'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/09/playsys-sponsor-social-media-week.html' title='PlaySys sponsor di Social Media Week'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7021150223103525938</id><published>2010-09-08T16:33:00.003+02:00</published><updated>2010-09-08T16:35:47.587+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Schwarzenegger vs. EMA</title><content type='html'>&lt;p&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_videogame" border="0" alt="lucaderiublog.blogspot.com_videogame" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TIee0R6jvUI/AAAAAAAABCU/c5o10ZiCe9A/lucaderiublog.blogspot.com_videogame%5B4%5D.jpg?imgmax=800" width="454" height="372" /&gt; Come richiesto dall’amico e collega Marco Accordi Rickards, annuncio l’adesione di &lt;a href="http://www.playsys.it" target="_blank"&gt;PlaySys&lt;/a&gt; alla petizione lanciata dall'&lt;b&gt;ECA&lt;/b&gt;, l'&lt;b&gt;&lt;a href="http://www.theeca.com" target="_blank"&gt;Entertainment Consumers Association&lt;/a&gt;&lt;/b&gt;, e sostenuta con forza da &lt;a href="http://www.aiomi.it" target="_blank"&gt;AIOMI&lt;/a&gt;, l'Associazione Italiana Opere Multimediali Interattive – Movimento per la Cultura del Videogioco, per il &lt;b&gt;riconoscimento del videogioco come medium culturale&lt;/b&gt; al pari di film, libri e musica, in occasione della discussione in appello alla Corte Suprema statunitense del caso &lt;b&gt;Schwarzenegger v. EMA&lt;/b&gt;, soprannominato anche come &lt;a href="http://theeca.com/schwarzeneggervema" target="_blank"&gt;'caso del videogioco violento'&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Si tratta della prima volta che la Corte Suprema approva la discussione proposta da uno degli Stati per considerare restrizioni sulla diffusione e l'utilizzo di determinati videogiochi. Finora, infatti, tutte le leggi simili sono state bloccate dagli stessi tribunali di primo grado come restrizioni incostituzionali della libertà di parola protetta dal &lt;b&gt;Primo Emendamento della Costituzione americana&lt;/b&gt;.&lt;/p&gt;  &lt;p&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="ViolentTerminatorVideoGameSm" border="0" alt="ViolentTerminatorVideoGameSm" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TIee1JJGIHI/AAAAAAAABCY/sFVKEDk7hSw/ViolentTerminatorVideoGameSm%5B4%5D.jpg?imgmax=800" width="454" height="342" /&gt; La petizione, firmata da grandi attori dell'industria videoludica internazionale come &lt;b&gt;Atari, Electronic Arts, Sony, Bethesda Softworks, NCSoft &lt;/b&gt;e molti altri ancora, si propone, nello specifico, di sensibilizzare la Corte Suprema di fronte al caso Schwarzenegger v. EMA. Se la Corte Suprema concorderà con quanto stabilito dal tribunale di primo grado dello stato della California, confermerà i videogiochi sotto la protezione del primo emendamento, uno status che li equipara agli altri media culturali; se la Corte non dovesse concordare, i videogiochi verranno invece trattati differentemente, con la possibilità di limitazioni future all'accesso ad essi nei diversi stati del Nord America.&lt;/p&gt;  &lt;p&gt;L'ECA, che promuove l'iniziativa della petizione, è un'organizzazione non-profit che rappresenta i consumatori delle opere multimediali interattine negli Stati Uniti e in Canada. L'associazione è nata per dare ai videogiocatori una voce colletiva per comunicare le loro necessità e proposte e stimolare cambiamenti a livello istituzionale e sociale. Nello specifico, la petizione promossa verrà sottoposta alla Corte Suprema degli Stati Uniti il 2 novembre 2010, ma le adesioni vanno espresse &lt;b&gt;entro il 17 settembr&lt;/b&gt;e, a &lt;a href="http://action.theeca.com/p/dia/action/public/?action_KEY=1781" target="_blank"&gt;QUESTO LINK&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7021150223103525938?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7021150223103525938/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7021150223103525938' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7021150223103525938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7021150223103525938'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/09/schwarzenegger-ema-videogame-game.html' title='Schwarzenegger vs. EMA'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/TIee0R6jvUI/AAAAAAAABCU/c5o10ZiCe9A/s72-c/lucaderiublog.blogspot.com_videogame%5B4%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4580392867172016145</id><published>2010-08-19T12:35:00.003+02:00</published><updated>2010-08-19T12:41:54.622+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Quale versione preferisci?</title><content type='html'>&lt;p class="title"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="PoolCat" border="0" alt="PoolCat" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TG0KLVTnR0I/AAAAAAAABCQ/EP5fqZ8Ozp0/PoolCat%5B9%5D.jpg?imgmax=800" width="454" height="336" /&gt; &lt;/p&gt;  &lt;p class="title"&gt;Il gatto sarà il protagonista del nostro prossimo gioco per iPhone e iPod Touch.&lt;/p&gt;  &lt;div id="widget-content" class="widget-content"&gt;&lt;iframe style="border-bottom-style: none; border-right-style: none; width: 100%; border-top-style: none; border-left-style: none" height="200" src="http://www.google.com/reviews/polls/display/-3720617087377229779/blogger_template/run_app?txtclr=%23000000&amp;amp;lnkclr=%233C5A96&amp;amp;chrtclr=%233C5A96&amp;amp;font=normal+normal+100%25+Verdana%2C+sans-serif&amp;amp;hideq=true&amp;amp;purl=http%3A%2F%2Flucaderiublog.blogspot.com%2F" frameborder="0" allowtransparency="allowtransparency" name="poll-widget-3720617087377229779"&gt;&lt;/iframe&gt;    &lt;div class="clear"&gt;&lt;/div&gt;   &lt;span class="widget-item-control"&gt;&lt;span class="item-control blog-admin"&gt;&lt;a class="quickedit" title="Modifica" onclick="return _WidgetManager._PopupConfig(document.getElementById(&amp;quot;Poll1&amp;quot;));" href="http://www.blogger.com/rearrange?blogID=476122716967934913&amp;amp;widgetType=Poll&amp;amp;widgetId=Poll1&amp;amp;action=editWidget" target="configPoll1"&gt;&lt;img alt="" src="http://img1.blogblog.com/img/icon18_wrench_allbkg.png" width="18" height="18" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;    &lt;div class="clear"&gt;&lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4580392867172016145?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4580392867172016145/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4580392867172016145' title='1 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4580392867172016145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4580392867172016145'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/08/quale-versione-preferisci.html' title='Quale versione preferisci?'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_VEwyV0WFbKI/TG0KLVTnR0I/AAAAAAAABCQ/EP5fqZ8Ozp0/s72-c/PoolCat%5B9%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-5332659238380252597</id><published>2010-08-03T16:15:00.002+02:00</published><updated>2010-08-03T16:17:51.208+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>TheDreamers e fashion dolls</title><content type='html'>Sensazionale: due bambole sono state sorprese mentre giocavano a TheDreamers sul loro Nintendo DS rosa!&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TFgkhAbjVFI/AAAAAAAABCE/FurZP3ewzYk/s1600-h/lucaderiublog.blogspot.com_dal_DS1%5B14%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_dal_DS1" border="0" height="435" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TFgkhneYYdI/AAAAAAAABCI/4bWc9STXGwA/lucaderiublog.blogspot.com_dal_DS1_thumb%5B12%5D.jpg?imgmax=800" style="border: 0px none; display: inline;" title="lucaderiublog.blogspot.com_dal_DS1" width="454" /&gt;&lt;/a&gt; Lo scoop è di &lt;a href="http://pamifashiondolls.blogspot.com/" target="_blank"&gt;Pamela De Lorenzi&lt;/a&gt;, blogger e collaboratrice di PlaySys, che ha testimoniato il fatto.The Dreamers è un nostro videogioco ancora in fase di sviluppo ma a quanto pare qualcuno ha avuto l’anteprima ;)&lt;br /&gt;Per leggere l’intero reportage e vedere altri scatti clicca sulla foto qui sotto.    &lt;br /&gt;&lt;a href="http://pamifashiondolls.blogspot.com/2010/07/dal-doll-playing-playsys-nintendo-ds.html" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_dal_DS2" border="0" height="579" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TFgkh7GKetI/AAAAAAAABCM/0-tCQX3Sgic/lucaderiublog.blogspot.com_dal_DS2_thumb%5B1%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_dal_DS2" width="454" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-5332659238380252597?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/5332659238380252597/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=5332659238380252597' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5332659238380252597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5332659238380252597'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/08/thedreamers-videogame-nintendo-ds.html' title='TheDreamers e fashion dolls'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_VEwyV0WFbKI/TFgkhneYYdI/AAAAAAAABCI/4bWc9STXGwA/s72-c/lucaderiublog.blogspot.com_dal_DS1_thumb%5B12%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7833971200035894696</id><published>2010-08-03T16:03:00.003+02:00</published><updated>2010-08-03T16:06:48.468+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>App per Honeywell KaltecSoft</title><content type='html'>È finalmente disponibile per il download gratuito la nostra App per Honeywell. Sebbene si tratti di un’App molto semplice e specifica è sempre entusiasmante terminare un progetto con successo.    &lt;br /&gt;L’App è molto tecnica poiché si tratta di una Utility per i tecnici Honeywell, quindi non aspettarti la cosa più interattiva e divertente del momento ;)&lt;br /&gt;Se vuoi provarla scaricala gratuitamente cliccando sull’immagine (pesa solo 900 Kb)&lt;br /&gt;&lt;a href="http://itunes.apple.com/it/app/kaltecsoft-honeywell/id382803948?mt=8" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_honeywell_app_kaltecsoft_iphone_ipad" border="0" height="273" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TFghrCpKXyI/AAAAAAAABCA/p7yx4wuCWc4/lucaderiublog.blogspot.com_honeywell_app_kaltecsoft_iphone_ipad_thumb.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_honeywell_app_kaltecsoft_iphone_ipad" width="454" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7833971200035894696?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7833971200035894696/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7833971200035894696' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7833971200035894696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7833971200035894696'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/08/app-iphone-ipad-honeywell-kaltecsoft.html' title='App per Honeywell KaltecSoft'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_VEwyV0WFbKI/TFghrCpKXyI/AAAAAAAABCA/p7yx4wuCWc4/s72-c/lucaderiublog.blogspot.com_honeywell_app_kaltecsoft_iphone_ipad_thumb.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-8271618892577815026</id><published>2010-08-02T14:48:00.000+02:00</published><updated>2010-08-03T16:04:40.725+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Architettura'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Intervista su 3D Again</title><content type='html'>Qualche giorno fa sono stato intervistato dallo staff del blog di 3D Again, clicca sull’immagine per leggerla.&lt;br /&gt;Oltre alla lettura della mia intervista, consiglio fortemente la visione dei lavori presenti sul blog di &lt;a href="http://www.3dagain.com/" target="_blank"&gt;3D Again&lt;/a&gt;, davvero molto ben riusciti!&lt;br /&gt;&lt;a href="http://www.3dagain.com/interviews-cg/interviste-aziende-e-scuole/158-intervista-playsys.html" target="_blank"&gt;&lt;img alt="PlaySysvia Friuli 6120135 Milano" border="0" height="454" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TFgRY7KcGuI/AAAAAAAABB8/84JqF8m12No/lucaderiublog.blogspot_intervista_playsys_3d_again_thumb%5B12%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="PlaySysvia Friuli 6120135 Milano" width="454" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-8271618892577815026?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/8271618892577815026/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=8271618892577815026' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8271618892577815026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8271618892577815026'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/08/intervista-su-3d-again.html' title='Intervista su 3D Again'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/TFgRY7KcGuI/AAAAAAAABB8/84JqF8m12No/s72-c/lucaderiublog.blogspot_intervista_playsys_3d_again_thumb%5B12%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7969837847792185937</id><published>2010-07-20T20:34:00.003+02:00</published><updated>2010-07-21T10:03:11.855+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Musica'/><title type='text'>Il telelavoro su Radio Pianeta</title><content type='html'>&lt;b&gt;Domani sera&lt;/b&gt; (21 Luglio 2010)&lt;b&gt; parteciperò al programma radiofonico &lt;/b&gt;&lt;a href="http://www.radiopianeta.it/palinsesto-settimanale.html" target="_blank"&gt;&lt;b&gt;VERy LAUd&lt;/b&gt;&lt;/a&gt;&lt;b&gt;, condotto da Laura e Veronica, su &lt;a href="http://www.radiopianeta.it/" target="_blank"&gt;Radio Pianeta&lt;/a&gt;&lt;/b&gt;&lt;b&gt;&lt;/b&gt;&lt;b&gt; FM 96.350 Mhz.      &lt;br /&gt;L’argomento che tratteremo sarà il &lt;a href="http://it.wikipedia.org/wiki/Telelavoro" target="_blank"&gt;telelavoro&lt;/a&gt;:&lt;/b&gt; si parlerà delle possibilità che offre, gli strumenti, i vantaggi e gli svantaggi per l’imprenditore che si avvicina a questo genere di svolgimento delle mansioni.&lt;img alt="lucaderiublog.blogspot.com_radio_pineta" border="0" height="132" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TEXsOusbk6I/AAAAAAAABBw/DzEn3Yz-5rc/lucaderiublog.blogspot.com_radio_pineta%5B5%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_radio_pineta" width="450" /&gt; In passato ho avuto esperienze come pioniere del telelavoro. Il mio progetto di tesi, ad esempio, era stato realizzato per il 90% tramite telelavoro assieme a Cédric Guillemet, a quel tempo programmatore per Sony PlayStation 2.&lt;br /&gt;Durante il 2009 ho usufruito di questo sistema di affidamento degli incarichi e ho avuto diverse impressioni, più o meno positive. Se volete sapere di cosa si tratta non vi resta che seguire il programma alla frequenza indicata o tramite i link qui sotto :)&lt;br /&gt;&lt;b&gt;Ovviamente un grande ringraziamento per l’opportunità va a Valentina Barreca.      &lt;br /&gt;      &lt;/b&gt;Attualmente Valentina è al lavoro su un docufilm che tratta l’argomento del telelavoro, cercando di sviscerarne tutti i vantaggi, dalla comodità alla tutela ambientale. La mia presenza in radio è stata organizzata interamente da lei.&lt;br /&gt;&lt;br /&gt;     &lt;br /&gt;Buon ascolto!&lt;br /&gt;Link:    &lt;br /&gt;&lt;a href="http://www.radiopianeta.it/modules/mod_ngs_shoutcast/dualplaylist.php?priip=87.98.162.221&amp;amp;priport=8000&amp;amp;secip=87.98.162.221&amp;amp;secport=8000&amp;amp;format=PLS" target="_blank"&gt;WinAmp/VLC&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.radiopianeta.it/modules/mod_ngs_shoutcast/dualplaylist.php?priip=87.98.162.221&amp;amp;priport=8000&amp;amp;secip=87.98.162.221&amp;amp;secport=8000&amp;amp;format=ASX" target="_blank"&gt;Media Player&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.radiopianeta.it/modules/mod_ngs_shoutcast/dualplaylist.php?priip=87.98.162.221&amp;amp;priport=8000&amp;amp;secip=87.98.162.221&amp;amp;secport=8000&amp;amp;format=M3U" target="_blank"&gt;iTunes&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.radiopianeta.it/modules/mod_ngs_shoutcast/dualplaylist.php?priip=87.98.162.221&amp;amp;priport=8000&amp;amp;secip=87.98.162.221&amp;amp;secport=8000&amp;amp;format=RAM" target="_blank"&gt;RealPlayer&lt;/a&gt;&lt;br /&gt;&lt;a href="http://radiopianeta.ourtoolbar.com/" target="_blank"&gt;Toolbar per Firefox&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7969837847792185937?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7969837847792185937/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7969837847792185937' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7969837847792185937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7969837847792185937'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/07/il-telelavoro-su-radio-pineta.html' title='Il telelavoro su Radio Pianeta'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_VEwyV0WFbKI/TEXsOusbk6I/AAAAAAAABBw/DzEn3Yz-5rc/s72-c/lucaderiublog.blogspot.com_radio_pineta%5B5%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6636332429780208749</id><published>2010-07-18T23:04:00.002+02:00</published><updated>2010-07-19T22:17:45.490+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>How to Develop Apple iPhone and iPad application</title><content type='html'>&lt;br /&gt;&lt;span style="color: red;"&gt;&lt;b&gt;IMPORTANT: WE CAN WRITE A CUSTOM STEP-BY-STEP TUTORIAL, RECORD A DETAILED VIDEO OR HELP YOU REMOTELY TROUGHT THE iPHONE DEVELOPMENT PROCESS.        &lt;br /&gt;CONTACT US FROM THE AGENCY WEBSITE: &lt;/b&gt;&lt;/span&gt;&lt;a href="http://www.playsys.it/" target="_blank" title="PlaySys website"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;www.playsys.it&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;I would like to write something about my experience as iPhone developer, because &lt;b&gt;it was an interesting and useful experience&lt;/b&gt;.     &lt;br /&gt;I (or we, because it was a team work at &lt;a href="http://www.play-sys.com/" target="_blank"&gt;PlaySys&lt;/a&gt;) spent about 30% of the development time to become registered Apple Developers, then we spent 20% to practically develop the App and then we finished with a long 50% to compile &amp;amp; upload it on App Store.&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TEQbnwIB7LI/AAAAAAAAA8g/mAr3yHGESrI/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_01%5B5%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_01" border="0" height="177" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TEQboDg0xJI/AAAAAAAAA8k/dzjLadJM04Y/lucaderiublog.blogspot.com_iPhone_Development_01_thumb%5B3%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_01" width="210" /&gt;&lt;/a&gt; &lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TEQboiSbyKI/AAAAAAAAA8o/7KKAPciNpo8/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_02%5B5%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_02" border="0" height="176" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TEQbo9sc7uI/AAAAAAAAA8w/wZTuCMz3F9Q/lucaderiublog.blogspot.com_iPhone_Development_02_thumb%5B3%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_02" width="210" /&gt;&lt;/a&gt;&amp;nbsp; &lt;br /&gt;Yes, these were the timings, and it’s not a joke. I don’t want to say that Apple is wrong, it’s not great or other things like this, I want only to write about my experience, maybe &lt;b&gt;it can help someone&lt;/b&gt; else.     &lt;br /&gt;&lt;i&gt;&lt;b&gt;Before starting I would like to &lt;/b&gt;&lt;/i&gt;&lt;i&gt;&lt;b&gt;thank &lt;/b&gt;&lt;/i&gt;&lt;i&gt;&lt;b&gt;two key people that made the development of this App possible: Andrea Benedetti and Valentina Oggioni.&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TEQbpT6jntI/AAAAAAAAA80/tCcRX6Dt8qo/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_03%5B5%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_03" border="0" height="177" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TEQbpgSqRzI/AAAAAAAAA88/zSpW6ZDVSps/lucaderiublog.blogspot.com_iPhone_Development_03_thumb%5B3%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_03" width="210" /&gt;&lt;/a&gt;&amp;nbsp;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TEQd6AGcuwI/AAAAAAAABAk/Ei9qyyg_qLY/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_04%5B11%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_04" border="0" height="176" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TEQd6SyDohI/AAAAAAAABAo/nMNRlKfIPcg/lucaderiublog.blogspot.com_iPhone_Development_04_thumb%5B7%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_04" width="210" /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp; &lt;/b&gt;&lt;/i&gt;&lt;b&gt;So let’s begin!&lt;/b&gt;&amp;nbsp; &lt;br /&gt;The ingredients of the recipe to obtain an iPhone App are:     &lt;br /&gt;- a customer     &lt;br /&gt;- clear ideas of the final result     &lt;br /&gt;- clear idea on what you’ll have to modify at the end of the project     &lt;br /&gt;- a skilled and motivated team (programmers+graphician)     &lt;br /&gt;- lot of motivation     &lt;br /&gt;- knowledge between Objective-C and Photoshop (not so much, the team will manage them, but to manage it you should know a bit of everything)     &lt;br /&gt;- XCode, iPhone SDK, Snow Leopard, a Mac and so on…     &lt;br /&gt;- a sad life to spend in a office, behind a monitor     &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TEQbqw8RhMI/AAAAAAAAA9U/Ku1tNkSwpLM/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_05%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_05" border="0" height="195" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TEQbrMZXNXI/AAAAAAAAA9Y/vmWMiMvRlAU/lucaderiublog.blogspot.com_iPhone_Development_05_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_05" width="454" /&gt;&lt;/a&gt;&lt;b&gt;      &lt;br /&gt;The first thing to do is to become a registered Apple Developer&lt;/b&gt;, so you have to apply to be recognized by them. In this phase you have to prepare some legal/economical information about your agency, and have to prepare your bank account. This phase requested us about 2 weeks or maybe a little more because a little misunderstanding with Apple.&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/TEQbrolcXrI/AAAAAAAABAs/Rvf5ivzfzuE/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_06%5B5%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_06" border="0" height="184" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TEQbsF9tffI/AAAAAAAABAw/qSvTeJa8OBk/lucaderiublog.blogspot.com_iPhone_Development_06_thumb%5B3%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_06" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;After this step you’ll have a new account to access at the registered developer area. You’ll find some good stuff there inside:&lt;br /&gt;&lt;b&gt;- iPhone SDK      &lt;br /&gt;- XCode&lt;/b&gt;     &lt;br /&gt;- Utilities     &lt;br /&gt;- lot of step-by-step guides and videos     &lt;br /&gt;- references, tech manuals and discussion areas&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TEQbsuadhLI/AAAAAAAABA0/zE7C_a_-8eo/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_07%5B5%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_07" border="0" height="186" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TEQbs23V7_I/AAAAAAAABA8/I93SlY2HR70/lucaderiublog.blogspot.com_iPhone_Development_07_thumb%5B3%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_07" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;I suggest to read the more as possible about the process of &lt;b&gt;development. It’s a bit different from Windows&lt;/b&gt;, were you download your copy of Visual Studio Express and the .NET framework, you develop and post your executable online somewhere.&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TEQbt3EU-sI/AAAAAAAABBE/BNOF8_e9yHY/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_08%5B5%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_08" border="0" height="175" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TEQbuQKZg0I/AAAAAAAABBI/R2_8AEmk5Ho/lucaderiublog.blogspot.com_iPhone_Development_08_thumb%5B3%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_08" width="454" /&gt;&lt;/a&gt;&lt;b&gt;      &lt;br /&gt;Now with XCode you only limit is your imagination, and of course your budget and your knowledge&lt;/b&gt;. In my specific case I can do more with a piece of rope. Helpfully Andrea helped us a lot, writing the 99.9 % of the code; the remaining part was completed by me with some //copyright information :)&lt;br /&gt;&lt;span style="color: red;"&gt;Now some questions:&lt;/span&gt;     &lt;br /&gt;&lt;b&gt;Q- Do I need some coding knowledge to develop this kind of App?&lt;/b&gt;     &lt;br /&gt;A- Of course a lot OOP knowledge is required.     &lt;br /&gt;    &lt;br /&gt;&lt;b&gt;Q- Do I need to know a lot about Photoshop or other graphic program?      &lt;/b&gt;A- No. There is the Interface Builder that can visually help you to place in the canvas your elements. If you are planning to develop a videogame the answer would be completely different.&lt;br /&gt;&lt;b&gt;Q- Do I need an iPhone to develop my App?&lt;/b&gt;     &lt;br /&gt;A- No, at least at the beginning of the development. The device could be necessary depending on the App you are developing. For a simple calculator you can manage everything without an hw device. Remember that you can use an iPod Touch to develop App for the iPhone, at least if you don’t use the phone, the microphone, the camera and the 3G connectivity.&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TEQbuqMysTI/AAAAAAAAA-I/7bf-FdCSlkM/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_09%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_09" border="0" height="326" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TEQbvHHeR2I/AAAAAAAAA-M/O0vpCKQ1uUE/lucaderiublog.blogspot.com_iPhone_Development_09_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_09" width="454" /&gt;&lt;/a&gt; While your programmer is developing and your graphician is creating cool stuff, you as project manager, have to prepare the certificates.     &lt;br /&gt;It’s important to know that &lt;b&gt;there are 2 different kind of certificates: Development and Distribution. The Distribution one is split again in 2: AppStore and Ad hoc.      &lt;/b&gt;Remember that you don’t need only the certificates, you will need Provisioning file too.&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TEQbvghBtmI/AAAAAAAAA-Q/i78K0HmZcPg/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_11%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_11" border="0" height="332" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TEQbvxQ0WKI/AAAAAAAAA-U/Q3BffPKuSg8/lucaderiublog.blogspot.com_iPhone_Development_11_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_11" width="454" /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;span style="color: red;"&gt;Working on this I understood this relation:&lt;/span&gt;     &lt;br /&gt;&lt;b&gt;Certificates &amp;lt;–&amp;gt; OSX      &lt;br /&gt;Provisioning &amp;lt;–&amp;gt; XCode&lt;/b&gt;     &lt;br /&gt;and of course there is a connection between &lt;b&gt;XCode and OSX&lt;/b&gt; :)&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TEQbwOYHy6I/AAAAAAAAA-g/mzFz2NPqWXo/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_12%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_12" border="0" height="231" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TEQbwiWHIHI/AAAAAAAAA-o/2Lc1r4_ISYU/lucaderiublog.blogspot.com_iPhone_Development_12_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_12" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;So start opening your Keychain and request a new certificate from Authority. This creates 2 keys, a private and a public. Choose a 2048 bit RSA encryption and save it on your desktop. Login on your apple developer page and go in the certificates area. Here you can create your first Provisioning certificate. Simply go in this section of the site, choose to create a new certificate, upload your request and everything will be done automatically.     &lt;br /&gt;Now you can save your certificate for provisioning. Do the same thing for the Distribution one. For the first time you need a simple in-house distribution: a distribution file that manage the connection between your device and the XCode project, so you can deploy the project on the physical hardware instead of the simulator.&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TEQbw1T6NqI/AAAAAAAAA-w/W_CI-NotNb0/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_13%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_13" border="0" height="231" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TEQbxXWR9YI/AAAAAAAAA_A/vzHTOIPwQLo/lucaderiublog.blogspot.com_iPhone_Development_13_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_13" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;Back offline add the certificate inside the keychain and the connection file insider XCode (or iTunes).&lt;br /&gt;&lt;b&gt;You’ll need to setup XCode for the “local” distribution, it’s not difficult and Apple has a nice step-by-step tutorial on the site.&lt;/b&gt;&lt;br /&gt;Remember to create at least &lt;b&gt;2 icons for you App: a 57x57 and a 512x512.&lt;/b&gt; These will be very necessary to publish your app on the AppStore.     &lt;br /&gt;When you finished your development the troubles will arrive ;)&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TEQbxv1jvGI/AAAAAAAAA_I/_B6wE0czHwU/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_14%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_14" border="0" height="229" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TEQbx-1jn_I/AAAAAAAAA_M/drCVKhHpzB8/lucaderiublog.blogspot.com_iPhone_Development_14_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_14" width="454" /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;b&gt;I really dunno why, but we encountered lot of terrible problems in the last part of the development&lt;/b&gt;. It was really frustrating and we loose lot of time: Apple’s automatic system rejected our zipped App, saying it &lt;b&gt;was not signed with a proper certificate&lt;/b&gt;. Searching online I found hundred and hundred post about lot of developers that encountered our same troubles. Of course the certificates were valid, we were sure about this, like the other developers were sure about theirs.&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TEQbyXubFYI/AAAAAAAAA_c/LgpHNoOrxJw/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_15%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_15" border="0" height="285" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TEQbytvLpcI/AAAAAAAAA_s/a-bS-N1OQuI/lucaderiublog.blogspot.com_iPhone_Development_15_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_15" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;As said I don’t know what happened: someone solved this reinstalling XCode and the SDK, someone create a new project and pasted inside the main work and we, after 7 hours of desperate things solved in this way:&lt;br /&gt;- we inserted a jpg image in Interface Builder    &lt;br /&gt;- we compiled the project     &lt;br /&gt;- we removed the jpg     &lt;br /&gt;- we recompiled again     &lt;br /&gt;- worked! :D&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TEQbz8bu2lI/AAAAAAAAA_w/yHieIc7VVQo/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_16%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_16" border="0" height="285" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TEQb0XACbaI/AAAAAAAAA_4/L9NQfunvyZg/lucaderiublog.blogspot.com_iPhone_Development_16_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_16" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;I think there is an unknown bug inside the website App validation, something that sometime works and sometime not.     &lt;br /&gt;&lt;b&gt;We tried with the jpg because watching inside the compiled App we noticed some png files were damaged during the compile process.&lt;/b&gt;&lt;br /&gt;This was a simple App, but we are planning a new one in these days and I hope not to encounter these frustrating bugs.&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Enjoy App development, it’s really fun and interesting!        &lt;/span&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TEQb0pSCoMI/AAAAAAAABBM/Wp_c_vgQk9M/s1600-h/lucaderiublog.blogspot.com_iPhone_Development_10%5B11%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_iPhone_Development_10" border="0" height="308" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TEQb0zxzkQI/AAAAAAAABBU/iqIxxYxhQr4/lucaderiublog.blogspot.com_iPhone_Development_10_thumb%5B9%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_iPhone_Development_10" width="449" /&gt;&lt;/a&gt;&amp;nbsp; &lt;/b&gt;&lt;span style="color: red;"&gt;&lt;b&gt;IMPORTANT: WE CAN WRITE A CUSTOM STEP-BY-STEP TUTORIAL, RECORD A DETAILED VIDEO OR HELP YOU REMOTELY TROUGHT THE iPHONE DEVELOPMENT PROCESS.        &lt;br /&gt;CONTACT US FROM THE AGENCY WEBSITE: &lt;/b&gt;&lt;/span&gt;&lt;a href="http://www.playsys.it/" target="_blank" title="PlaySys website"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;www.playsys.it&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-6636332429780208749?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/6636332429780208749/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=6636332429780208749' title='1 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6636332429780208749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6636332429780208749'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/07/how-to-develop-apple-iphone-and-ipad.html' title='How to Develop Apple iPhone and iPad application'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_VEwyV0WFbKI/TEQboDg0xJI/AAAAAAAAA8k/dzjLadJM04Y/s72-c/lucaderiublog.blogspot.com_iPhone_Development_01_thumb%5B3%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-5908966585893654252</id><published>2010-07-07T23:08:00.005+02:00</published><updated>2010-07-08T09:10:22.693+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>New web site - flash html and mobile (iPhone) version</title><content type='html'>Yes! we are online with a new website, social network, documents and mobile version.&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TDV0aLFiUwI/AAAAAAAAAzs/BiBpZ2dJ9T8/s1600-h/lucaderiublog.blogspot.com_sito_playsys_1%5B8%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_sito_playsys_1" border="0" height="342" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TDV0aTZdGWI/AAAAAAAAAzw/hiOKR2ubsqQ/lucaderiublog.blogspot.com_sito_playsys_1_thumb%5B6%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_sito_playsys_1" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/TDV0a502fFI/AAAAAAAAAz0/iuPt4HDENH4/s1600-h/lucaderiublog.blogspot.com_sito_playsys_2%5B14%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_sito_playsys_2" border="0" height="133" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TDV0buihdqI/AAAAAAAAAz4/psCWYg3BNrg/lucaderiublog.blogspot.com_sito_playsys_2_thumb%5B10%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_sito_playsys_2" width="135" /&gt;&lt;/a&gt;&amp;nbsp;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TDV0cDHQtoI/AAAAAAAAAz8/CCb841Ryv3w/s1600-h/lucaderiublog.blogspot.com_sito_playsys_3%5B10%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_sito_playsys_3" border="0" height="135" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TDV0cfaj8bI/AAAAAAAAA0A/sYR6JDN3xs0/lucaderiublog.blogspot.com_sito_playsys_3_thumb%5B8%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_sito_playsys_3" width="135" /&gt;&lt;/a&gt; &lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TDV0c8-UQoI/AAAAAAAAA0E/MaZ9hU8udGw/s1600-h/lucaderiublog.blogspot.com_sito_playsys_4%5B11%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_sito_playsys_4" border="0" height="136" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TDV0decyO_I/AAAAAAAAA0I/5Ui2HN453Do/lucaderiublog.blogspot.com_sito_playsys_4_thumb%5B9%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_sito_playsys_4" width="135" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;b&gt;Main Web Site&lt;/b&gt;     &lt;br /&gt;The new payoff is clear and direct: &lt;i&gt;The wire between virtual and real&lt;/i&gt;. What are these “wire”, “virtual” and “real”?     &lt;br /&gt;It’s simple: the wire is a link, a connection, a “bridge” that keeps constrained the virtuality and reality. The virtual is everything is done with the computer or every idea inside your head and the real…it’s Matrix ;)&lt;br /&gt;Our work is to take your real idea and to construct a virtual project. At the same time, you can consider your idea a virtual concept, not yet realized…we can help you to make it real!&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TDV0d1pBUjI/AAAAAAAAA0M/RJhi6UVTM3w/s1600-h/lucaderiublog.blogspot.com_sito_playsys_2%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_sito_playsys_2" border="0" height="342" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TDV0eCQqkLI/AAAAAAAAA0Q/lhHk-GaMRKg/lucaderiublog.blogspot.com_sito_playsys_2_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_sito_playsys_2" width="454" /&gt;&lt;/a&gt; &lt;br /&gt;The web site is hosted on our &lt;a href="http://www.play-sys.com/"&gt;www.play-sys.com&lt;/a&gt;. We have a index.php, that contains a device recognition and relative redirection to the proper html page. This is useful because iPhone, iPad and iPod Touch devices have some troubles with flash player.     &lt;br /&gt;The main page is constructed with Adobe Flash (player version 8 + Action Script 2). Our swf is inserted in the page, using Adobe Dreamweaver…simple, quick, cool.&lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/TDV0e8dmRrI/AAAAAAAAA0U/LpQvfut6R_Q/s1600-h/lucaderiublog.blogspot.com_playsys_mobile%5B18%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_playsys_mobile" border="0" height="754" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TDV0fWtgBvI/AAAAAAAAA0Y/tLiZhUBL-4I/lucaderiublog.blogspot.com_playsys_mobile_thumb%5B16%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_playsys_mobile" width="154" /&gt;&lt;/a&gt; &lt;br /&gt;The graphical idea behind the site is something clear, with little text, big renders and images. The site is English language only: who works in this business should speak it, and it sounds better than Italian.    &lt;br /&gt;We activated some extra sections:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PlaySys Tech&lt;/b&gt;     &lt;br /&gt;is a series of simple html pages that explains some technical things behind our work. Actually it’s in Italian because I started these pages some months ago, when we had the previous website version (the actual one is 5.3). Dunno if I’ll translate them, Italian language is better when speaking technical facts to Italian customers.&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/TDV0fxqeSJI/AAAAAAAAA0c/1JNcqr8OtKo/s1600-h/lucaderiublog.blogspot.com_playsys_tech%5B11%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_playsys_tech" border="0" height="317" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TDV0gaCxYXI/AAAAAAAAA0g/lAMFqgvgudU/lucaderiublog.blogspot.com_playsys_tech_thumb%5B9%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_playsys_tech" width="452" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://www.play-sys.com/playsystech/index.html" target="_blank" title="http://www.play-sys.com/playsystech/index.html"&gt;http://www.play-sys.com/playsystech/index.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PlaySys Legal      &lt;/b&gt;&lt;br /&gt;This is really important, it’s the work done by our lawyer staff (that costed lot of money) and that guarantee our legal shield in the case of stolen data, pictures grabbing, pdf sharing, images extraction, watermark removal and so on.&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TDV0g1_M5qI/AAAAAAAAA0k/aIIHoz4xDCs/s1600-h/lucaderiublog.blogspot.com_playsys_legal%5B5%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_playsys_legal" border="0" height="323" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TDV0hKG1fsI/AAAAAAAAA0o/EsYR_QGfBYE/lucaderiublog.blogspot.com_playsys_legal_thumb%5B3%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_playsys_legal" width="452" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://www.play-sys.com/legal/playsyslegal_index.html" target="_blank" title="http://www.play-sys.com/legal/playsyslegal_index.html"&gt;http://www.play-sys.com/legal/playsyslegal_index.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Facebook Page      &lt;/b&gt;&lt;br /&gt;We created a Facebook page to connect all our friends and customers, and to let them discuss about us. This raise our “transparency” that is one of our most important aspects.&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TDV0hgHmtuI/AAAAAAAAA0s/QFns95IAPW4/s1600-h/lucaderiublog.blogspot.com_playsys_facebook%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_playsys_facebook" border="0" height="360" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TDV0ieWwMjI/AAAAAAAAA0w/w8DA8XFdFh8/lucaderiublog.blogspot.com_playsys_facebook_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_playsys_facebook" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://tinyurl.com/playsys-facebook" target="_blank"&gt;http://tinyurl.com/playsys-facebook&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Youtube Channel      &lt;/b&gt;&lt;br /&gt;Of course a Youtube Channel is important to explain our projects, and to explain what we can do with CG. A video explains things better than thousand words.&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TDV0iysbPnI/AAAAAAAAA00/IJc-96HW_rQ/s1600-h/lucaderiublog.blogspot.com_playsys_youtube%5B4%5D.jpg" target="_blank"&gt;&lt;img alt="lucaderiublog.blogspot.com_playsys_youtube" border="0" height="289" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TDV0jdJQJEI/AAAAAAAAA04/WAdaRxtpGXg/lucaderiublog.blogspot.com_playsys_youtube_thumb%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_playsys_youtube" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://www.youtube.com/user/playsysstudio" target="_blank" title="http://www.youtube.com/user/playsysstudio"&gt;http://www.youtube.com/user/playsysstudio&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PDF&lt;/b&gt;     &lt;br /&gt;Each section of our web site has a downloadable PDF file, that contains lot of images, descriptions and so on. Image extraction and PDF disassembly is strictly forbidden: they must be used for personal reference and for PlaySys future references.     &lt;br /&gt;&lt;a href="http://www.play-sys.com/downloads/PlaySys_3D_Portfolio.pdf" target="_blank" title="http://www.play-sys.com/downloads/PlaySys_3D_Portfolio.pdf"&gt;http://www.play-sys.com/downloads/PlaySys_3D_Portfolio.pdf&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://www.play-sys.com/downloads/PlaySys_Publishing_Portfolio.pdf" target="_blank" title="http://www.play-sys.com/downloads/PlaySys_Publishing_Portfolio.pdf"&gt;http://www.play-sys.com/downloads/PlaySys_Publishing_Portfolio.pdf&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://www.play-sys.com/downloads/PlaySys_Development.pdf" target="_blank" title="http://www.play-sys.com/downloads/PlaySys_Development.pdf"&gt;http://www.play-sys.com/downloads/PlaySys_Development.pdf&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-5908966585893654252?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/5908966585893654252/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=5908966585893654252' title='2 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5908966585893654252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5908966585893654252'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/07/new-web-site-flash-dreamweaver-and.html' title='New web site - flash html and mobile (iPhone) version'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/TDV0aTZdGWI/AAAAAAAAAzw/hiOKR2ubsqQ/s72-c/lucaderiublog.blogspot.com_sito_playsys_1_thumb%5B6%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6050512520736477810</id><published>2010-07-01T22:21:00.000+02:00</published><updated>2010-07-08T22:24:45.110+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Weekend al Grand Hotel di Tremezzo</title><content type='html'>&lt;p&gt;Due settimane fa ho passato il weekend presso il &lt;a href="http://www.grandhoteltremezzo.com/" target="_blank"&gt;Grand Hotel di Tremezzo&lt;/a&gt;. Tremezzo è un paese sul &lt;a href="http://maps.google.it/maps?f=q&amp;amp;source=s_q&amp;amp;hl=it&amp;amp;geocode=&amp;amp;q=tremezzo&amp;amp;ie=UTF8&amp;amp;hq=&amp;amp;hnear=Tremezzo+Como,+Lombardia&amp;amp;ll=45.98458,9.228387&amp;amp;spn=0.00211,0.005681&amp;amp;t=h&amp;amp;z=18&amp;amp;layer=c&amp;amp;cbll=45.984658,9.228488&amp;amp;panoid=QjD6Fw9Ljp41Vm5PB-C1Tw&amp;amp;cbp=12,51.94,,0,-7.66" target="_blank"&gt;lago di Como&lt;/a&gt; con una veduta mozzafiato. L’Hotel è fantastico e dispone di 4 piscine (di cui una all’interno del lago), una spa favolosa e delle camere da relax totale.&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TDYzWE3DI_I/AAAAAAAAA08/OPuibxavBvc/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%2821%29%5B3%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="333" alt="" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TDYzWl9sFHI/AAAAAAAAA1A/l_cYlEk0AZk/lucaderiublog.blogspot.com_Tremezzo%20%2821%29_thumb%5B3%5D.jpg?imgmax=800" width="444" border="0" /&gt;&lt;/a&gt;     &lt;br /&gt;Il personale è molto gentile anche se, a causa della clientela esigente, è a mio avviso eccessivamente formale e invadente.&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TDYzXSFQDmI/AAAAAAAAA1E/uHwUu42Ke2o/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%2826%29%5B4%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="284" alt="" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TDYzZXQ9_7I/AAAAAAAAA1I/4XObD7QmixM/lucaderiublog.blogspot.com_Tremezzo%20%2826%29_thumb%5B4%5D.jpg?imgmax=800" width="214" border="0" /&gt;&lt;/a&gt; &lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TDYzZzsP7AI/AAAAAAAAA1M/jK9bhyK3H24/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%284%29%5B2%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="285" alt="" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TDYzadqZfCI/AAAAAAAAA1U/DntWbL2LqV8/lucaderiublog.blogspot.com_Tremezzo%20%284%29_thumb%5B2%5D.jpg?imgmax=800" width="214" border="0" /&gt;&lt;/a&gt;     &lt;br /&gt;La cena è sublime: portate estremamente ricercate con eccellenti disposizioni delle pietanze nei piatti, nulla è dato al caso.&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TDYzbDHuy5I/AAAAAAAAA1Y/NjKupxRs3c8/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%281%29%5B1%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="284" alt="" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TDYzbc5KnkI/AAAAAAAAA1c/BjCRilTr-OM/lucaderiublog.blogspot.com_Tremezzo%20%281%29_thumb%5B1%5D.jpg?imgmax=800" width="214" border="0" /&gt;&lt;/a&gt; &lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TDYzcEgFZDI/AAAAAAAAA1g/epUnhGNhpYk/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%282%29%5B1%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="284" alt="" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TDYzcvfSRYI/AAAAAAAAA1k/sKvWfIufGKw/lucaderiublog.blogspot.com_Tremezzo%20%282%29_thumb%5B1%5D.jpg?imgmax=800" width="214" border="0" /&gt;&lt;/a&gt;     &lt;br /&gt;È bello vedere l’attenzione che queste persone mettono nel loro lavoro. La precisione e la cura dei dettagli sono d’obbligo, e devo dire che apprezzo molto questo genere di approccio al lavoro.&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TDYzdJIBjtI/AAAAAAAAA1o/4fmdhzesQso/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%2814%29%5B2%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="335" alt="" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TDYzdSPetbI/AAAAAAAAA1s/s8mAPEx7njE/lucaderiublog.blogspot.com_Tremezzo%20%2814%29_thumb%5B2%5D.jpg?imgmax=800" width="444" border="0" /&gt;&lt;/a&gt; Negli ultimi mesi sono stato veramente seccato da persone che non sanno fare il proprio mestiere, o che lo fanno semplicemente per tirare sera e portare a casa una ricevuta in più: il lavoro deve essere un piacere, solo così si possono avere risultati da Grand Hotel!&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TDYzeFtRtdI/AAAAAAAAA1w/pMOaK-IUGSs/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%283%29%5B3%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="284" alt="" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TDYzeVnaHbI/AAAAAAAAA10/ICLWEytMEu0/lucaderiublog.blogspot.com_Tremezzo%20%283%29_thumb%5B3%5D.jpg?imgmax=800" width="194" border="0" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TDYze2DIi4I/AAAAAAAAA14/lFMnm3O9FKU/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%2833%29%5B1%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="284" alt="" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TDYzfd31qnI/AAAAAAAAA18/g3ol_KGSarE/lucaderiublog.blogspot.com_Tremezzo%20%2833%29_thumb%5B1%5D.jpg?imgmax=800" width="214" border="0" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TDYzf-kWU9I/AAAAAAAAA2A/FnLTWJGmups/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%2828%29%5B1%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="152" alt="" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TDYzgT_W6uI/AAAAAAAAA2E/Fxii0L3L_gk/lucaderiublog.blogspot.com_Tremezzo%20%2828%29_thumb%5B1%5D.jpg?imgmax=800" width="192" border="0" /&gt;&lt;/a&gt; &lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TDYzhJxFsMI/AAAAAAAAA2I/rxTtD7Co2hU/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%288%29%5B1%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="152" alt="" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TDYzhQ1dchI/AAAAAAAAA2M/slagTXXB-cI/lucaderiublog.blogspot.com_Tremezzo%20%288%29_thumb%5B1%5D.jpg?imgmax=800" width="214" border="0" /&gt;&lt;/a&gt; &lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TDYzh4AIHxI/AAAAAAAAA2Q/YzmnHbFYbxM/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%2830%29%5B2%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="550" alt="" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TDYzifMSjmI/AAAAAAAAA2U/W-q0n9esS3Y/lucaderiublog.blogspot.com_Tremezzo%20%2830%29_thumb%5B2%5D.jpg?imgmax=800" width="424" border="0" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TDYzjfAiKSI/AAAAAAAAA2Y/0wdcTRN7DEg/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%2831%29%5B1%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="319" alt="" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TDYzj1maK7I/AAAAAAAAA2c/HimxqLRFxlE/lucaderiublog.blogspot.com_Tremezzo%20%2831%29_thumb%5B1%5D.jpg?imgmax=800" width="424" border="0" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TDYzkZlZUbI/AAAAAAAAA2g/H0oaepqlAHU/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%289%29%5B1%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="312" alt="" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TDYzk-hR2QI/AAAAAAAAA2k/etnaqvXQwIw/lucaderiublog.blogspot.com_Tremezzo%20%289%29_thumb%5B1%5D.jpg?imgmax=800" width="424" border="0" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/TDYzlem7VhI/AAAAAAAAA2o/OzwiW8meZ2I/s1600-h/lucaderiublog.blogspot.com_Tremezzo%20%2812%29%5B1%5D.jpg" target="_blank"&gt;&lt;img title="" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="546" alt="" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TDYzlvVsQJI/AAAAAAAAA2s/QxdKcxvTbRE/lucaderiublog.blogspot.com_Tremezzo%20%2812%29_thumb%5B1%5D.jpg?imgmax=800" width="424" border="0" /&gt;&lt;/a&gt;     &lt;br /&gt;Consiglio vivamente un’esperienza di relax totale in questo Grand Hotel!&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-6050512520736477810?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/6050512520736477810/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=6050512520736477810' title='1 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6050512520736477810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6050512520736477810'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/07/weekend-al-grand-hotel-di-tremezzo.html' title='Weekend al Grand Hotel di Tremezzo'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_VEwyV0WFbKI/TDYzWl9sFHI/AAAAAAAAA1A/l_cYlEk0AZk/s72-c/lucaderiublog.blogspot.com_Tremezzo%20%2821%29_thumb%5B3%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4959938727235528663</id><published>2010-06-24T21:50:00.002+02:00</published><updated>2010-06-24T21:51:52.962+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>PlaySys Renderer</title><content type='html'>&lt;p&gt;&lt;img title="lucaderiublog.blogspot.com_traguardo" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="454" alt="lucaderiublog.blogspot.com_traguardo" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TCO26_Mpn5I/AAAAAAAAAzg/ua_QyxYVPjQ/lucaderiublog.blogspot.com_traguardo_thumb%5B2%5D.jpg?imgmax=800" width="304" border="0" /&gt;&lt;br /&gt;Finally, after a long development period we are near to the end :)     &lt;br /&gt;I’m speaking about our new internal renderer, based on a hybrid CPG+&lt;a href="http://developer.nvidia.com/object/nsight.html" target="_blank"&gt;GPU technology&lt;/a&gt;. Our system can manage complex scenes with a scalable quality, based on your hardware configuration and on your quality/timing needings.     &lt;br /&gt;The engine is based on a triple core (realtime, &lt;a href="http://developer.nvidia.com/object/optix-home.html" target="_blank"&gt;raytrace&lt;/a&gt; and unibiased) and innovative solutions for the “recycle” of precomputed data. The last one was the most difficult part, in fact we had to define a way to reuse the information obtained by a previous computation. One smart thing is the emission power, that is always equal to the sum of all the energies variation in the scene.     &lt;br /&gt;The realtime engine is still not stable and is the most raw thing in the entire software. We are spending lot of time in the translation of material parameters between realtime and offline.     &lt;br /&gt;We have no direct link between &lt;a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13567410" target="_blank"&gt;3ds Max&lt;/a&gt; and the engine, at the moment we are working with some obj files.&lt;/p&gt;  &lt;p&gt;&lt;img title="lucaderiublog.blogspot.com_Nvidia_Logo" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="259" alt="lucaderiublog.blogspot.com_Nvidia_Logo" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TCO272dU88I/AAAAAAAAAzo/XrNJ3RwYXDI/lucaderiublog.blogspot.com_Nvidia_Logo_thumb%5B2%5D.jpg?imgmax=800" width="454" border="0" /&gt;&lt;/p&gt;  &lt;p&gt;Finalmente, dopo un lungo periodo di ricerca e sviluppo, siamo in dirittura d’arrivo.    &lt;br /&gt;Mi sto riferendo ovviamente al nostro nuovo renderizzatore interno, basato su tecnologia ibrida CPU+&lt;a href="http://developer.nvidia.com/object/nsight.html" target="_blank"&gt;GPU&lt;/a&gt;, in grado di elaborare scene complesse con una grandissima rapidità. Oltre alle normali caratteristiche, il motore vanta di un triplo core (realtime, &lt;a href="http://developer.nvidia.com/object/optix-home.html" target="_blank"&gt;raytrace&lt;/a&gt; e unibiased) e innovative soluzioni per il “riciclo” delle scene già elaborate. Il passaggio più complesso è stato ottenere una serie di dati riutilizzabili dall’engine. In pratica il motore frammenta la scena e suddivide il numero di poligoni, rendendoli conformi alla risoluzione dello schermo. Successivamente viene calcolata l’emissione di energia da ogni singola fonte luminosa e il dato finale equivale sempre alla sommatoria delle emissioni. In questo modo possiamo modificare i parametri dopo aver eseguito il render.     &lt;br /&gt;Per quanto riguarda l’engine realtime stiamo facendo diversi passaggi per consentire l’interpretazione ed elaborazione degli shader. Attualmente si tratta del modulo più grezzo del software e la stabilità è ancora molto bassa.     &lt;br /&gt;Infine manca completamente un esportatore diretto da &lt;a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13567410" target="_blank"&gt;3ds Max&lt;/a&gt;. Per il momento stiamo elaborando file in formato obj.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4959938727235528663?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4959938727235528663/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4959938727235528663' title='1 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4959938727235528663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4959938727235528663'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/06/playsys-renderer.html' title='PlaySys Renderer'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/TCO26_Mpn5I/AAAAAAAAAzg/ua_QyxYVPjQ/s72-c/lucaderiublog.blogspot.com_traguardo_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6680571688078814033</id><published>2010-06-15T08:19:00.001+02:00</published><updated>2010-06-15T08:20:32.847+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>PLAYSYS | Q(af)SSS</title><content type='html'>&lt;p&gt;This is the implementation of the &lt;a href="http://lucaderiublog.blogspot.com/2010/06/quick-and-fake-sub-surface-scattering.html" target="_blank"&gt;shader I developed two weeks ago&lt;/a&gt;. It’s a complex node system, obtained in Autodesk 3ds Max, mental ray and Slate ME. The original image measures 28.347 x 21.261 pixels (603 Megapixels) and required less than a day to be rendered on one of PlaySys’s dual Xeon E5345 @2.33 Ghz machine.&lt;/p&gt;  &lt;p&gt;The image has been resized a little, but you can still appreciate it’s details (and a small error, try to search it ;))&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TBcbd0pB5KI/AAAAAAAAAzM/aXnTj2yEzJ0/s1600-h/lucaderiublog.blogspot.com_turbina_PlaySys_Custom_Shader%5B45%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="Turbina with PlaySys Custom Shader" border="0" alt="Turbina with PlaySys Custom Shader" src="http://lh5.ggpht.com/_VEwyV0WFbKI/TBcbecXIUiI/AAAAAAAAAzQ/hEgNZwzCKVE/lucaderiublog.blogspot.com_turbina_PlaySys_Custom_Shader_thumb%5B43%5D.jpg?imgmax=800" width="454" height="319" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-6680571688078814033?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/6680571688078814033/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=6680571688078814033' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6680571688078814033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6680571688078814033'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/06/playsys-qafsss.html' title='PLAYSYS | Q(af)SSS'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh5.ggpht.com/_VEwyV0WFbKI/TBcbecXIUiI/AAAAAAAAAzQ/hEgNZwzCKVE/s72-c/lucaderiublog.blogspot.com_turbina_PlaySys_Custom_Shader_thumb%5B43%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4693041908840974914</id><published>2010-06-07T21:22:00.000+02:00</published><updated>2010-06-07T21:22:06.838+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>P.UV.E. - A simple script</title><content type='html'>There are really complex and really useful scripts, like &lt;a href="http://www.renderhjs.net/textools/" target="_blank"&gt;TexTools&lt;/a&gt;, &lt;a href="http://solidrocks.subburb.com/" target="_blank"&gt;SolidRocks&lt;/a&gt;, &lt;a href="http://313designstudio.com/rappatools/" target="_blank"&gt;RappaTools&lt;/a&gt;, &lt;a href="http://www.zwischendrin.com/en/detail/107" target="_blank"&gt;SnowFlow&lt;/a&gt;, &lt;a href="http://sergepogosyan.com/en/scripts/BatchCameraRender/" target="_blank"&gt;Batch Camera Render&lt;/a&gt; and lot other, and there are sometime simple scripts that can do a single operation, apparently stupid, in short time. &lt;br /&gt;&lt;br /&gt;This is the case of P.UV.E. a simple/stupid 200 kb script I wrote yesterday and that let me save lot of time (or at least, lot of click).&lt;br /&gt;&lt;br /&gt;The script simply extract a 2048x2048 UV texture from a selected object, it does nothing more and nothing less. It’s force is in the simplicity and in the quick accessibility. It is fired from a button on my UI and permits me to save an UV in 1 click respect the traditional method that requires 7 clicks. You can say that I’m lazy, and sometime it’s right, but when I have to manage about 250 UV per day, this become a useful thing.&lt;br /&gt;probably this is one of the most stupid thing I developed in the latest months, but I think I’ll use it more than other things I did in the past(except &lt;a href="http://lucaderiublog.blogspot.com/2010/05/3dsmax-2011-and-playsys-dmrb-30.html" target="_blank"&gt; DMRB&lt;/a&gt;) :)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VEwyV0WFbKI/TA1Gcb716bI/AAAAAAAAAy0/WNEvFns6x7U/s1600/lucaderiublog.blogspot.com_PUVE_01.jpg" target="_blank" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="241" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/TA1Gcb716bI/AAAAAAAAAy0/WNEvFns6x7U/s400/lucaderiublog.blogspot.com_PUVE_01.jpg" width="400" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_VEwyV0WFbKI/TA1GdunPKhI/AAAAAAAAAy8/cERerx5enIg/s1600/lucaderiublog.blogspot.com_PUVE_02.jpg" target="_blank" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/TA1GdunPKhI/AAAAAAAAAy8/cERerx5enIg/s400/lucaderiublog.blogspot.com_PUVE_02.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4693041908840974914?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4693041908840974914/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4693041908840974914' title='1 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4693041908840974914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4693041908840974914'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/06/puve-simple-script.html' title='P.UV.E. - A simple script'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VEwyV0WFbKI/TA1Gcb716bI/AAAAAAAAAy0/WNEvFns6x7U/s72-c/lucaderiublog.blogspot.com_PUVE_01.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4346150509761593774</id><published>2010-06-04T17:48:00.001+02:00</published><updated>2010-06-05T16:17:38.122+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><title type='text'>PlaySys | iPhone Development</title><content type='html'>&lt;p&gt;We released our new commercial App for iPhone, specifically developed for &lt;strong&gt;a &lt;a href="http://www.debiasiautomatismi.it/menu.htm" target="_blank"&gt;customer&lt;/a&gt; that increased the satisfaction of his customers&lt;/strong&gt;. The App is simple and I’m not here to talk about it’s obvious and specific features. The important thing is that this App certifies us as mobile developers, not only specialized in mobile websites but in App too.&lt;/p&gt;  &lt;div class="wlWriterSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:50fcd0ec-bc2d-48ac-8005-923c0971dbde" style="padding-right: 0px; display: inline; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;   &lt;div id="b133ab7f-6c1c-4618-bed0-f05435195aed" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px"&gt;     &lt;div&gt;&lt;embed src="http://www.youtube.com/v/0H4JZ2-FEao&amp;amp;hl=it_IT&amp;amp;fs=1&amp;amp;&amp;amp;hl=en" width="425" height="355" type="application/x-shockwave-flash" /&gt;&lt;/div&gt;   &lt;/div&gt;    &lt;div style="clear: both; font-size: 0.8em"&gt;PlaySys App for iPhone&lt;/div&gt; &lt;/div&gt;  &lt;p&gt;We already developed applications for Windows platforms like Windows XP, Windows Vista, Windows Seven and Windows Mobile (plus two projects for Microsoft Xbox360).&lt;/p&gt;  &lt;p&gt;I’m really proud to announce this new area of PlaySys, in which we can develop specific applications for various kind of customers:    &lt;br /&gt;&lt;strong&gt;Even if you are a mechanic, an engineer, a nurse, a housewife, a student, a pilot or whatever, PlaySys can develop the application that suits perfectly to your business (or life style).      &lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Contact us for more information at info[at]playsys[dot]it or visit our website &lt;a href="http://www.playsys.it" target="_blank"&gt;www.playsys.it&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4346150509761593774?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4346150509761593774/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4346150509761593774' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4346150509761593774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4346150509761593774'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/06/playsys-iphone-development.html' title='PlaySys | iPhone Development'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-3515183761316846232</id><published>2010-06-04T11:10:00.001+02:00</published><updated>2010-06-04T22:42:32.230+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Quick (and fake) Sub Surface Scattering</title><content type='html'>&lt;p&gt;After a really long time I finally found a way to obtain a shader as it’s in my mind. It’s like a sound for a musician, it’s really clear in my mind but I was not able to find the correct way to represent it. I got this idea while I was rendering one of our project that you can see here.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;&lt;a href="http://www.play-sys.com" target="_blank"&gt;PLAYSYS&lt;/a&gt; TURBINE PROJECT&lt;/strong&gt;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/TAjC5F-Cy6I/AAAAAAAAAx8/kCFJRSYLS7Y/s1600-h/lucaderiublog.blogspot.com_turbine%5B5%5D.jpg"&gt;&lt;img title="lucaderiublog.blogspot.com_turbine" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="268" alt="lucaderiublog.blogspot.com_turbine" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TAjC5nx1uOI/AAAAAAAAAyE/ycRjEwL_lVo/lucaderiublog.blogspot.com_turbine_thumb%5B3%5D.jpg?imgmax=800" width="454" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;The idea is to obtain a sort of Sub Surface Scattering effect, without using it’s computation.    &lt;br /&gt;In &lt;a href="http://www.mentalimages.com/products/mental-ray/technical-specifications.html" target="_blank"&gt;Mental Ray&lt;/a&gt; I found a really cool way to mix the parameters that gives me the possibility to forge it. There are some things I need to fix to improve the usability, and after these I will add the DirectX shader support (with &lt;a href="http://www.mentalimages.com/products/mental-mill/purchase.html" target="_blank"&gt;Mental Mill&lt;/a&gt;). The cool idea is to redistribute it as a custom .mi .dll and .xmsl shader suite.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;MY TRANSPARENT MATERIAL&lt;/strong&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/TAjC59kxksI/AAAAAAAAAyI/x5zdsYvZa_I/s1600-h/lucaderiublog.blogspot.com_d3vSSS%5B3%5D.jpg"&gt;&lt;img title="lucaderiublog.blogspot.com_d3vSSS" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="342" alt="lucaderiublog.blogspot.com_d3vSSS" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TAjC6NalLrI/AAAAAAAAAyM/aclruz718Ho/lucaderiublog.blogspot.com_d3vSSS_thumb%5B1%5D.jpg?imgmax=800" width="454" border="0" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;&lt;strong&gt;STANDARD TRANSPARENT MATERIAL&lt;/strong&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/TAjC6VSc1RI/AAAAAAAAAyQ/FyoAw0RwEmc/s1600-h/lucaderiublog.blogspot.com_simple_transparence%5B3%5D.jpg"&gt;&lt;img title="lucaderiublog.blogspot.com_simple_transparence" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="342" alt="lucaderiublog.blogspot.com_simple_transparence" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TAjC6xZ-KMI/AAAAAAAAAyU/Ngq0ntcC4yc/lucaderiublog.blogspot.com_simple_transparence_thumb%5B1%5D.jpg?imgmax=800" width="454" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;I’m still working on it, this is a simple screen of how the shader network looks at the moment. I have to say that the new Slate Material Editor, introduced in Autodesk 3ds Max 2011, helps me a lot.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/TAllNQnFZjI/AAAAAAAAAyc/LOHv73uhS0o/s1600-h/lucaderiublog.blogspot.com_D3vShaderV2%5B4%5D.jpg" target="_blank"&gt;&lt;img title="lucaderiublog.blogspot.com_D3vShaderV2" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="274" alt="lucaderiublog.blogspot.com_D3vShaderV2" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TAllN5jNbdI/AAAAAAAAAyg/Zmcv5TuSSbI/lucaderiublog.blogspot.com_D3vShaderV2_thumb%5B2%5D.jpg?imgmax=800" width="454" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-3515183761316846232?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/3515183761316846232/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=3515183761316846232' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3515183761316846232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3515183761316846232'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/06/quick-and-fake-sub-surface-scattering.html' title='Quick (and fake) Sub Surface Scattering'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/TAjC5nx1uOI/AAAAAAAAAyE/ycRjEwL_lVo/s72-c/lucaderiublog.blogspot.com_turbine_thumb%5B3%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4270369859460881623</id><published>2010-06-03T20:57:00.002+02:00</published><updated>2010-06-04T11:11:27.373+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Il (doppio) rischio imprenditoriale</title><content type='html'>Ci sono migliaia di manuali che insegnano ad essere imprenditori, tra le pubblicità di Facebook ne trovo un sacco e spesso mi divertono le frasi con cui sono promossi.&lt;br /&gt;Indubbiamente per essere imprenditori e dirigere un’azienda bisogna avere svariate nozioni di marketing ed economia, bisogna sapere quello che si sta facendo, i limiti legali e morali, la sicurezza nei locali di lavoro, le tipologie contrattuali, le percentuali di tassazione e così via…ma ci sono due cose da tenere sempre a mente, che pochi libri insegnano: &lt;b&gt;Rispettare sempre le richieste del cliente e imparare a farsi pagare&lt;/b&gt;!&lt;img alt="lucaderiublog.blogspot.com_soldi" border="0" height="347" src="http://lh3.ggpht.com/_VEwyV0WFbKI/TAf7G8pMW6I/AAAAAAAAAxw/fz2JbZGCguc/lucaderiublog.blogspot.com_soldi_thumb%5B1%5D.jpg?imgmax=800" style="border: 0px none; display: inline;" title="lucaderiublog.blogspot.com_soldi" width="454" /&gt; &lt;b&gt;Le richieste del cliente sono la prima cosa da tenere in considerazione.     &lt;/b&gt;Quando lavoravo come designer, assunto come dipendente, ero convinto di avere idee migliori rispetto alle richieste dei clienti e qualche volta facevo di testa mia. Non era rilevante che le mie idee fossero geniali o pessime, se non rispettavano la volontà del cliente, venivano scartate o viste come negative.    &lt;br /&gt;Se dovessi tornare indietro sicuramente starei più allineato alle direttive: se il cliente chiede un interno capovolto, una figura umana appiccicata nel render in Photoshop, o un prato rosa, quella è la cosa giusta da fare.&lt;br /&gt;Non rispettare le richieste del cliente (o del superiore) significa, in un certo senso, affermare che la propria opinione è la migliore; nulla è più irritante di dover pagare per sentirsi dire che la propria opinione sia migliorabile, e trovarsi di fronte un lavoro diverso da quello che ci si aspettava.   &lt;br /&gt;&lt;b&gt;Se ordino una Maserati rosa significa che la voglio rosa; se mi viene consegnata nera o cromata non va bene, perché io la volevo rosa…e solo per quel colore sono disposto a pagare!&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Un altro punto che viene spesso tralasciato è il fatto di farsi pagare, ossia concretizzare la monetizzazione del proprio tempo, offerto sotto forma di capacità lavorative specifiche.     &lt;/b&gt;A differenza di quanto si possa pensare, essere pagati per un lavoro svolto, non è una cosa così immediata, specialmente in questi tempi di crisi, in cui tutti vogliono ottenere, ma nessuno è disposto a dare.&lt;img alt="lucaderiublog.blogspot.com_bancarotta" border="0" height="304" src="http://lh4.ggpht.com/_VEwyV0WFbKI/TAf7HHa8joI/AAAAAAAAAx0/R_roC-IJ_8o/lucaderiublog.blogspot.com_bancarotta_thumb%5B3%5D.jpg?imgmax=800" style="border: 0px none; display: inline;" title="lucaderiublog.blogspot.com_bancarotta" width="454" /&gt; Entrano così, sempre più spesso, in gioco procedure legali per sottolineare che, oltre alla retribuzione del lavoro svolto, debba essere corrisposta una percentuale pari alla mora, accumulatasi nel periodo tra il trentesimo giorno dopo la scadenza della fattura ed il pagamento della stessa. Sembra una stupidaggine, ma &lt;b&gt;sempre più di frequente stiamo diventando vittime dei “buonismi” di concedere pagamenti a 30, 60 o 90 giorni.     &lt;/b&gt;Nelle scuole non insegnano che a volte viene richiesto il pagamento differito di un certo numero di giorni.    &lt;br /&gt;Più di una volta mi è capitato di sentire “&lt;i&gt;noi siamo abituati ad effettuare il pagamento a 60 giorni&lt;/i&gt;”, dove per 60 giorni si intende la fine del mese che contiene il 60° giorno dopo la consegna del lavoro finito…nella peggiore delle ipotesi 3 mesi di attesa.&lt;br /&gt;Il significato è molto semplice: &lt;b&gt;l’imprenditore, oltre al proprio rischio imprenditoriale, deve farsi carico del rischio del cliente&lt;/b&gt;, e se dopo la scadenza il cliente non vuole pagare, è libero di farlo (fermo restando i rischi a cui andrà in contro).    &lt;br /&gt;Attenzione però, perché da quando viene emessa la fattura, questa entra nel trimestre fiscale e bisogna anticipare allo Stato l’IVA.&lt;br /&gt;&lt;b&gt;Vogliamo fare due conti?     &lt;/b&gt;Come imprenditore devi sostenere ovviamente delle spese tra cui affitti, rifiuti, 626, inail, spese accessorie, stipendi e relativi contributi, pulizie, inps, materiali, ammortamenti, cancelleria, connessione a internet, riscaldamento, acqua e così via…senza contare che, essendo un essere umano, sono presenti delle necessità di vario tipo (senza scendere nel dettaglio personale almeno un letto, un pasto al giorno, una doccia, un abito…i famosi beni impignorabili, almeno quelli).    &lt;br /&gt;Supponiamo quindi di effettuare un preventivo da 10.000 € (e notare bene che se vengono preventivati 10.000, questi devono essere!)    &lt;br /&gt;Nell’importo si trova la sommatoria di tutte le spese più un minimo di ricavo…diciamo 9.500€ di spese e 500 € guadagno.    &lt;br /&gt;Una volta finito il lavoro, viene emessa la fattura, ma nel frattempo, visto il pagamento in differita, è necessario anticipare i 9.500€ ai dipendenti e alle varie istituzioni (non è possibile evitare di pagare l’INPS solo “perché il cliente non mi ha ancora pagato”, così come non puoi pagare l’elettrauto in differita, lui i soldi GIUSTAMENTE li vuole subito, vedi diritto di ritenzione art 2756 del Codice Civile).    &lt;br /&gt;&lt;b&gt;Se inoltre passa il trimestre, è necessario versare anche l’IVA, che di fatto non è un costo, ma è veramente una grande seccatura!&lt;/b&gt; L’IVA ammonta al 20% della fattura di 10.000 €, ossia equivale a 2.000€ (che comunque non entrerebbero nelle nostre tasche), ma che dobbiamo tirare fuori ancora prima di prendere la nostra misera fetta di 500 €.&lt;b&gt;&lt;img alt="lucaderiublog.blogspot.com_law" border="0" height="495" src="http://lh6.ggpht.com/_VEwyV0WFbKI/TAf7HYIxo5I/AAAAAAAAAx4/DGKfP31Z_mY/lucaderiublog.blogspot.com_law_thumb%5B2%5D.jpg?imgmax=800" style="border: 0px none; display: inline;" title="lucaderiublog.blogspot.com_law" width="450" /&gt;&amp;nbsp; Come tutelarsi?&lt;/b&gt;    &lt;br /&gt;Personalmente io mi sono studiato un po’ di legge ed economia e, per sicurezza, in casi delicati sono tutelato da tre legali che fino ad oggi hanno brillantemente risolto i “disguidi”.    &lt;br /&gt;Consiglio una grande cautela quando si gestiscono capitali grossi, così come quando si gestiscono quelli piccoli (&lt;b&gt;nessuno ha voglia di pagare centinaia di migliaia di €, così come nessuno ha voglia di intraprendere procedure legali per somme minuscole&lt;/b&gt;). Abbinare lo studio alla pratica è la migliore delle lezioni, nessun libro ti insegna bene a lavorare, perché non contiene il lato pratico, ed in modo analogo, nessuna esperienza formerà più di un tot, perché è priva della teoria di base. &lt;b&gt;È inoltre indispensabile una buona dose di voglia di fare, per non lasciarsi scoraggiare dopo la prima fregatura.&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4270369859460881623?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4270369859460881623/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4270369859460881623' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4270369859460881623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4270369859460881623'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/06/il-doppio-rischio-imprenditoriale.html' title='Il (doppio) rischio imprenditoriale'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_VEwyV0WFbKI/TAf7G8pMW6I/AAAAAAAAAxw/fz2JbZGCguc/s72-c/lucaderiublog.blogspot.com_soldi_thumb%5B1%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-3982013584452780588</id><published>2010-05-25T10:29:00.003+02:00</published><updated>2010-06-03T20:59:14.881+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Bordello? perché no?</title><content type='html'>&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S_uJ58Li9ZI/AAAAAAAAAxQ/Qu8WyDd3U5o/s1600-h/lucaderiublog.blogspot.com_casachius%5B1%5D.jpg"&gt;&lt;img alt="lucaderiublog.blogspot.com_casa chiusa" border="0" height="334" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S_uJ6Ul11mI/AAAAAAAAAxU/2eCEwPecfXo/lucaderiublog.blogspot.com_casachius%5B2%5D.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_casa chiusa" width="454" /&gt;&lt;/a&gt;&lt;br /&gt;I giorni per la chiusura dell’anno fiscale 2009 sono ormai al termine e tra meno di un mese, ci troveremo a dover pagare, al nostro Paese, il dovuto compenso per il servizio che quotidianamente ci offre. In questi giorni di marasma tra fatture, scontrini, ricevute, ritenute e chi più ne ha, più ne metta, mi trovo a pensare a nuove forme di business che, in qualche modo, potrebbero aiutare lo Stato ad aumentare le entrate. Giusto ieri stavo cercando online immagini di riferimento per un nuovo progetto che seguiremo a breve e mi sono inoltrato in una ricerca insolita: &lt;b&gt;i bordelli&lt;/b&gt;.     &lt;br /&gt;&lt;br /&gt;Approfondendo l’argomento online ho scoperto che di recente in Germania ci sono state manifestazioni nei confronti della riduzione degli stipendi per le libere professioniste di questo settore; le “libere prostitute” sostengono che la riduzione massiccia dell’importo a loro dovuto dalle case chiuse, rappresenta un’umiliazione nei confronti dei diritti umani, per quanto riguarda il noleggio/affitto del proprio corpo.     &lt;br /&gt;Non voglio entrare nel merito dei diritti umani, argomento che porterebbe ad un dibattito infinito, senza dar luogo di fatto a conclusioni pratiche (i fatti e gli avvenimenti globali ne sono una conferma). Preferisco entrare nel merito di altri aspetti &lt;b&gt;economici&lt;/b&gt;, &lt;b&gt;sociali&lt;/b&gt; e legati al &lt;b&gt;benessere:&lt;/b&gt;&amp;nbsp; &lt;br /&gt;&amp;nbsp;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S_uJ67lO4kI/AAAAAAAAAxY/08wVt6Q4jI4/s1600-h/lucaderiublog.blogspot.com_mattino4.jpg"&gt;&lt;img alt="lucaderiublog.blogspot.com_mattino" border="0" height="439" src="http://lh5.ggpht.com/_VEwyV0WFbKI/S_uJ7GYlvhI/AAAAAAAAAxc/E3gbi9kUj3M/lucaderiublog.blogspot.com_mattino_t.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_mattino" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ECONOMIA&lt;/b&gt;     &lt;br /&gt;&lt;b&gt;Il sesso è piacere, il piacere è business.&lt;/b&gt;     &lt;br /&gt;Tutti lo sappiamo, anche se inconsciamente, ma pochi lo ammettono. Parlare di sesso spesso implica una sorta di imbarazzo e un forte tabù, ma bisogna ammetterlo: a tutti piace avere un rapporto sessuale. Il mercato del sesso rappresenta una delle attività più antiche della storia e, in alcuni casi, rappresenta un’attività molto redditizia, spesso tralasciata volontariamente nei libri di testo scolastici. Si tratta di un argomento che passa tra le righe, ma che ha contribuito al progresso, o perlomeno alla stabilità economica dei Paesi.     &lt;br /&gt;In Italia il mercato del sesso “legale” è bandito, ma non per il fatto che agli italiani non vada l’idea di avere rapporti carnali (&lt;b&gt;siamo probabilmente il popolo più famoso al mondo per il turismo sessuale&lt;/b&gt;), bensì per il fatto che siamo “tutelati” da una serie di tabù e rigide discipline, attuabili a discrezione soggettiva.     &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Eppure in Italia il mercato del sesso non manca.&lt;/b&gt; Da alcuni mesi noto a Milano, l’aumento esponenziale di centri massaggi orientali. Personalmente non ne ho mai frequentato uno, ma ciò che succede al loro interno è abbastanza chiaro. Ho visto &lt;a href="http://www.youtube.com/watch?v=uztZyMbQo4c" target="_blank"&gt;programmi televisivi&lt;/a&gt; che trattano in modo più o meno ironico l’argomento e con i miei occhi ho visto più volte uomini incappucciati correre dentro nei centri, col timore di essere riconosciuti.    &lt;br /&gt;Il problema dei centri massaggi orientali a mio avviso? nessuno.     &lt;br /&gt;Il problema della mancanza della legalizzazione di case del piacere? molti!     &lt;br /&gt;In prima analisi, non capisco bene il perché in Italia non possiamo avere dei centri che permettano di tutelare le ragazze (e anche i ragazzi) che ci lavorano. Il mercato c’è ed è evidente, eppure nessuno sembra far nulla contro lo sfruttamento ed il maltrattamento di queste persone.     &lt;br /&gt;&lt;b&gt;NOTA BENE: I TITOLARI DEI CENTRI DOVREBBERO SOSTENERE BIMESTRALMENTE ANALISI O INDAGINI FINANZIARIE E IGIENICHE ADEGUATE.&lt;/b&gt;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Se ci fermiamo un momento a riflettere sulla condizione morale e psicologia di queste persone, sul trattamento che riserviamo a loro, sui costi del pattugliamento, controllo ed espatrio, e sul mancato ricavo economico (in termini di tassazione e fiscalità) di prestazioni che comunque vengono effettuate, la cosa è veramente allarmante. Forse sarebbe il caso di rivedere i nostri tabù.     &lt;br /&gt;Tra meno di un mese tutti gli italiani pagheranno una quantità considerevole di tasse, basate sul profitto “pulito”, il che significa che chi ha un’attività legale (e la usa legalmente, cose assai diverse tra loro) versa in tasse una parte dei propri profitti.     &lt;br /&gt;&lt;b&gt;Il mercato del sesso, uno dei più corposi (in senso economico), non prevede entrate nelle casse dello stato, ma solo uscite.&lt;/b&gt;     &lt;br /&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/S_uJ7uE8b9I/AAAAAAAAAxg/qgNa3AQ2350/s1600-h/lucaderiublog.blogspot.com_letto14.jpg"&gt;&lt;img alt="lucaderiublog.blogspot.com_letto1" border="0" height="460" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S_uJ8F4Ly3I/AAAAAAAAAxk/P1Np_EM7v8A/lucaderiublog.blogspot.com_letto1_th.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_letto1" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;b&gt;SOCIALE&lt;/b&gt;     &lt;br /&gt;Uno degli aspetti che bloccano il concetto delle case chiuse è quello della “sottrazione di terreno”, analogamente a quanto avviene con i campi nomadi.     &lt;br /&gt;&lt;b&gt;Chi vorrebbe vivere vicino ad un bordello?&lt;/b&gt;     &lt;br /&gt;Secondo il mio parere, anziché rispondere a questa domanda, dovremmo porcene tante altre del tipo:     &lt;br /&gt;Chi vorrebbe vivere vicino ad una tangenziale ingorgata 24 ore al giorno?     &lt;br /&gt;Chi vorrebbe vivere in una zona malfamata (spesso proprio a causa di questo mercato nero)?     &lt;br /&gt;Chi vivrebbe vicino ad un Casinò (non lussuoso, ma qualcosa tipo Bingo o Punto Snai)?     &lt;br /&gt;Chi vorrebbe vivere nel caos e nel rumore?     &lt;br /&gt;E se pensare a noi ci fa sentire eccessivamente egoisti, possiamo provare a pensare ai nostri figli, ai loro compagni di scuola e così via.&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Dal punto di vista psicologico, penso che questo tipo di centri del benessere potrebbero aiutare ad uno stile di vita più rilassato, non solo per i maschi più esigenti, ma anche per le donne più emancipate.     &lt;br /&gt;Girando per le vie del centro di Milano, spesso osservo i volti delle persone: abbiamo tutti uno sguardo da persone “arrivate” o “realizzate” eppure secondo me, tanti avrebbero bisogno di una buona “ripassata” in uno di questi centri…il giorno seguente tutto funzionerebbe:     &lt;br /&gt;Il servizio postale diventerebbe più preciso, in banca potremmo ricevere una considerazione adeguata, i treni arriverebbero in orario e le carrozze potrebbero essere pulite, il sistema scolastico inizierebbe a funzionare, in mezzo al traffico tutti canterebbero all’interno delle proprie vetture, la gente fischierebbe per strada, le donne inizierebbero a sorridere di più e la gente si toglierebbe quello sguardo diffidente e di sfida, mentre lo Stato avrebbe un notevole contributo in più verso le proprie casse: facendo sesso, possiamo aiutare il nostro Paese e gli aiuti umanitari…è incredibile.     &lt;br /&gt;&lt;i&gt;Ovviamente lascio a voi eventuali maliziose estensioni politiche.&lt;/i&gt;&amp;nbsp; &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S_uJ8WiAKSI/AAAAAAAAAxo/MIEu9PNYBfI/s1600-h/lucaderiublog.blogspot.com_casino4.jpg"&gt;&lt;img alt="lucaderiublog.blogspot.com_casino" border="0" height="310" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S_uJ829gbGI/AAAAAAAAAxs/tSpwETg1ZeM/lucaderiublog.blogspot.com_casino_th.jpg?imgmax=800" style="border-width: 0px; display: inline;" title="lucaderiublog.blogspot.com_casino" width="454" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;b&gt;BENESSERE&lt;/b&gt;     &lt;br /&gt;Indubbiamente non è detto che queste case chiuse debbano avere una reputazione malfamata ed essere sinonimo di malattie sessuali.     &lt;br /&gt;Gli ambienti potrebbero essere riscaldati, climatizzati, forniti di servizi non esclusivamente ad uso sessuale. Potrebbe essere prevista una visita mensile da un medico interno, analisi del sangue, spazi ricreativi, bar interno ben fornito, servizio in camera..insomma un centro benessere completo. Se ci pensiamo bene, potrebbe essere un sistema vantaggioso per tutti: clienti, dipendenti, manager e Stato.     &lt;br /&gt;&lt;br /&gt;In fondo, sappiamo tutti benissimo cosa ci attende prima o poi, quindi non sarebbe il caso di vivere meglio? Alcuni di noi già lo fanno, fregandosene del prossimo. Io non voglio ovviamente incentivare questo atteggiamento, bensì i benefici che comporterebbe la liberalizzazione del mercato del sesso…pensateci!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-3982013584452780588?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/3982013584452780588/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=3982013584452780588' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3982013584452780588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3982013584452780588'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/05/bordello-perche-no.html' title='Bordello? perché no?'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_VEwyV0WFbKI/S_uJ6Ul11mI/AAAAAAAAAxU/2eCEwPecfXo/s72-c/lucaderiublog.blogspot.com_casachius%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-3936089404092842811</id><published>2010-05-12T19:52:00.001+02:00</published><updated>2010-05-12T19:52:21.382+02:00</updated><title type='text'>3dsMax 2011 and PlaySys DMRB 3.0</title><content type='html'>&lt;p&gt;Finally &lt;a href="http://lucaderiublog.blogspot.com/2010/05/meeting-autodesk-parte-1.html" target="_blank"&gt;3dsMax 2011&lt;/a&gt; is out and &lt;a href="http://www.play-sys.com" target="_blank"&gt;We&lt;/a&gt; have our own copy to put hands on :)    &lt;br /&gt;The most exciting improvement is QuickSilver Hardware Renderer, I had great expectations about it and yes, it works enought. I’m satisfacted of it at 70%. In my opinion for my work that will not be so much important: when creating a scene I don’t need to continuously render it to see the results. I know a lot the various parameters and with 3 or 4 quick renders at the end of the production I can manage some fine tuning.    &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-rq0ZqZ7bI/AAAAAAAAAxE/PEW2uAjYfWg/s1600-h/lucaderiublog.blogspot.com_3dsmaxd2011_quicksilver%5B4%5D.jpg" target="_blank"&gt;&lt;img title="lucaderiublog.blogspot.com_3dsmaxd2011_quicksilver" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="278" alt="lucaderiublog.blogspot.com_3dsmaxd2011_quicksilver" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-rq0_CZcSI/AAAAAAAAAxI/rK2VGSoC7bs/lucaderiublog.blogspot.com_3dsmaxd2011_quicksilver_thumb%5B2%5D.jpg?imgmax=800" width="454" border="0" /&gt;&lt;/a&gt;     &lt;br /&gt;But there is a thing not clear for me: Why is not possible to use QuickSilver with ActiveShade?!    &lt;br /&gt;ActiveShade was something inserted in 3ds max but never used and announced (or developed) with the proper importance.    &lt;br /&gt;ActiveShade is a sort of semi-realtime renderer that could be inserted inside a viewport and use like Vray-RT, fPrime, Modo preview and so on.&lt;/p&gt;  &lt;p&gt;Now in 2011 they have QuickSilver, a semi-realtime (hibrid) renderer and ActiveShade, but the weird thing is that is not possible to use QuickSilver as ActiveShade.&lt;/p&gt;  &lt;div class="wlWriterEditableSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:88babbe5-6aa9-4e9f-97ec-d951c9e6908d" style="padding-right: 0px; display: block; padding-left: 0px; float: none; padding-bottom: 0px; margin: 0px auto; width: 425px; padding-top: 0px"&gt;&lt;div id="8a2f74aa-2f7c-4026-a137-a74906bd4258" style="margin: 0px; padding: 0px; display: inline;"&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=X7TLKsjC6Fk" target="_new"&gt;&lt;img src="http://lh4.ggpht.com/_VEwyV0WFbKI/S-rq1G9xKnI/AAAAAAAAAxM/MP3khX5ur3M/videoe8aec1f466a4%5B7%5D.jpg?imgmax=800" style="border-style: none" galleryimg="no" onload="var downlevelDiv = document.getElementById('8a2f74aa-2f7c-4026-a137-a74906bd4258'); downlevelDiv.innerHTML = &amp;quot;&amp;lt;div&amp;gt;&amp;lt;object width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;param name=\&amp;quot;movie\&amp;quot; value=\&amp;quot;http://www.youtube.com/v/X7TLKsjC6Fk&amp;amp;hl=en\&amp;quot;&amp;gt;&amp;lt;\/param&amp;gt;&amp;lt;embed src=\&amp;quot;http://www.youtube.com/v/X7TLKsjC6Fk&amp;amp;hl=en\&amp;quot; type=\&amp;quot;application/x-shockwave-flash\&amp;quot; width=\&amp;quot;425\&amp;quot; height=\&amp;quot;355\&amp;quot;&amp;gt;&amp;lt;\/embed&amp;gt;&amp;lt;\/object&amp;gt;&amp;lt;\/div&amp;gt;&amp;quot;;" alt=""&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="clear:both;font-size:.8em;"&gt;DMRB in action! (the video is quite boring, we'll create a new one soon)&lt;/div&gt;&lt;/div&gt;  &lt;p&gt;This means we’ll put hands again in one of our most famous plugins for 3ds Max: &lt;a href="http://lucaderiublog.blogspot.com/2010/01/dmrb-22.html" target="_blank"&gt;DMRB&lt;/a&gt;.    &lt;br /&gt;It was born as an experiment, and now is a professional tool, absolutely integrated in 3ds max, efficient, stable , bla bla…&lt;/p&gt;  &lt;p&gt;We will manage to release a pubblic version of DMRB 3.0 soon, so everyone will be able to merge it’s flexibility to QuickSilver :) &lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-3936089404092842811?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/3936089404092842811/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=3936089404092842811' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3936089404092842811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3936089404092842811'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/05/3dsmax-2011-and-playsys-dmrb-30.html' title='3dsMax 2011 and PlaySys DMRB 3.0'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_VEwyV0WFbKI/S-rq0_CZcSI/AAAAAAAAAxI/rK2VGSoC7bs/s72-c/lucaderiublog.blogspot.com_3dsmaxd2011_quicksilver_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7302104577659272918</id><published>2010-05-11T11:08:00.003+02:00</published><updated>2010-05-12T11:36:05.351+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Helsinki Metropolia University</title><content type='html'>Last week I went at &lt;a href="http://www.metropolia.fi/en" target="_blank"&gt;Metropolia University&lt;/a&gt;, one of the most famous and probably the best school in the entire Finland. They have lot of interesting courses and I went there to visit the Media Design course, especially the one connected to 3d graphic, digital animation and, of course, videogame development.&lt;br /&gt;&lt;img alt="lucaderiublog.blogspot.com_Metropolia_logo" border="0" height="144" src="http://lh4.ggpht.com/_VEwyV0WFbKI/S-keegtICdI/AAAAAAAAAww/y9KZMmKNJ3w/lucaderiublog.blogspot.com_Metropolia_logo_thumb.jpg?imgmax=800" style="border: 0px none; display: inline;" title="lucaderiublog.blogspot.com_Metropolia_logo" width="244" /&gt;&lt;br /&gt;The first person I met was &lt;a href="http://www.arksystems.fi/uutinen-090227-1.htm" target="_blank"&gt;Pasi Kaarto&lt;/a&gt;, the head of 3D animation &amp;amp; visualisation studies, and mostly important a pioneer of computer graphic. I introduced my self as “the italian”, always speaking about something, leaving no empty space in our conversation :)&lt;br /&gt;He was really polite and introduced me to the 3rd year class; they were/are working on an animation project that is really impressive as number of animated characters, joints, bones, vertex and so on. The animation is supervised by Jaana Wahlfors, an experienced director and &lt;a href="http://lionsdream.com" target="_blank"&gt;Markus Elo&lt;/a&gt;, a really creative guy. At that moment of production they had a little pre-rendered sequences to verify the animations, but the most impressive thing, as said, were the number of animations they were doing. I was really surprised about the student’s interest in the subject, and the passion they put in that project. Everyone had his own computer and every student worked actively in the main pipeline, using Lightwave/3ds max for modelling (maybe UV mapping too, I didn’t asked), Photoshop for texturing, Maya for rigging and mentalRay for materials and render.     &lt;br /&gt;I really would like my students will have the same motivation and the same hardware support…this made me a bit depressed about it. I see the same passion in my student’s eyes, but I know the possibilities given to them are a bit different.    &lt;br /&gt;&lt;img alt="lucaderiublog.blogspot.com_bulevardi_720px" border="0" height="223" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-kefanzNDI/AAAAAAAAAw4/VBlggaItmyo/lucaderiublog.blogspot.com_bulevardi_720px_thumb%5B4%5D.jpg?imgmax=800" style="border: 0px none; display: inline;" title="lucaderiublog.blogspot.com_bulevardi_720px" width="454" /&gt;&lt;br /&gt;The trip was only at the beginning! we went to see the 1st class portfolio and what to say? Students already prepared for working experience. I think they don’t have so many things to learn regarding the technical aspects of 3D computer graphic. They had interiors, microphones, guitars, animated logos, tables with dishes, characters and animated things. The teacher asked them to animate some stuff without bones, so they invented accessible solutions to do this task. One of them created a &lt;a href="http://niittymaa.com/blogi/koulu/3d-animaation-perusteet-kurssi-paattyi/" target="_blank"&gt;mechanical tank&lt;/a&gt; with an incredible animation: detailed, expressive, dynamical and funny. I was also surprised by the work of another guy that created everything in Blender; he looked really interested in speed, showing me a speed-modelling exercise in which he crafted a car in about 15 minutes (if I don’t remember wrong).&lt;br /&gt;This class was tutored by &lt;a href="http://www.linkedin.com/ppl/webprofile?vmi=&amp;amp;id=6025587&amp;amp;pvs=pp&amp;amp;authToken=XQOi&amp;amp;authType=name&amp;amp;locale=en_US&amp;amp;trk=ppro_viewmore&amp;amp;lnk=vw_pprofile" target="_blank"&gt;Lauri Huikuri&lt;/a&gt;, one of the most skilled lecturers. He was extremely prepared on all the aspects of 3D and visualization; it was so great speaking with people with the same passion…here at home sometime I feel a bit lonely.&lt;br /&gt;We had a quick break at the 4th floor with Elina Vaeroe, the responsible of metropolia’s international affairs. We spoke about “secret” affairs and I discovered Metropolia’s fine arts and conservation courses worked in Naples with a local group for the reconstruction of a “Domus Pompeiana”. They gave me a book and reading it I discovered that Finish people are studying Pompei since a log time, around the beginning of the last century…interesting.   &lt;br /&gt;&lt;img alt="lucaderiublog.blogspot.com_helsinki_central" border="0" height="362" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-kegSSP06I/AAAAAAAAAxA/8ahT3XfBHHY/lucaderiublog.blogspot.com_helsinki_central_thumb%5B4%5D.jpg?imgmax=800" style="border: 0px none; display: inline;" title="lucaderiublog.blogspot.com_helsinki_central" width="454" /&gt;     &lt;br /&gt;After this meeting we went to Helsinki centre to have lunch in a really cool restaurant. Time ago Berlusconi said that he coundn’t live in Finland because of food (one of his world famous bad jokes ;p), I think he didn’t tried good dishes. In this restaurant we met &lt;a href="http://fi.linkedin.com/in/pekehuuhtanen" target="_blank"&gt;Peke Huuhtanen&lt;/a&gt; a visiting lecturer in Metropolia. He is actually a skilled animator employed at &lt;a href="http://www.anima.fi/" target="_blank"&gt;AnimaVitae Ltd&lt;/a&gt;. We spoke a lot about some subjects: Life in Finland vs life in Italy, schools and work in Helsinki vs schools and work in Milano, differences between our institutes, way to think, how to approach to work, football, weather, food, animation, UDK, renderer, realtime, and of course Alan Wake. I didn’t knew this game was a Finnish production and that inside the development team there are some Metropolia ex students. This is a proof of what I said at the beginning: Metropolia rocks! &lt;br /&gt;After lunch they led me at the airport and after some troubles with planes I came back in Milano.   &lt;br /&gt;Nice trip, see you again in October!&lt;br /&gt;A special thanks for this meeting goes to Mona Anniina Taponen that made it possible and to &lt;a href="http://pamifashiondolls.blogspot.com/" target="_blank"&gt;Pamela De Lorenzi&lt;/a&gt; that organized my travel.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7302104577659272918?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7302104577659272918/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7302104577659272918' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7302104577659272918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7302104577659272918'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/05/helsinki-metropolia-university.html' title='Helsinki Metropolia University'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/S-keegtICdI/AAAAAAAAAww/y9KZMmKNJ3w/s72-c/lucaderiublog.blogspot.com_Metropolia_logo_thumb.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-3026163793768743137</id><published>2010-05-06T11:46:00.003+02:00</published><updated>2010-05-06T12:24:37.359+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Architettura'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Meeting Autodesk – parte 2</title><content type='html'>&lt;p&gt;Durante l’incontro non si è parlato solo di &lt;a href="http://lucaderiublog.blogspot.com/2010/05/meeting-autodesk-parte-1.html" target="_blank"&gt;3ds Max&lt;/a&gt;, anzi, probabilmente è stato il software meno citato. Gran parte dell’incontro era basato sul tema del settore manifatturiero e delle sue problematiche. I punti principali sono stati 3:&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;Incremento dei margini di produzione &lt;/li&gt;    &lt;li&gt;Aumento della qualità offerta &lt;/li&gt;    &lt;li&gt;Accelerazione del time-to-market &lt;/li&gt; &lt;/ol&gt;  &lt;p&gt;Questi sono i tre punti individuati da Autodesk, sui quali fornire un servizio qualitativo superiore, per permettere ai propri clienti di restare all’avanguardia, anche in tempi economicamente difficili come quelli che stiamo vivendo. Gli altri punti essenziali, di cui tenere conto oggi giorno sono:&lt;/p&gt;  &lt;ol&gt;   &lt;li&gt;I nuovi mercati &lt;/li&gt;    &lt;li&gt;Proporre innovazioni merceologiche &lt;/li&gt;    &lt;li&gt;Le normative nella localizzazione &lt;/li&gt;    &lt;li&gt;Le tempistiche e l’agilità aziendale &lt;/li&gt;    &lt;li&gt;L’importanza della comunicazione visuale &lt;/li&gt;    &lt;li&gt;La globalizzazione e la concorrenza &lt;/li&gt;    &lt;li&gt;Il valore della sostenibilità ambientale &lt;/li&gt; &lt;/ol&gt;  &lt;p&gt;Per meglio soddisfare le richieste delle aziende, Autodesk ha interrotto la focalizzazione sull’impiego specifico del proprio cliente, spostando il fulcro sulla classe merceologica. L’elemento che contraddistingue la famiglia di prodotti 2011 e le successive release, è la creazione di una serie di strumenti che affiancano il cliente in tutte le fasi. Sebbene esistano ancora pacchetti completi in continua espansione, Autodesk sta sviluppando strumenti incentrati su tutte le fasi di lavorazione, dall’idea alla distribuzione.&lt;/p&gt;  &lt;p&gt;Sono state così introdotte le nuove versioni e sotto-versioni di &lt;strong&gt;&lt;a href="http://www.autodesk.it/adsk/servlet/pc/index?siteID=457036&amp;amp;id=14626681" target="_blank"&gt;AutoCAD&lt;/a&gt;, &lt;a href="http://www.autodesk.it/adsk/servlet/pc/index?siteID=457036&amp;amp;id=14633896" target="_blank"&gt;Revit&lt;/a&gt;, &lt;a href="http://www.autodesk.it/adsk/servlet/pc/index?siteID=457036&amp;amp;id=14552483" target="_blank"&gt;Inventor&lt;/a&gt;, &lt;a href="http://usa.autodesk.com/adsk/servlet/pc/index?id=14437167&amp;amp;siteID=123112" target="_blank"&gt;Alias&lt;/a&gt;, &lt;a href="http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&amp;amp;id=14860044&amp;amp;linkID=9242018" target="_blank"&gt;iLogic&lt;/a&gt;, &lt;a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=4502718" target="_blank"&gt;Vault&lt;/a&gt;, &lt;a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13773836" target="_blank"&gt;Algor Simulation&lt;/a&gt;, &lt;a href="http://www.autodesk.it/adsk/servlet/pc/index?id=14645531&amp;amp;siteID=457036" target="_blank"&gt;Moldflow&lt;/a&gt; e &lt;a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=6848305" target="_blank"&gt;Showcase&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;  &lt;p&gt;la sopravvivenza consiste nell’abbattere i costi (ed eliminare quelli occulti) e per farlo, la strategia migliore è avvalersi dello sviluppo virtuale.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;Questa cosa mi ha risollevato notevolmente, specialmente per quanto riguarda &lt;a href="http://www.play-sys.com" target="_blank"&gt;PlaySys&lt;/a&gt;. Infatti il nostro lavoro si basa proprio su questo: Sviluppo virtuale di progetti reali. Sapere di avere l’appoggio, se non altro morale, di Autodesk ci permette di affrontare il mercato con il sorriso…alla faccia di chi considera la produzione materiale come l’unico vero mercato.&amp;#160; &lt;br /&gt;&lt;a href="http://www.play-sys.com" target="_blank"&gt;PlaySys&lt;/a&gt; permette un vero risparmio, ma purtroppo la gente sembra essere prevenuta nei confronti di questa parola, a causa dell’uso e abuso, da parte di assicurazioni, banche e compagnie telefoniche, ecc. Il loro risparmio si basa sul nascondere la fregatura da qualche parte, e sappiamo tutti bene che questo è vero.       &lt;br /&gt;Il nostro risparmio si basa invece, sul progresso tecnologico, sull’applicazione della scienza e della tecnica. Noi ci basiamo sul progresso per offrire un servizio sempre più rapido e qualitativo, in grado di diminuire i costi senza sorprese!&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;Seguono alcune immagini dei prodotti trattati&lt;/p&gt;  &lt;p&gt;Algor Simulation&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KPyaQbmkI/AAAAAAAAAr4/X1Gj7NWiC14/s1600-h/lucaderiublog.blogspot.com_Leverage%20Inventor%20Simulation%20Model%20in%20Algor%20%282%29.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_Leverage Inventor Simulation Model in Algor (2)" border="0" alt="lucaderiublog.blogspot.com_Leverage Inventor Simulation Model in Algor (2)" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KPymLm_6I/AAAAAAAAAr8/Wbusm02JB8s/lucaderiublog.blogspot.com_Leverage%20Inventor%20Simulation%20Model%20in%20Algor%20%282%29_thumb.jpg?imgmax=800" width="454" height="364" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KPzN1aBWI/AAAAAAAAAsA/FY2CXeucCS4/s1600-h/lucaderiublog.blogspot.com_Moldflow%20Algor%20Interop%20%281%29.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_Moldflow Algor Interop (1)" border="0" alt="lucaderiublog.blogspot.com_Moldflow Algor Interop (1)" src="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KPzp2T8pI/AAAAAAAAAsE/hdiFirewahg/lucaderiublog.blogspot.com_Moldflow%20Algor%20Interop%20%281%29_thumb.jpg?imgmax=800" width="454" height="364" /&gt;&lt;/a&gt; &lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KPz1eLEAI/AAAAAAAAAsI/hF9euldpGXg/s1600-h/lucaderiublog.blogspot.com_Moldflow%20Algor%20Interop%20%282%29.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_Moldflow Algor Interop (2)" border="0" alt="lucaderiublog.blogspot.com_Moldflow Algor Interop (2)" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KP0letR_I/AAAAAAAAAsQ/12gAjwktvQ4/lucaderiublog.blogspot.com_Moldflow%20Algor%20Interop%20%282%29_thumb.jpg?imgmax=800" width="454" height="364" /&gt;&lt;/a&gt; &lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KP1P2GF4I/AAAAAAAAAsU/8wH2rDAGBds/s1600-h/lucaderiublog.blogspot.com_Native%20Support%20for%20AutoCAD%20%283%29.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_Native Support for AutoCAD (3)" border="0" alt="lucaderiublog.blogspot.com_Native Support for AutoCAD (3)" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KP1jBqiTI/AAAAAAAAAsY/aVeS3i1MYZs/lucaderiublog.blogspot.com_Native%20Support%20for%20AutoCAD%20%283%29_thumb.jpg?imgmax=800" width="454" height="364" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;Alias Automotive    &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KP2AnmAHI/AAAAAAAAAso/V4B0w5xOq7k/s1600-h/lucaderiublog.blogspot.com_installation_start_screen.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_installation_start_screen" border="0" alt="lucaderiublog.blogspot.com_installation_start_screen" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KP2nqV_6I/AAAAAAAAAss/zJoCoSGETHo/lucaderiublog.blogspot.com_installation_start_screen_thumb.jpg?imgmax=800" width="454" height="358" /&gt;&lt;/a&gt; &lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KP2y6zadI/AAAAAAAAAs4/V_GppeilqZY/s1600-h/lucaderiublog.blogspot.com_CurveProjection.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_CurveProjection" border="0" alt="lucaderiublog.blogspot.com_CurveProjection" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KP3ZJvtqI/AAAAAAAAAs8/nJBQtJuoChY/lucaderiublog.blogspot.com_CurveProjection_thumb.jpg?imgmax=800" width="454" height="253" /&gt;&lt;/a&gt; &lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KP3wTmNEI/AAAAAAAAAtA/Mwnl8gmvCjY/s1600-h/lucaderiublog.blogspot.com_Surface%20Continuity%20Locator.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_Surface Continuity Locator" border="0" alt="lucaderiublog.blogspot.com_Surface Continuity Locator" src="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KP43PeyzI/AAAAAAAAAtE/kFWHCNA0A5s/lucaderiublog.blogspot.com_Surface%20Continuity%20Locator_thumb.jpg?imgmax=800" width="454" height="306" /&gt;&lt;/a&gt; &lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KP5B0i4xI/AAAAAAAAAtI/mKSyS4VKFsk/s1600-h/lucaderiublog.blogspot.com_Visualization_Features.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_Visualization_Features" border="0" alt="lucaderiublog.blogspot.com_Visualization_Features" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KP5nPehaI/AAAAAAAAAtk/Cy41yBC33VU/lucaderiublog.blogspot.com_Visualization_Features_thumb.jpg?imgmax=800" width="454" height="252" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;Civil 3D    &lt;br /&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KP6BFj8II/AAAAAAAAAtw/59e8wOshVs4/s1600-h/lucaderiublog.blogspot.com_civil_vis_ext_exporter.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_civil_vis_ext_exporter" border="0" alt="lucaderiublog.blogspot.com_civil_vis_ext_exporter" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KP6dz6rJI/AAAAAAAAAt0/ypyrnXVEt1Y/lucaderiublog.blogspot.com_civil_vis_ext_exporter_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KP7FeZkMI/AAAAAAAAAt4/OeduEur13IQ/s1600-h/lucaderiublog.blogspot.com_civil_vis_ext_importobject.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_civil_vis_ext_importobject" border="0" alt="lucaderiublog.blogspot.com_civil_vis_ext_importobject" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KP7Y7PKDI/AAAAAAAAAt8/3dsYnC_QFKI/lucaderiublog.blogspot.com_civil_vis_ext_importobject_thumb.jpg?imgmax=800" width="454" height="283" /&gt;&lt;/a&gt; &lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KP8RmoHkI/AAAAAAAAAuA/yZVK5J32tAs/s1600-h/lucaderiublog.blogspot.com_civil_vis_ext_location_sydney.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_civil_vis_ext_location_sydney" border="0" alt="lucaderiublog.blogspot.com_civil_vis_ext_location_sydney" src="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KP8gkjo1I/AAAAAAAAAuE/D1yZyBlpusM/lucaderiublog.blogspot.com_civil_vis_ext_location_sydney_thumb.jpg?imgmax=800" width="454" height="257" /&gt;&lt;/a&gt; &lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KP9I4Jy4I/AAAAAAAAAuI/yZxtUudf5JQ/s1600-h/lucaderiublog.blogspot.com_civil_vis_ext_ortho_photo_after.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_civil_vis_ext_ortho_photo_after" border="0" alt="lucaderiublog.blogspot.com_civil_vis_ext_ortho_photo_after" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KP9vVGkiI/AAAAAAAAAuU/fgKZVhk1ZTA/lucaderiublog.blogspot.com_civil_vis_ext_ortho_photo_after_thumb.jpg?imgmax=800" width="454" height="280" /&gt;&lt;/a&gt; &lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KP-O6L-oI/AAAAAAAAAug/bNhVbaTHz90/s1600-h/lucaderiublog.blogspot.com_civil_vis_ext_rail_objects.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_civil_vis_ext_rail_objects" border="0" alt="lucaderiublog.blogspot.com_civil_vis_ext_rail_objects" src="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KP-icXdFI/AAAAAAAAAuk/UsvkwBF67GI/lucaderiublog.blogspot.com_civil_vis_ext_rail_objects_thumb.jpg?imgmax=800" width="454" height="257" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Quindi come non dare ragione ad Autodesk?    &lt;br /&gt;Ovviamente si tratta di una multinazionale che offre questi prodotti per un ricavo economico, ma chi non lo farebbe? Potete cercare tutte le argomentazioni del mondo contro Autodesk, ma alla fine non c’è nulla che regga il confronto col fatto che Autodesk rappresenta un punto di partenza per il progresso tecnologico.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-3026163793768743137?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/3026163793768743137/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=3026163793768743137' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3026163793768743137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3026163793768743137'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/05/meeting-autodesk-parte-2.html' title='Meeting Autodesk – parte 2'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_VEwyV0WFbKI/S-KPymLm_6I/AAAAAAAAAr8/Wbusm02JB8s/s72-c/lucaderiublog.blogspot.com_Leverage%20Inventor%20Simulation%20Model%20in%20Algor%20%282%29_thumb.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-5909308344825301475</id><published>2010-05-06T10:53:00.001+02:00</published><updated>2010-05-06T12:30:39.082+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Architettura'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Meeting Autodesk – parte 1</title><content type='html'>&lt;p&gt;   &lt;br /&gt;&lt;a href="http://lucaderiublog.blogspot.com/2010/05/meeting-autodesk-parte-1.html" target="_blank"&gt;parte 1 – Introduzione e 3ds max&lt;/a&gt;    &lt;br /&gt;&lt;a href="http://lucaderiublog.blogspot.com/2010/05/meeting-autodesk-parte-2.html" target="_blank"&gt;parte 2 – Il cuore dell’incontro Autodesk&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;Si è tenuto ieri a Milano, presso l’elegante &lt;a href="http://milan.arounder.com/it/scorci-e-vedute/milano-dall-alto/terrazza-martini.html" target="_blank"&gt;terrazza Martini&lt;/a&gt;, il meeting Autodesk in cui sono state presentate le novità delle famiglia prodotti 2011 (ed alcune indiscrezioni a lungo termine per le release da qui al 2014).&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="autodesk-logo" border="0" alt="autodesk-logo" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDXgYpQQI/AAAAAAAAAjE/6Gv1AlIR1w8/autodesk-logo_thumb%5B2%5D.jpg?imgmax=800" width="454" height="173" /&gt;     &lt;br /&gt;L’incontro è stato aperto da Massimo Guerini, responsabile per il Sud Europa dello sviluppo delle soluzioni Autodesk per i mercati Architettura-Ingegneria-Costruzioni. Il primo argomento è stato, a caratteri generali, la variazione del fatturato Autodesk nell’anno fiscale 2009 e la variazione della “disponibilità di cassa”. Il primo valore è calato drasticamente e i numeri hanno confermato ancora una volta la presenza massiccia della crisi globale, mentre la disponibilità di fondi ha segnato un leggero aumento; buona notizia che denota la stabilità di Autodesk e la possibilità a continuare ricerca e sviluppo dei prodotti (le oscillazioni sono in cifre da multinazionale, ben sopra al milione di dollari).&lt;/p&gt;  &lt;p&gt;Passando alle novità rilevati, la famiglia di prodotti 2011 presenta innumerevoli novità, sia in termini di funzionalità aggiunte sia per quanto riguarda nuove acquisizioni e nuovi prodotti dei vari pacchetti.&lt;/p&gt;  &lt;p&gt;Il primo software ad aver ricevuto un notevole upgrade è indubbiamente &lt;strong&gt;3ds Max&lt;/strong&gt;. Il comunicato stampa cita “&lt;em&gt;Il software Autodesk® 3ds Max® Design 2011 offre nuove e straordinarie funzionalità per dar vita ai propri progetti. Workflow intelligenti e semplificati per lo scambio di dati e nuovi e innovativi strumenti di modellazione e visualizzazione permettono di incrementare in modo significativo la creatività e la produttività dei progettisti, consentendo loro di esaminare, convalidare e comunicare al meglio le storie che stanno alla base dei loro progetti&lt;/em&gt;”. In effetti è proprio così!&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDX61wSlI/AAAAAAAAAnQ/0Vrm8b7vgUc/s1600-h/lucaderiublog.blogspot.com_3dsmax2011_slate_1920x1080%5B1%5D.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmax2011_slate_1920x1080" border="0" alt="lucaderiublog.blogspot.com_3dsmax2011_slate_1920x1080" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDYbXS1EI/AAAAAAAAAnU/37ljYMqNYtg/lucaderiublog.blogspot.com_3dsmax2011_slate_1920x1080_thumb%5B1%5D.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;Nell’immagine è ben visibile il nuovo material editor a nodi, finalmente disponibile anche per gli utenti di 3ds Max. la mancanza di questa caratteristica si sentiva da tempo e i più esperti si sono affidati all’alternativa realizzata da Lumonix. Per gli utenti di &lt;strong&gt;Maxwell Render&lt;/strong&gt; sarà necessario attendere la modifica del material editor da parte di Next Limit che, dalla versione 2.0, ha introdotto una nuova interfaccia proprietaria. Resta comunque possibile utilizzare il material editor tradizionale per caratteristiche di terze parti non supportate o per chi non volesse spendere tempo a studiare le nuove funzionalità.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KDYgZnChI/AAAAAAAAAnY/EuW9eFPMKGk/s1600-h/lucaderiublog.blogspot.com_3dsmax2011_composite-1920x1080.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmax2011_composite-1920x1080" border="0" alt="lucaderiublog.blogspot.com_3dsmax2011_composite-1920x1080" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDZDabS-I/AAAAAAAAAnc/t9nqLP0hueI/lucaderiublog.blogspot.com_3dsmax2011_composite-1920x1080_thumb.jpg?imgmax=800" width="454" height="285" /&gt;&lt;/a&gt; Una nuova caratteristiche, cha farà la felicità di molte persone, è il nuovissimo modulo derivato dal “cugino” Toxik per il compositing ed il finishing professionale. Grazie a 3ds Max 2011 è possibile compositare le immagini direttamente all’interno del package 3d, senza dover impiegare pipeline particolari. I vantaggi sono tantissimi, ma indubbiamente la velocità di lavoro resta al primo posto.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KDZVnwBsI/AAAAAAAAAng/dTvhv_4rQIs/s1600-h/lucaderiublog.blogspot.com_3dsmax2011_quicksilver-1920x1080.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmax2011_quicksilver-1920x1080" border="0" alt="lucaderiublog.blogspot.com_3dsmax2011_quicksilver-1920x1080" src="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KDZjyLs4I/AAAAAAAAAno/nJM5_FyE_2w/lucaderiublog.blogspot.com_3dsmax2011_quicksilver-1920x1080_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt; È stato introdotto &lt;strong&gt;Quicksilver&lt;/strong&gt;, il nuovissimo renderizzatore ibrido che combina la potenza di calcolo della Cpu a quella delle moderne Gpu, abbattendo enormemente i tempi di rendering e anteprima del risultato finale. Anche la rappresentazione dei materiali all’interno delle viewport è stata migliorata notevolemente ed ora è nettamente più fedele a quella del render finale.     &lt;br /&gt;Quicksilver fa parte del progetto Excalibur, introdotto con la presente release 2011 e che proseguirà almeno fino al 2014, regalandoci prestazioni ed incrementi di qualità sempre superiori.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDaO6rUuI/AAAAAAAAAnw/HaqoDoQUEkI/s1600-h/lucaderiublog.blogspot.com_3dsmax2011_cat-1920x1080.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmax2011_cat-1920x1080" border="0" alt="lucaderiublog.blogspot.com_3dsmax2011_cat-1920x1080" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDaekGPdI/AAAAAAAAAn0/hkII3Hmh80c/lucaderiublog.blogspot.com_3dsmax2011_cat-1920x1080_thumb.jpg?imgmax=800" width="454" height="280" /&gt;&lt;/a&gt; Il modulo&lt;strong&gt; CAT&lt;/strong&gt;, precedentemente disponibile solo per Softimage XSI e introdotto timidamente nella versione 2010, ora è pienamente supportato nella release 2011 e libera tutta la potenza per rig professionali e animazioni d’avanguardia. Resta sempre disponibile Character Studio e l’accostamento di CAT ne aumenta la flessibilità in maniera esponenziale. C’è chi ha sempre sostenuto che Maya fosse il top per il rig e l’animazione, ora forse è il caso di prendere in considerazione 3ds Max anche per queste fasi di lavoro.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KDa4FuHxI/AAAAAAAAAn4/xA15ww3-7xI/s1600-h/lucaderiublog.blogspot.com_3dsmax2011_ribboncustomization-1920x1080.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmax2011_ribboncustomization-1920x1080" border="0" alt="lucaderiublog.blogspot.com_3dsmax2011_ribboncustomization-1920x1080" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KDbS9ngxI/AAAAAAAAAn8/6X3HwOtCfvE/lucaderiublog.blogspot.com_3dsmax2011_ribboncustomization-1920x1080_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt; Alcuni sostengono che 3ds Max non sia un software adatto alla modellazione o che comunque esso non sia al passo con i tempi rispetto a package 3d come Modo e Silo. Probabilmente queste persone non sono al corrente del nuovo set di strumenti &lt;strong&gt;Graphite Modeling Tool&lt;/strong&gt;. Le caratteristiche introdotte con la release 2010 sono ora potenziate ed estese, così come l’interfaccia grafica.&lt;/p&gt;  &lt;p&gt;Seguono alcune immagini di 3ds Max 2011&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KDb51vG6I/AAAAAAAAAoA/CXwmKmuNkKs/s1600-h/lucaderiublog.blogspot.com_3dsmax2011_caddy_magnified-1920x1080.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmax2011_caddy_magnified-1920x1080" border="0" alt="lucaderiublog.blogspot.com_3dsmax2011_caddy_magnified-1920x1080" src="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KDcJXqi3I/AAAAAAAAAoE/lWBG645TZlE/lucaderiublog.blogspot.com_3dsmax2011_caddy_magnified-1920x1080_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KDcl8CFPI/AAAAAAAAAoI/plqoQPOKgKI/s1600-h/lucaderiublog.blogspot.com_3dsmax2011_containers-1920x1080.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmax2011_containers-1920x1080" border="0" alt="lucaderiublog.blogspot.com_3dsmax2011_containers-1920x1080" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KDczW5XqI/AAAAAAAAAoM/umsbWdvRvC0/lucaderiublog.blogspot.com_3dsmax2011_containers-1920x1080_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KDdcbkLrI/AAAAAAAAAoU/ZhlD7M0Y0N8/s1600-h/lucaderiublog.blogspot.com_3dsmax2011_objectpaint-1920x1080.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmax2011_objectpaint-1920x1080" border="0" alt="lucaderiublog.blogspot.com_3dsmax2011_objectpaint-1920x1080" src="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KDdvkIonI/AAAAAAAAAoY/bljknwyELkE/lucaderiublog.blogspot.com_3dsmax2011_objectpaint-1920x1080_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KDeP5CHxI/AAAAAAAAAoc/jV1HPwFWS5A/s1600-h/lucaderiublog.blogspot.com_3dsmax2011_vpcanvas-1920x1080.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmax2011_vpcanvas-1920x1080" border="0" alt="lucaderiublog.blogspot.com_3dsmax2011_vpcanvas-1920x1080" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KDeiPe6VI/AAAAAAAAAog/fCk698hrerA/lucaderiublog.blogspot.com_3dsmax2011_vpcanvas-1920x1080_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;Non bastano? allora seguono quelle di 3ds Max 2011 Design ;)&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KDfMpObjI/AAAAAAAAAok/-828GVsKSm4/s1600-h/lucaderiublog.blogspot.com_3dsmaxd2011_container.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmaxd2011_container" border="0" alt="lucaderiublog.blogspot.com_3dsmaxd2011_container" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDfnJdjeI/AAAAAAAAAoo/GC7ZKsC8ECA/lucaderiublog.blogspot.com_3dsmaxd2011_container_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDf0e0VUI/AAAAAAAAAos/CmQ7Aj7hROg/s1600-h/lucaderiublog.blogspot.com_3dsmaxd2011_fbxfilelink.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmaxd2011_fbxfilelink" border="0" alt="lucaderiublog.blogspot.com_3dsmaxd2011_fbxfilelink" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KDgWkDioI/AAAAAAAAAo0/J7ez2WsD0hQ/lucaderiublog.blogspot.com_3dsmaxd2011_fbxfilelink_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDghZRipI/AAAAAAAAAo4/k1XOWM472xo/s1600-h/lucaderiublog.blogspot.com_3dsmaxd2011_inventorimport.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmaxd2011_inventorimport" border="0" alt="lucaderiublog.blogspot.com_3dsmaxd2011_inventorimport" src="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KDhJmysDI/AAAAAAAAAo8/pDeFs7gK64E/lucaderiublog.blogspot.com_3dsmaxd2011_inventorimport_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KDhSg3MYI/AAAAAAAAApA/hG39XQ7ZtF8/s1600-h/lucaderiublog.blogspot.com_3dsmaxd2011_materiallibrary.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmaxd2011_materiallibrary" border="0" alt="lucaderiublog.blogspot.com_3dsmaxd2011_materiallibrary" src="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KDh-1b7NI/AAAAAAAAApE/2QA-g9hDu4o/lucaderiublog.blogspot.com_3dsmaxd2011_materiallibrary_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;&amp;#160; &lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KDiSzcinI/AAAAAAAAApI/gs7NWRI9IBE/s1600-h/lucaderiublog.blogspot.com_3dsmaxd2011_modelingtexturing.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmaxd2011_modelingtexturing" border="0" alt="lucaderiublog.blogspot.com_3dsmaxd2011_modelingtexturing" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDi8LMfrI/AAAAAAAAApM/D7qdmfCBndI/lucaderiublog.blogspot.com_3dsmaxd2011_modelingtexturing_thumb.jpg?imgmax=800" width="454" height="280" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDjS-ODxI/AAAAAAAAApQ/51w6UeCQm08/s1600-h/lucaderiublog.blogspot.com_3dsmaxd2011_nativesolidimport.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmaxd2011_nativesolidimport" border="0" alt="lucaderiublog.blogspot.com_3dsmaxd2011_nativesolidimport" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDjjLtcgI/AAAAAAAAApU/gSKJ7LAHSrE/lucaderiublog.blogspot.com_3dsmaxd2011_nativesolidimport_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KDkJ61kFI/AAAAAAAAApY/Kwe4I3-b4QI/s1600-h/lucaderiublog.blogspot.com_3dsmaxd2011_quicksilver.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmaxd2011_quicksilver" border="0" alt="lucaderiublog.blogspot.com_3dsmaxd2011_quicksilver" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KDkuN6GpI/AAAAAAAAApc/jCxH14wVpKg/lucaderiublog.blogspot.com_3dsmaxd2011_quicksilver_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KDk8utlOI/AAAAAAAAApg/izwP2_Qh4rg/s1600-h/lucaderiublog.blogspot.com_3dsmaxd2011_sketchupimport.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmaxd2011_sketchupimport" border="0" alt="lucaderiublog.blogspot.com_3dsmaxd2011_sketchupimport" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDlQva4ZI/AAAAAAAAApk/IOaNcTSBFwE/lucaderiublog.blogspot.com_3dsmaxd2011_sketchupimport_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KDlpUuECI/AAAAAAAAApo/g7oMpH_9ZqI/s1600-h/lucaderiublog.blogspot.com_3dsmaxd2011_slate.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmaxd2011_slate" border="0" alt="lucaderiublog.blogspot.com_3dsmaxd2011_slate" src="http://lh4.ggpht.com/_VEwyV0WFbKI/S-KDmO6h1pI/AAAAAAAAAps/Kj_Gb-0-w-8/lucaderiublog.blogspot.com_3dsmaxd2011_slate_thumb.jpg?imgmax=800" width="454" height="278" /&gt;&lt;/a&gt;     &lt;br /&gt;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/S-KDmpT2uTI/AAAAAAAAApw/OGXexZncS8o/s1600-h/lucaderiublog.blogspot.com_3dsmaxd2011_viewportdisplaymat.jpg" target="_blank"&gt;&lt;img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lucaderiublog.blogspot.com_3dsmaxd2011_viewportdisplaymat" border="0" alt="lucaderiublog.blogspot.com_3dsmaxd2011_viewportdisplaymat" src="http://lh5.ggpht.com/_VEwyV0WFbKI/S-KDnMdOKMI/AAAAAAAAAp0/Z3qAsT2kl-I/lucaderiublog.blogspot.com_3dsmaxd2011_viewportdisplaymat_thumb.jpg?imgmax=800" width="454" height="280" /&gt;&lt;/a&gt;&amp;#160; &lt;br /&gt;Finalmente un sacco di novità e caratteristiche, insomma!     &lt;br /&gt;Chi, come me, utilizza &lt;strong&gt;3ds Max&lt;/strong&gt; da anni è rimasto parecchio deluso dalle precedenti versioni, specialmente dal passaggio dalla versione 9 alla 2008 o peggio, dalla 2008 alla 2009, in cui le uniche novità erano gli aggiornamenti dei plugin di terze parti. Ora, dopo anni di attesa anche i nostri desideri sono stati esauditi. Resta ancora da vedere una cosa: se, quando il software “crasha”, danneggia irrimediabilmente la scena. In tal caso il mio script &lt;a href="http://lucaderiublog.blogspot.com/2010/01/dacs-17.html" target="_blank"&gt;DACS&lt;/a&gt; potrebbe tornare ancora comodo :) &lt;/p&gt;  &lt;p&gt;Come sempre gli eventi Autodesk sono organizzati da &lt;a href="http://www.laretepercomunicare.it" target="_blank"&gt;Comunica con Simonetta&lt;/a&gt;. Un ringraziamento particolare va a Simonetta Palmieri e a Maria Luce Frizzi per il prestigio dell’organizzazione…e per avermi invitato a partecipare.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lucaderiublog.blogspot.com/2010/05/meeting-autodesk-parte-2.html" target="_blank"&gt;Continua nella seconda parte: Il cuore dell’incontro Autodesk&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-5909308344825301475?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/5909308344825301475/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=5909308344825301475' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5909308344825301475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5909308344825301475'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/05/meeting-autodesk-parte-1.html' title='Meeting Autodesk – parte 1'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh6.ggpht.com/_VEwyV0WFbKI/S-KDXgYpQQI/AAAAAAAAAjE/6Gv1AlIR1w8/s72-c/autodesk-logo_thumb%5B2%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6177560466789018229</id><published>2010-05-06T10:05:00.000+02:00</published><updated>2010-05-10T17:14:20.404+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Email e SendBlaster</title><content type='html'>&lt;p&gt;Al giorno d’oggi è impossibile non utilizzare un’email per comunicare, aggiornare o promuovere la propria attività. Tutti noi abbiamo (almeno) un indirizzo che ci identifica e utilizziamo (almeno) un software per la gestione delle mail. Molti usano le applicazioni via web, fornite dai più comuni servizi come &lt;a href="http://www.hotmail.it/" target="_blank"&gt;hotmail&lt;/a&gt;, &lt;a href="https://mail.google.com/" target="_blank"&gt;gmail&lt;/a&gt;, &lt;a href="http://it.mail.yahoo.com/" target="_blank"&gt;yahoo&lt;/a&gt; ecc ; altri di noi usano software stand-alone come &lt;a href="http://download.live.com/wlmail" target="_blank"&gt;Microsoft Live Mail&lt;/a&gt;, &lt;a href="http://www.mozillaitalia.org/thunderbird" target="_blank"&gt;Thunderbird&lt;/a&gt; e così via.    &lt;br /&gt;Tutti noi utiliziamo quindi l’email per diversi scopi, dal tempo libero al lavoro. Proprio in ambiente lavorativo spesso è necessario comunicare agli abbonati delle newsletter le ultime novità della nostra azienda. In questo caso è necessario affidarsi ad applicazioni specifiche, in grado di garantire funzionalità efficaci e valide.    &lt;br /&gt;&lt;a href="http://www.edisplay.it/web/about.php" target="_blank"&gt;Edisplay s.r.l&lt;/a&gt;, nata dall'unione di Digital Graph e Swimnet, società precedentemente conosciute sul mercato nazionale come produttori di software destinati al commercio elettronico e web oriented, offre una soluzione leggera, semplice e funzionale: &lt;a href="http://www.sendblaster.it/" target="_blank"&gt;SendBlaster&lt;/a&gt;.     &lt;br /&gt;Sul sito web dello sviluppatore è possibile scaricare una versione dimostrativa, valida senza limiti di tempo, in grado di gestire database di contatti, inviare email, valutare il grado di identificazione come spam e molto altro ancora.     &lt;br /&gt;Il software infatti, consente di associare al proprio funzionamento qualunque tipo di account mail. La stesura di un messaggio è estremamente semplificata, grazie all’editor WISIWIG HTML integrato: è possibile formattare il testo, cambiare la dimensione del font, inserire immagini nel corpo della mail e molto altro in pochi click.&amp;#160;&amp;#160; &lt;br /&gt; &lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-gigeM_Y1I/AAAAAAAAAv8/P8fASyDW-3Q/s1600-h/lucaderiublog.blogspot.com_screenshot_compose_msg%5B10%5D.jpg" target="_blank"&gt;&lt;/a&gt;    &lt;p&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S-gigeM_Y1I/AAAAAAAAAwc/I4dZXsACL7A/s1600-h/lucaderiublog.blogspot.com_screenshot_compose_msg%5B11%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="lucaderiublog.blogspot.com_screenshot_compose_msg" border="0" alt="lucaderiublog.blogspot.com_screenshot_compose_msg" src="http://lh4.ggpht.com/_VEwyV0WFbKI/S-gig5rceeI/AAAAAAAAAwg/9yuqPURo0G4/lucaderiublog.blogspot.com_screenshot_compose_msg_thumb%5B9%5D.jpg?imgmax=800" width="454" height="448" /&gt;&lt;/a&gt;&lt;/p&gt;      &lt;br /&gt;In fase di invio, il software consente di avvalersi di diverse funzioni avanzate come l’invio posticipato, l’invio di mail in gruppi frammentati, per evitare di essere identificati come spammer e, cosa ancor più importante, per evitare di sovraccaricare il server di posta in uscita.    &lt;br /&gt;Una funzionalità veramente sorprendente del software è la semplicità di creazione, aggiunta, rimozione e verifica degli indirizzi di posta dei destinatari.     &lt;br /&gt;Quante volte ci è capitato di tenere tutti i contatti all’interno di un documento di testo e di inserirli a mano? I più esperti si saranno affidati a strumenti di separazione automatica con virgole, prima di effettuare l’import (sempre che fosse permesso dal software utilizzato).&amp;#160; &lt;br /&gt;    &lt;br /&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/S-gihrUn6ZI/AAAAAAAAAwE/OqMSd5SUox0/s1600-h/lucaderiublog.blogspot.com_screenshot_import%5B5%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_screenshot_import" border="0" alt="lucaderiublog.blogspot.com_screenshot_import" src="http://lh3.ggpht.com/_VEwyV0WFbKI/S-giiLs2QeI/AAAAAAAAAwI/tu2GEmA4BTc/lucaderiublog.blogspot.com_screenshot_import_thumb%5B3%5D.jpg?imgmax=800" width="454" height="448" /&gt;&lt;/a&gt;     &lt;br /&gt;SendBlaster offre un sistema di importazione automatica e un utilissimo sistema di verifica, per evitare contatti doppi (o tripli!).     &lt;br /&gt;Sul sito dello sviluppatore è anche possibile trovare uno &lt;a href="http://www.sendblaster.it/scarica-gratis-programma-newsletter/iscrizione-email-double-opt-in" target="_blank"&gt;strumento con il relativo tutorial&lt;/a&gt; per l’utilizzo, in grado di creare uno spazio di abbonamento alla newsletter sul proprio sito.     &lt;br /&gt;Molti di noi usano un semplice indirizzo email a cui arrivano le sottoscrizioni, dopodiché è necessario trascriverle una ad una nel database (sempre verificando che non ci siano dei doppioni).     &lt;br /&gt;SendBlaster si interfaccia direttamente con lo script e aggiunge (o rimuove) i nuovi abbonati.&amp;#160; &lt;br /&gt;    &lt;br /&gt;&lt;a href="http://lh4.ggpht.com/_VEwyV0WFbKI/S-gii14cuAI/AAAAAAAAAwM/yGR2h-6R-zQ/s1600-h/lucaderiublog.blogspot.com_screenshot_subscription-management%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_screenshot_subscription-management" border="0" alt="lucaderiublog.blogspot.com_screenshot_subscription-management" src="http://lh6.ggpht.com/_VEwyV0WFbKI/S-gijdvEQdI/AAAAAAAAAwQ/uY0rlVc0wWU/lucaderiublog.blogspot.com_screenshot_subscription-management_thumb%5B2%5D.jpg?imgmax=800" width="454" height="448" /&gt;&lt;/a&gt;&amp;#160; &lt;br /&gt;Oltre a queste funzioni, è possibile trovare la gestione del bounce-back, ossia gli indirizzi ai quali non è stato possibile inviare la mail (perché non più attivi o digitati in maniera non corretta). La lista di bounce-back viene comparata con il database interno e il software è in grado di rimuovere automaticamente gli account non più validi.     &lt;br /&gt;Come se non bastasse, SendBlaster è in grado di inserire all’interno di ogni messaggio, alcune variabili di testo, prelevate direttamente dal database dei contatti.     &lt;br /&gt;È possibile così inviare email personalizzate, con frasi di apertura e chiusura ad hoc, intestazioni coerenti, e lingua diversa, in base a quella parlata da chi riceverà il messaggio.&amp;#160; &lt;br /&gt;    &lt;br /&gt;&lt;a href="http://lh6.ggpht.com/_VEwyV0WFbKI/S-gij_SSuII/AAAAAAAAAwU/XzVoMof_ucY/s1600-h/lucaderiublog.blogspot.com_screenshot_analytics%5B4%5D.jpg" target="_blank"&gt;&lt;img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="lucaderiublog.blogspot.com_screenshot_analytics" border="0" alt="lucaderiublog.blogspot.com_screenshot_analytics" src="http://lh5.ggpht.com/_VEwyV0WFbKI/S-gikcVLmWI/AAAAAAAAAwY/CWn7MczWbRY/lucaderiublog.blogspot.com_screenshot_analytics_thumb%5B2%5D.jpg?imgmax=800" width="454" height="448" /&gt;&lt;/a&gt;&amp;#160;&amp;#160; &lt;br /&gt;Una versione di prova è scaricabile gratuitamente dal &lt;a href="http://www.sendblaster.it/compra-versione-pro" target="_blank"&gt;sito web dello sviluppatore&lt;/a&gt; e non testarlo sarebbe veramente un peccato. Per avvalersi di tutta la potenza del programma è consigliabile l’acquisto della versione PRO, attualmente disponibile al costo di 85€.&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-6177560466789018229?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/6177560466789018229/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=6177560466789018229' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6177560466789018229'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6177560466789018229'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/05/email-e-sendblaster.html' title='Email e SendBlaster'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/S-gig5rceeI/AAAAAAAAAwg/9yuqPURo0G4/s72-c/lucaderiublog.blogspot.com_screenshot_compose_msg_thumb%5B9%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7718548264359694154</id><published>2010-04-21T22:25:00.025+02:00</published><updated>2010-11-25T12:12:46.088+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Architettura'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>PLAYSYS | Testimonial Program</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://www.pamifashiondolls.com/Immagini/PTP.pdf" target="_blank"&gt;DOWNLOAD NOW - SCARICA ORA&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S89d-JMNWVI/AAAAAAAAAiY/VknhrFg1vnA/s400/lucaderiublog.blogspot.com_playsys_testimonial_01.jpg" width="257" /&gt;&lt;/div&gt;&lt;br /&gt;Some time ago someone told me that I don't know anything about marketing. Maybe it's true, but I am sure that traditional marketing has saturated our way to comunicate. I prefer something different, something called "unconventional marketing" that rapresents products and services in an innovative and more "fresh" way. &lt;br /&gt;&lt;br /&gt;&lt;div style="color: #999999;"&gt;Tempo fa, qualcuno mi disse (con termini poco eleganti) che non conosco molto di marketing. In effetti forse è così, ma il vero motivo è che il marketing tradizionale ormai credo abbia saturato il mercato globale. L'alternativa che preferisco è ciò che viene definito in gergo "marketing non convenzionale", che si basa su tecniche nuove, innovative e "diverse" dai soliti sistemi di comunicazione; si potrebbe definire come Marketing 2.0, sebbene il marketing che tutti conosciamo non sia di certo il marketing 1.0.&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S89eBwqMS6I/AAAAAAAAAiw/SXYJ6JC5tEo/s400/lucaderiublog.blogspot.com_playsys_testimonial_04.jpg" width="257" /&gt;&lt;/div&gt;&lt;br /&gt;This is why I dediced to try to use the &lt;a href="http://www.pamifashiondolls.com/" target="_blank"&gt;Pamela De Lorenzi&lt;/a&gt;'s idea, based on a testimonial program created with beautifull models...made of plastic! The thing really interesting in Pamela's suggestion, is that our product and services are not completely visible, I mean...do you understand what we sell, only watching this campaign? maybe not, but if you are a smart person, and you like to think about the things that surrounds you, of course you would be courious to know much more about &lt;a href="http://www.play-sys.com/" target="_blank"&gt;PlaySys&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="color: #999999;"&gt;In ogni caso, una nuova strategia di marketing non convenzionale è stata ideata da &lt;a href="http://www.pamifashiondolls.com/" target="_blank"&gt;Pamela De Lorenzi&lt;/a&gt;, collaboratrice di &lt;a href="http://www.play-sys.com/" target="_blank"&gt;PlaySys&lt;/a&gt;, la quale ha suggerito una campagna promozionale basata su bellissimi modelli e modelle...di plastica! Il nostro prodotto si vede appena, e questo è l'elemento che mi ha colpito di più. Tempo fa proponemmo ad una grossa multinazionale di elettrodomestici un'idea simile, in cui il loro prodotto era nascosto (un po' come nelle vecchie campagne di Benetton, che si avvalevano delle foto di Oliviero Toscani che metteva in evidenza tematiche sociali e umanistiche, anzichè il prodotto vero e proprio).&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S89eCyzLDKI/AAAAAAAAAi4/6dNhBvSbQmw/s400/lucaderiublog.blogspot.com_playsys_testimonial_05.jpg" width="257" /&gt;&lt;/div&gt;&lt;br /&gt;Why we decided to use fashion dolls? It's quite simple: dolls are icons and they rapresents humans as our products rapresents reality. And this is of course based on our payoff: "the wire between virtuality and reality".&lt;br /&gt;&lt;br /&gt;&lt;div style="color: #999999;"&gt;Abbiamo deciso quindi di usare delle fashion dolls perché, proprio come i prodotti di PlaySys, sono una rappresentazione di ciò che è reale. Il nostro motto "il filo tra virtuale e reale" è espresso alla perfezione da questa idea: le bambole stanno all'uomo come i render stanno ai set fotografici reali.&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S89eAQGWXXI/AAAAAAAAAio/pDYbzhwR59E/s400/lucaderiublog.blogspot.com_playsys_testimonial_03.jpg" width="257" /&gt;&lt;/div&gt;&lt;br /&gt;I don't know if everyone would receive our message, by the way I think it's important to try something new when possible, and in this difficult period for global economy, is more important than ever, because original ideas rappresents the innovation, and the market reprise. &lt;br /&gt;&lt;br /&gt;&lt;div style="color: #999999;"&gt;Non so se tutti saranno in grado di percepire questo messaggio, in ogni caso penso che valga sempre la pena provare qualcosa di nuovo, specialmente in questi ultimi periodi, in cui l'innovazione creativa è ciò che può fare la differenza.&lt;/div&gt;&lt;br /&gt;Click on the following image to download the PDF and...enjoy it...oh, and contact us ;)&lt;br /&gt;&lt;div style="color: #999999;"&gt;Clicca sull'immagine sottostante per scaricare il PDF promozionale e...buona visione...ah, e contattaci ;)&amp;nbsp;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.pamifashiondolls.com/Immagini/PTP.pdf" target="_blank"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S89d_OGB-9I/AAAAAAAAAig/LL66C2B6NNI/s400/lucaderiublog.blogspot.com_playsys_testimonial_02.jpg" width="257" /&gt; &lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.pamifashiondolls.com/Immagini/PTP.pdf" target="_blank"&gt;DOWNLOAD NOW - SCARICA ORA&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7718548264359694154?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7718548264359694154/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7718548264359694154' title='13 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7718548264359694154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7718548264359694154'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/04/playsys-testimonial-program.html' title='PLAYSYS | Testimonial Program'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_VEwyV0WFbKI/S89d-JMNWVI/AAAAAAAAAiY/VknhrFg1vnA/s72-c/lucaderiublog.blogspot.com_playsys_testimonial_01.jpg' height='72' width='72'/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-3612505551605560205</id><published>2010-04-15T15:56:00.004+02:00</published><updated>2010-04-15T16:02:14.895+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>PLAYSYS | Mobile</title><content type='html'>Yesterday we put online the official mobile website of PlaySys.Now you can surf it with your iPhone or iPod Touch without any problems with javascripts, layout problems, flash swf and other stuff.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: #999999;"&gt;Da oggi PlaySys è navigabile con dispositivi mobile come iPhone e iPod Touch! Uno script ad esecuzione automatica si occupa dell'identificazione del tuo dispositivo, offrendoti un'esperienza di navigazione senza interruzioni. Accedi al seguente link direttamente dal tuo dispositivo e prova un sito web completamente differente: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Enjoy on&amp;nbsp;&amp;nbsp; &lt;a href="http://www.playsys.it/" target="_blank"&gt;WWW.PLAYSYS.IT&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S8cbC9IbE9I/AAAAAAAAAiQ/zbfmaxwq9u4/s1600/PlaySys_Mobile.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S8cbC9IbE9I/AAAAAAAAAiQ/zbfmaxwq9u4/s400/PlaySys_Mobile.JPG" width="341" /&gt;&lt;/a&gt;&lt;/div&gt;We changed a bit the index, now we have a great index.php hosted on www.play-sys.com.The index.php code was written completely by &lt;a href="http://sites.google.com/site/tomanu007/home" target="_blank"&gt;Dr. Anurag Singh&lt;/a&gt; and we just tweaked the redirection code.&lt;br /&gt;&lt;br /&gt;Of course we had to create different design for the mobile version, not only for the size and the bandwidth, but for other things regarding the surfing experience (like in traffic, at the toilet, in a taxi, during a call with another mobile, watching television and so on).&lt;br /&gt;&lt;br /&gt;Now the structure of the site starts to be more professional inside the FTP and on a flowchart.&lt;br /&gt;In fact the www.playsys.it (simple to keep in mind) redirect automatically to www.play-sys.com, using a server's script. When on www.play-sys.com, a PHP code is executed (index.php by Anurag Singh) and the browser version is verified. From this point, the flow is different dependingly on the browser "family": fixed, mobile, wap or psp. At the moment we have only 2 versions: fixed and mobile, the wap and psp are redirected to general mobile layout. After redirecting, your browser will display two different index.html that gives birth at two different surfing experience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-3612505551605560205?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/3612505551605560205/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=3612505551605560205' title='1 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3612505551605560205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3612505551605560205'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/04/playsys-mobile.html' title='PLAYSYS | Mobile'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_VEwyV0WFbKI/S8cbC9IbE9I/AAAAAAAAAiQ/zbfmaxwq9u4/s72-c/PlaySys_Mobile.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-2319205334254198173</id><published>2010-04-12T22:17:00.000+02:00</published><updated>2010-04-12T22:17:49.065+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Architettura'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>PLAYSYS | 2 new Portfolios</title><content type='html'>Today Pamela finished collecting materials for our two new portfolios that resumes our best works done in this last period. We decided to split 'em in three parts: 3D, Publishing and Development.&lt;br /&gt;&lt;br /&gt;The first, &lt;b&gt;available &lt;/b&gt;&lt;a href="http://www.play-sys.com/downloads/PlaySys_3D_Portfolio.pdf" target="_blank"&gt;&lt;b&gt;HERE&lt;/b&gt; &lt;/a&gt;&lt;b&gt;contains some of our 3D render&lt;/b&gt;. We worked for some customers, with different software, renderers and workflows and hope you appreciate the results we obtained.&lt;br /&gt;The second, &lt;b&gt;available &lt;/b&gt;&lt;a href="http://www.play-sys.com/downloads/PlaySys_Publishing_Portfolio.pdf" target="_blank"&gt;&lt;b&gt;HERE&lt;/b&gt; &lt;/a&gt;&lt;b&gt;contains pictures of our publishing works&lt;/b&gt;. The pictures are not complete because we are continuously publishing material and some works are not yet printed or available on the market.&lt;br /&gt;The third will be probably ready tomorrow, and &lt;b&gt;will contain our own software, our plugins and our technologies.&lt;/b&gt; In fact, sometime, we develop our own tools instead spending/wasting time looking for something that can help us.&lt;br /&gt;&lt;br /&gt;If you like our works, please speack about them with your friends, colleagues and the people you think would be interested in our service...maybe you can get some reward in change if things go right ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-2319205334254198173?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/2319205334254198173/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=2319205334254198173' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2319205334254198173'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2319205334254198173'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/04/playsys-2-new-portfolios.html' title='PLAYSYS | 2 new Portfolios'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-1919497821178462581</id><published>2010-04-12T22:03:00.006+02:00</published><updated>2010-04-12T23:14:44.315+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Il Documento Di Trasporto</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="267" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S8OKuq2gq7I/AAAAAAAAAho/lCeHOP8az2o/s400/lucaderiublog.blogspot.com_nice_transport.jpg" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;Ne avevo sentito parlare parecchio in passato, ma in questi ultimi tre anni me ne sono completamente dimenticato. Sto parlando del D.D.T. &lt;b&gt;il Documento Di Trasporto, che deve accompagnare la merce durante il viaggio, appunto, tra un luogo A ed uno B. Deve essere in duplice o triplice copia e deve contenere informazioni dettagliate sulla merce trasportata, l'aspetto esteriore, il motivo dello spostamento e i dati relativi a mittente e destinatario.&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="312" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S8OMKQsnANI/AAAAAAAAAh4/ppiggt3kDhk/s400/lucaderiublog.blogspot.com_ups2.jpg" target="_blank" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;Ora, dopo anni di lavoro in questo ambito digitale e virtuale, sono tornato in contatto con la realtà delle spedizioni materiali e, dopo aver compilato il mio buon DDT devo ammettere che non mi è ben chiaro il motivo per cui debba essere fatto.La mia spedizione consisteva in 1320 brochure, finemente stampate, rilegate, in formato simile ad un A4 e aventi 8 facciate ciascuna; l'aspetto dei pacchi era un collo unico.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S8OMLtpPS_I/AAAAAAAAAiA/rse1PEReZgQ/s400/lucaderiublog.blogspot.com_dhl1.jpg" width="400" /&gt;&lt;img border="0" height="280" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S8OMM7ZE0zI/AAAAAAAAAiI/UJP6PvQVRf8/s400/lucaderiublog.blogspot.com_dhl2.jpg" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;Il motivo per cui mi è sembrasto strano compilare questo documento è che &lt;b&gt;non era necessario specificare il valore della merce&lt;/b&gt; quindi, se avessi subito un furto, non sarebbe servito a nulla dichiarare il contenuto (avrei dovuto inserire la fattura dello stampatore per dichiararne e certificarne il valore). L'altro dubbio riguarda le ispezioni, nel senso che se avessi &lt;b&gt;spedito del tritolo, del carbonchio, delle droghe, altri esplosivi, buste conteneti parti organiche umane per il mercato nero, materiale rubato, clandestini o altro, FORSE avrei compilato il DDT diversamente.&lt;/b&gt; Ora quindi confesso la mia ignoranza in materia e chiedo a voi: &lt;b&gt;A cosa serve il D.D.T.?!&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="266" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S8OMI_awEhI/AAAAAAAAAhw/X6q7VZ8EsuY/s400/lucaderiublog.blogspot.com_ups1.jpg" width="400" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://it.wikipedia.org/wiki/Documento_di_trasporto" target="_blank"&gt;QUI &lt;/a&gt;si trovano delle informazioni, ma il perché rimane ancora piuttosto oscuro.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-1919497821178462581?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/1919497821178462581/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=1919497821178462581' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1919497821178462581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1919497821178462581'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/04/il-documento-di-trasporto.html' title='Il Documento Di Trasporto'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_VEwyV0WFbKI/S8OKuq2gq7I/AAAAAAAAAho/lCeHOP8az2o/s72-c/lucaderiublog.blogspot.com_nice_transport.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4174955946546572085</id><published>2010-04-12T21:41:00.004+02:00</published><updated>2010-04-12T21:49:25.879+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Advertising of my book...and completely free! :D</title><content type='html'>Today, for the first time, I found for 3 times my book inside some AdWords around the web.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VEwyV0WFbKI/S8N1SDKkxHI/AAAAAAAAAhg/IxN9qWwp0lg/s1600/lucaderiublog.blogspot.com_MioLibro3_masked.JPG" target="_blank" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S8N1SDKkxHI/AAAAAAAAAhg/IxN9qWwp0lg/s400/lucaderiublog.blogspot.com_MioLibro3_masked.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;It is a really nice fact, expecially after receiving the statsistics about the quantity that Hoepli, the publisher, sold in the last year. Well, sincerely I espected a little more as quantity, but speacking with friends I realized that my quantity is really good...&lt;b&gt;expecially because they still have to pay me! :)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VEwyV0WFbKI/S8N0_iOeORI/AAAAAAAAAhQ/khtg9swfNMU/s1600/lucaderiublog.blogspot.com_MioLibro_masked.JPG" target="_blank" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S8N0_iOeORI/AAAAAAAAAhQ/khtg9swfNMU/s400/lucaderiublog.blogspot.com_MioLibro_masked.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The other nice thing is that I don't have to pay for theese advertising: someone created the interactive swf, opened the AdWords account, decided the CPC and other stuff there inside and off course pays for them. I'd like to know who is doing this work for me, I know he/she is paid for that but I'd like to say &lt;b&gt;"thanks, your work is really apreciated!"&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S8N1K4uHCOI/AAAAAAAAAhY/UklchMVnpLs/s1600/lucaderiublog.blogspot.com_MioLibro2_masked.jpg" target="_blank" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S8N1K4uHCOI/AAAAAAAAAhY/UklchMVnpLs/s400/lucaderiublog.blogspot.com_MioLibro2_masked.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;And thanks to all the people that bought my book&lt;/b&gt;, I sincerely hope it helped you! (and please don't be angry with me if the latest pages are detaching, I don't know who printed it, and my copy is detached too :( ).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4174955946546572085?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4174955946546572085/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4174955946546572085' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4174955946546572085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4174955946546572085'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/04/advertising-of-my-bookand-completely.html' title='Advertising of my book...and completely free! :D'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VEwyV0WFbKI/S8N1SDKkxHI/AAAAAAAAAhg/IxN9qWwp0lg/s72-c/lucaderiublog.blogspot.com_MioLibro3_masked.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-5278206959125594113</id><published>2010-04-02T23:11:00.001+02:00</published><updated>2010-04-02T23:11:54.825+02:00</updated><title type='text'>Taxes and public services</title><content type='html'>&lt;p&gt;Yesterday I went to police station to officially declare that someone stole some of our graphics during Cartoomics - Ludica event. They say that will have the security camera recordings and that will try to find who could took out such graphics without being seen.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;It was quite funny how they work inside the police station:&lt;/strong&gt;     &lt;br /&gt;The first thing I noticed is how much time they spend to do things, i mean, every task looks like it is really difficult, like moving a mountain. Some of them have great difficulties to write in italian language. My declaration, for example, has lot of mistakes like verbs, plural words and so on. In 20 lines there are 15 errors: more than 1 every 2 lines!! it’s amazing!     &lt;br /&gt;The second thing I noticed is how depressing, broken and ugly their offices are. They use really old computers with small and unlit monitors. There is a bad smell inside the rooms, the tables are broken with really old chairs. Sometime you risk to hit a cable on the floor and window are funny broken. I think office’s interior reflect what’s in workers mind and the quality of service.     &lt;br /&gt;The other “funny” thing is how many tentatives they did to bounce citizens. To enter in the police station you have to pass a strong “examination” and you must answer correctly (+ you must have a bit of luck). &lt;/p&gt;  &lt;p&gt;I remember when last year someone stole my motorbike, I went to the police station and they ordered me to come back there the next day because they were &lt;strong&gt;bored about working&lt;/strong&gt;. I had to explain that I wanted to declare someone took my motorbike and they replyed that was not important, similar things happens continuously and I would have not to care about it. WTF, is this the pubblic service we pay taxes for?!     &lt;br /&gt;I finally went able to enter saying that who took my motorbike could rob somewhere and I would be considered guilty.&lt;/p&gt;  &lt;p&gt;&lt;strong&gt;I really hope things will change in future, and our system will start to work as it should do. We spend lot of money in taxes, in future maybe we can have a proper service.&lt;/strong&gt;&lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh3.ggpht.com/_VEwyV0WFbKI/S7ZdZQQvUAI/AAAAAAAAAgw/zFaTcl4NCVc/s1600-h/lucaderiublog.blogspot.com_italian_lamborghini_before%5B8%5D.jpg" target="_blank"&gt;&lt;img style="display: inline" title="lucaderiublog.blogspot.com_italian_lamborghini_before" alt="lucaderiublog.blogspot.com_italian_lamborghini_before" src="http://lh4.ggpht.com/_VEwyV0WFbKI/S7Zda6DyVNI/AAAAAAAAAg0/FqZSlwC48no/lucaderiublog.blogspot.com_italian_lamborghini_before_thumb%5B6%5D.jpg?imgmax=800" width="240" height="166" /&gt;&lt;/a&gt; &lt;/p&gt;  &lt;p&gt;&lt;a href="http://lh5.ggpht.com/_VEwyV0WFbKI/S7ZdcI9S8BI/AAAAAAAAAg4/eQ8C0sEOupk/s1600-h/lucaderiublog.blogspot.com_italian_lamborghini_after%5B5%5D.jpg" target="_blank"&gt;&lt;img style="display: inline" title="lucaderiublog.blogspot.com_italian_lamborghini_after" alt="lucaderiublog.blogspot.com_italian_lamborghini_after" src="http://lh4.ggpht.com/_VEwyV0WFbKI/S7Zdc6ievqI/AAAAAAAAAg8/RMMrXlkYMpA/lucaderiublog.blogspot.com_italian_lamborghini_after_thumb%5B3%5D.jpg?imgmax=800" width="240" height="179" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-5278206959125594113?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/5278206959125594113/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=5278206959125594113' title='1 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5278206959125594113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/5278206959125594113'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/04/taxes-and-public-services.html' title='Taxes and public services'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_VEwyV0WFbKI/S7Zda6DyVNI/AAAAAAAAAg0/FqZSlwC48no/s72-c/lucaderiublog.blogspot.com_italian_lamborghini_before_thumb%5B6%5D.jpg?imgmax=800' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-309400328735106235</id><published>2010-04-01T19:45:00.019+02:00</published><updated>2010-04-01T19:58:21.615+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Youtube and TEXTp</title><content type='html'>Today Youtube launched a &lt;b&gt;new way to watch movies: TEXTp&lt;/b&gt; or "text-only mode".&lt;br /&gt;Practically speaking the new encoding system substitutes group of pixels with coloured letters. Almost everyone of us has seen pictures or paintings created using ASCII code. The idea behind TEXTp is similar: &lt;b&gt;ASCII art in movement&lt;/b&gt;. What to say, it's a genial system to rapresent images in a new way, expecially in a world in which we are using fullHD resolutions with refresh rate that touch the 600 Hz for everything!&lt;br /&gt;&lt;br /&gt;And now, some examples, they are better than thousand words&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=4nAcSLvG6pw" target="_blank"&gt;Original video&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=4nAcSLvG6pw&amp;amp;textp=fool" target="_blank"&gt;TEXTp video&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This technology gives to Youtube the possibility to &lt;b&gt;save 1 $ per second&lt;/b&gt; in system maintenance!&lt;br /&gt;For more information read &lt;a href="http://youtube-global.blogspot.com/2010/03/textp-saves-youtube-bandwidth-money.html" target="_blank"&gt;this official post&lt;/a&gt; and give a look at the logo on Youtube's page.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-309400328735106235?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/309400328735106235/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=309400328735106235' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/309400328735106235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/309400328735106235'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/04/youtube-and-textp.html' title='Youtube and TEXTp'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-7800117082331715527</id><published>2010-03-29T21:48:00.021+02:00</published><updated>2010-04-01T05:36:49.933+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Musica'/><title type='text'>Music production: Br4in D0wng4d3</title><content type='html'>At &lt;a href="http://lucaderiublog.blogspot.com/2010/03/playsys-cartoomics-ludica.html" target="_blank"&gt;Cartoomics &lt;/a&gt;we spoke about "Br4in D0wngr4de", the new audio production of PlaySys that will be publish soon and that follows my old production called "&lt;a href="http://www.lucaderiu.com/home_wg.html" target="_blank"&gt;wronGrown&lt;/a&gt;". here follows a quick preview, hope you'll like it.&lt;br /&gt;&lt;br /&gt;&lt;div style="color: #999999;"&gt;Durante &lt;a href="http://lucaderiublog.blogspot.com/2010/03/playsys-cartoomics-ludica.html" target="_blank"&gt;Cartoomics &lt;/a&gt;abbiamo distribuito l'album "&lt;a href="http://www.lucaderiu.com/home_wg.html" target="_blank"&gt;wronGrown&lt;/a&gt;", vecchia produzione mia e dello studio. La qualità audio è ascoltabile, sebbene le metriche di composizione e i suoni non siano particolarmente commerciali ed accattivanti. Come promesso, embeddo qui di seguito un'anteprima del nuovo album di prossima pubblicazione.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="390" width="465"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TBMdHQ2auBo&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/TBMdHQ2auBo&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="465" height="390"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;With some guys we spoke about death Metal and non-electronic productions, here are some albums I played as drummer.&lt;br /&gt;&lt;div style="color: #999999;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;Con alcune persone abbiamo inoltre parlato di produzioni non elettroniche e qui di seguito si trovano alcuni album di gruppi in cui ho suonato come baterista.&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object align="middle" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" height="300" style="clear: left; float: left;" width="200"&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;param name="movie" value="http://widgets.jamendo.com/it/album/?album_id=2121&amp;amp;playertype=2008" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed src="http://widgets.jamendo.com/it/album/?album_id=2121&amp;amp;playertype=2008" quality="high" wmode="transparent" bgcolor="#FFFFFF" width="200" height="300" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&amp;nbsp;&lt;/embed&gt;&amp;nbsp;&lt;/object&gt;&lt;a href="http://pro.jamendo.com/" style="display: block; font-size: 8px ! important;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object align="middle" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" height="300" width="200"&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;param name="movie" value="http://widgets.jamendo.com/it/album/?album_id=2112&amp;playertype=2008" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed src="http://widgets.jamendo.com/it/album/?album_id=2112&amp;playertype=2008" quality="high" wmode="transparent" bgcolor="#FFFFFF" width="200" height="300" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&amp;nbsp;&lt;/embed&gt;&amp;nbsp;&lt;/object&gt;&lt;a href="http://pro.jamendo.com/" style="display: block; font-size: 8px ! important;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object align="middle" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" height="300" style="clear: left; float: left;" width="200"&gt;&lt;param name="allowScriptAccess" value="always" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;param name="movie" value="http://widgets.jamendo.com/it/album/?album_id=2119&amp;playertype=2008" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed src="http://widgets.jamendo.com/it/album/?album_id=2119&amp;playertype=2008" quality="high" wmode="transparent" bgcolor="#FFFFFF" width="200" height="300" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"&gt;&amp;nbsp;&lt;/embed&gt;&amp;nbsp;&lt;/object&gt;&lt;a href="http://pro.jamendo.com/" style="display: block; font-size: 8px ! important;"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;for a complete list visit &lt;a href="http://www.jamendo.com/it/search?search_string=luca+deriu" target="_blank"&gt;my Jamendo page&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-7800117082331715527?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/7800117082331715527/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=7800117082331715527' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7800117082331715527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/7800117082331715527'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/03/br4in-d0wng4d3.html' title='Music production: Br4in D0wng4d3'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-2628718228507915372</id><published>2010-03-29T20:27:00.006+02:00</published><updated>2010-04-01T05:48:06.045+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>PLAYSYS | Cartoomics Ludica</title><content type='html'>&lt;div style="text-align: justify;"&gt;Finalmente, dopo tre giorni di duro e rumoroso lavoro, si è conclusa la &lt;b&gt;17a edizione di &lt;a href="http://www.cartoomics.it/" target="_blank"&gt;Cartoomics e Ludica&lt;/a&gt;&lt;/b&gt;, i saloni italiani del gioco, videogioco e fumetto. Ovviamente PlaySys non poteva rimanere in disparte e già da Novembre 2009 ci siamo aggiudicati lo stand C20, in cui abbiamo esposto alcuni aggiornamenti dei nostri lavori. Il primo giorno ci siamo sentiti un po' fuori dal coro, circondati da rivenditori di fumetti, manga , illustrazioni, stampe e altro materiale a tema, poi sabato e domenica siamo stati bombarati di domande tecniche e varie richieste pertinenti al nostro ambito di ricerca e sviluppo.&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.lucaderiu.com/downloads/blog/cartoomics/lucaderiublog.blogspot.com_luca_beatrice.jpg" target="_blank" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="297" src="http://www.lucaderiu.com/downloads/blog/cartoomics/lucaderiublog.blogspot.com_luca_beatrice.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Beatrice e Luca&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Ancora una volta ci è stato propoto di spostare la sede di &lt;b&gt;PlaySys da Milano a Toronto&lt;/b&gt; e la cosa sta iniziando a diventare più seria di quanto previsto: "il mercato italiano è morto" è stato affermato da più di una persona, ed in effetti il panorama economico, burocratico e politico che stiamo vivendo nel notro Bel Paese non è dei migliori.Siamo entrati in contatto con realtà commerciali e produttive interessate ad avvicinarsi alle nostre tecnologie o ai nostri risultati nella ricerca, e questo era il nostro target principale.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Abbiamo conosciuto professionisti che sono entrati in contatto con la nostra realtà...e sicuramente la cosa potrà portare interessanti vantaggi reciproci.&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.lucaderiu.com/downloads/blog/cartoomics/lucaderiublog.blogspot.com_luca_mona.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="248" src="http://www.lucaderiu.com/downloads/blog/cartoomics/lucaderiublog.blogspot.com_luca_mona.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Mona e Luca&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Per quanto riguarda i giovani talenti, molte persone si sono avvicinate, attratte dalle nostre realizzazioni 3D, ed hanno scoperto di cosa ci occupiamo. Molti sono rimasti sorpresi nel trovare una delle pochissime software house italiane che si occupa di ricerca in ambito videoludico. Ovviamente non abbiamo parlato solo di videogiochi e 3D, ma abbiamo mostrato i nostri prodotti editoriali, le nostre partecipazioni e collaborazioni in ambito musicale e altro ancora. Sempre a riguardo di giovani talenti, posso annunciare il ritorno a gonfie vele di &lt;b&gt;D3vStudio, che si occuperà proprio di talent recruitment in ambito videoludico.&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.lucaderiu.com/downloads/blog/cartoomics/lucaderiublog.blogspot.com_pam.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="300" src="http://www.lucaderiu.com/downloads/blog/cartoomics/lucaderiublog.blogspot.com_pam.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.pamifashiondolls.com/" target="_blank"&gt;Pamela&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;L'argomento che in assoluto ha avuto più successo, oltre allo sviluppo di videogames, è stata la notizia di &lt;b&gt;Play-Institute, ossia l'istituto di formazione che avvieremo entro la fine del 2010.&lt;/b&gt; Si tratterà di un istituto di computer grafica, pre-produzione, programmazione e sound design, interamente orientato al mercato dei videogames. La differenza con gli altri istituti è sostanzialmente questa: noi offriremo conoscenze e insegneremo agli studenti come inserirsi praticamente nel mercato del lavoro. Play-Institute sarà una scuola per offrire istruzione, non per generare un guadagno ai suoi proprietari.&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.lucaderiu.com/downloads/blog/cartoomics/lucaderiublog.blogspot.com_crim%C3%AC_martinelli.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="297" src="http://www.lucaderiu.com/downloads/blog/cartoomics/lucaderiublog.blogspot.com_crim%C3%AC_martinelli.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Martinelli e Crimì&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Insomma, l'impressione sull'evento è stata più che positiva, dall'organizzazione alla partecipazione dei visitatori. Al nostro stad hanno partecipato alcuni professionisti, miei studenti presso &lt;a href="http://www.naba.it/" target="_blank"&gt;Naba Milano&lt;/a&gt; e amici, generando così un dibattito continuo sulle nuove tecnologie e sul loro impiego in tutti i campi di cartoomics e Ludica.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Grazie a tutti quelli che hanno partecipato all'evento e che sono venuti a trovarci!!!&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.lucaderiu.com/downloads/blog/cartoomics/lucaderiublog.blogspot.com_molly_prima_del_furto.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="400" src="http://www.lucaderiu.com/downloads/blog/cartoomics/lucaderiublog.blogspot.com_molly_prima_del_furto.jpg" width="242" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Molly &lt;span style="font-size: x-small;"&gt;*grafica rubata durante il disallestimento :(&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-2628718228507915372?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/2628718228507915372/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=2628718228507915372' title='8 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2628718228507915372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2628718228507915372'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/03/playsys-cartoomics-ludica.html' title='PLAYSYS | Cartoomics Ludica'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-1600420858859495365</id><published>2010-03-18T10:30:00.003+01:00</published><updated>2010-03-18T10:52:45.911+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>PlaySys | Publishing</title><content type='html'>&lt;div class="addthis_toolbox addthis_default_style" expr:addthis:title="data:post.title" expr:addthis:url="data:post.url"&gt;&lt;a class="addthis_button_compact" href="http://www.addthis.com/bookmark.php?v=250&amp;amp;username=xa-4b9109f115d32220"&gt;Share&lt;/a&gt;&lt;span class="addthis_separator"&gt;|&lt;/span&gt;&lt;a class="addthis_button_facebook" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;a class="addthis_button_myspace" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;a class="addthis_button_google" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;a class="addthis_button_twitter" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;/div&gt;&lt;script src="http://s7.addthis.com/js/250/addthis_widget.js#username=xa-4b9109f115d32220" type="text/javascript"&gt;&lt;/script&gt;Finnally!&lt;br /&gt;These are the shots we did at the photographic studio, with the help of Sara and Pamela. I just told about the shooting session in &lt;a href="http://lucaderiublog.blogspot.com/2010/03/writing-pubblishing-shooting-editing.html" target="_blank"&gt;another post&lt;/a&gt;, so here follow the pictures.&lt;br /&gt;These images represent some publishing works we did at &lt;a href="http://www.play-sys.com/" target="_blank"&gt;PlaySys&lt;/a&gt;*: Sprea's &lt;a href="http://lucaderiublog.blogspot.com/2009/11/seven-magazine.html" target="_blank"&gt;&lt;b&gt;Seven Magazine&lt;/b&gt;&lt;/a&gt;, Spera's &lt;a href="http://lucaderiublog.blogspot.com/2009/07/3d-world-luglio-agosto-2009.html" target="_blank"&gt;&lt;b&gt;3D World&lt;/b&gt;&lt;/a&gt; and my book for Hoepli, &lt;a href="http://www.hoepli.it/libro/3ds-max-design-architettura.asp?ib=9788820341558&amp;amp;pc=000022001003002" target="_blank"&gt;&lt;b&gt;3ds Max Design e Architettura&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;*please don't give importance to PlaySys webpage, it's a mess and we are working on it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: #999999;"&gt;Ci siamo!&lt;/div&gt;&lt;div style="color: #999999;"&gt;Dopo due settimane d'attesa ecco le foto scattate durante la sessione di shooting presso lo studio fotografico, con l'aiuto di Sara e Pamela. Ho già parlato di questa sessione in un &lt;a href="http://lucaderiublog.blogspot.com/2010/03/writing-pubblishing-shooting-editing.html" target="_blank"&gt;post precedente&lt;/a&gt;.&lt;/div&gt;&lt;div style="color: #999999;"&gt;Queste immagini illustrano solo alcuni dei lavori di editoria che abbiamo realizzato presso &lt;a href="http://www.play-sys.com/" target="_blank"&gt;PlaySys&lt;/a&gt;*: &lt;a href="http://lucaderiublog.blogspot.com/2009/11/seven-magazine.html" target="_blank"&gt;&lt;b&gt;Seven Magazine&lt;/b&gt;&lt;/a&gt; e &lt;a href="http://lucaderiublog.blogspot.com/2009/07/3d-world-luglio-agosto-2009.html" target="_blank"&gt;&lt;b&gt;3D World&lt;/b&gt;&lt;/a&gt; per Sprea Editori ed il mio libro, &lt;a href="http://www.hoepli.it/libro/3ds-max-design-architettura.asp?ib=9788820341558&amp;amp;pc=000022001003002" target="_blank"&gt;&lt;b&gt;3ds Max Design e Architettura&lt;/b&gt;&lt;/a&gt;, per Hoepli.&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: x-small;"&gt;*Il sito di PlaySys è attualmente improponibile, ci stiamo lavorando in questo periodo.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;3D World&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VEwyV0WFbKI/S6HuTpSAn-I/AAAAAAAAAdY/EvfxSdImpj8/s1600-h/lucaderiublog.blogspot.com_playsys_publishing_05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="277" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S6HuTpSAn-I/AAAAAAAAAdY/EvfxSdImpj8/s400/lucaderiublog.blogspot.com_playsys_publishing_05.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S6HuVYhvB6I/AAAAAAAAAdg/oj4yAH8SJMg/s1600-h/lucaderiublog.blogspot.com_playsys_publishing_06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="295" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S6HuVYhvB6I/AAAAAAAAAdg/oj4yAH8SJMg/s400/lucaderiublog.blogspot.com_playsys_publishing_06.jpg" width="400" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_VEwyV0WFbKI/S6HuWcLOy6I/AAAAAAAAAdo/1qUBwz5rxKg/s1600-h/lucaderiublog.blogspot.com_playsys_publishing_07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="293" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S6HuWcLOy6I/AAAAAAAAAdo/1qUBwz5rxKg/s400/lucaderiublog.blogspot.com_playsys_publishing_07.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;Seven Magazine&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S6HuedVbWhI/AAAAAAAAAdw/nQ8w5x8EdV0/s1600-h/lucaderiublog.blogspot.com_playsys_publishing_04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="282" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S6HuedVbWhI/AAAAAAAAAdw/nQ8w5x8EdV0/s400/lucaderiublog.blogspot.com_playsys_publishing_04.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S6HufRh7QsI/AAAAAAAAAd4/vR34DvxsEPQ/s1600-h/lucaderiublog.blogspot.com_playsys_publishing_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="286" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S6HufRh7QsI/AAAAAAAAAd4/vR34DvxsEPQ/s400/lucaderiublog.blogspot.com_playsys_publishing_03.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;3ds Max Design e Architettura&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S6HuhRF7ZjI/AAAAAAAAAeA/iDRHRQ1XFVw/s1600-h/lucaderiublog.blogspot.com_playsys_publishing_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="332" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S6HuhRF7ZjI/AAAAAAAAAeA/iDRHRQ1XFVw/s400/lucaderiublog.blogspot.com_playsys_publishing_01.jpg" width="400" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_VEwyV0WFbKI/S6HuiyC4sQI/AAAAAAAAAeI/sohV72Z7Yzw/s1600-h/lucaderiublog.blogspot.com_playsys_publishing_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="318" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S6HuiyC4sQI/AAAAAAAAAeI/sohV72Z7Yzw/s400/lucaderiublog.blogspot.com_playsys_publishing_02.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-1600420858859495365?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/1600420858859495365/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=1600420858859495365' title='1 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1600420858859495365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1600420858859495365'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/03/playsys-publishing.html' title='PlaySys | Publishing'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VEwyV0WFbKI/S6HuTpSAn-I/AAAAAAAAAdY/EvfxSdImpj8/s72-c/lucaderiublog.blogspot.com_playsys_publishing_05.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-3092465256400020354</id><published>2010-03-18T09:50:00.000+01:00</published><updated>2010-03-18T09:50:17.090+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>About OS</title><content type='html'>Today I got crazy with server stuff at office. Everything looks mad, from the Internet Service Provider to 3ds Max on one computer. The main problem was the hardware firewall, &lt;a href="http://www.smoothwall.org/" target="_blank"&gt;SmoothWall&lt;/a&gt;, that wasn't able to recognize and receive the &lt;a href="http://it.wikipedia.org/wiki/Dynamic_Host_Configuration_Protocol" target="_blank"&gt;DHCP &lt;/a&gt;from &lt;a _blank="" href="http://www.fastweb.it/portale%20target="&gt;Fastweb&lt;/a&gt;. For thoose that doesn't know, SmoothWall is a release of Linux that permits to create a strong and protected network with some simple steps (of course plus other features that I don't need). So,&lt;b&gt; if you have a service provider that recognizes and limits the number of &lt;a href="http://it.wikipedia.org/wiki/Indirizzo_MAC" target="_blank"&gt;MAC address&lt;/a&gt; connected, just use this&lt;/b&gt; on a old crappy computer, the result is guarantee ;)&lt;br /&gt;From &lt;a href="http://downloads.sourceforge.net/smoothwall/smoothwall-express-3.0-sp1-i386.iso" target="_blank"&gt;HERE &lt;/a&gt;you can freely download a release.&lt;br /&gt;Of course you can use a full Linux release, such as &lt;a href="http://www.ubuntu.com/products/whatisubuntu/serveredition" target="_blank"&gt;Ubuntu Server Edition&lt;/a&gt; to do this thing, but SmoothWall is light, simple and works on lot of old computers. There is &lt;a href="http://www.microsoft.com/windowsserver2008/en/us/default.aspx" target="_blank"&gt;Windows Server 2008&lt;/a&gt;, everyone looks happy about it, but the price of a license is high; Linux is free.&lt;br /&gt;&lt;br /&gt;Later, I got other troubles with &lt;a href="http://www.centos.org/" target="_blank"&gt;CentOS &lt;/a&gt;server. It wasn't able to receive the ip from the SmoothWall OS...strangely this problem solved by himself after 5 hours.&lt;br /&gt;&lt;br /&gt;Last but not least, the 3ds Max of Mona, running on a shitty&lt;a href="http://windows.microsoft.com/it-it/windows-vista/products/home" target="_blank"&gt; Vista SP2&lt;/a&gt; started crashing after 20 minutes.&lt;br /&gt;After some months spent writing articles and using &lt;a href="http://windows.microsoft.com/it-it/windows7/products/home?os=nonwin7" target="_blank"&gt;Windows Seven&lt;/a&gt; I have to say that Microsoft did great improvements! Vista is the worst OS I ever used so, if you are in trouble with it, give a look at Seven.&lt;br /&gt;This because 3ds Max won't run on a&lt;a href="http://www.apple.com/it/macosx" target="_blank"&gt; Mac OSX&lt;/a&gt; :(&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-3092465256400020354?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/3092465256400020354/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=3092465256400020354' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3092465256400020354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/3092465256400020354'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/03/about-os.html' title='About OS'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-1380586537396584113</id><published>2010-03-08T22:04:00.008+01:00</published><updated>2010-03-15T11:41:54.776+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>New 3ds Max Script: PLAYSYS | P.S.R.</title><content type='html'>&lt;div class="addthis_toolbox addthis_default_style" expr:addthis:title="data:post.title" expr:addthis:url="data:post.url"&gt;&lt;a class="addthis_button_compact" href="http://www.addthis.com/bookmark.php?v=250&amp;amp;username=xa-4b9109f115d32220"&gt;Share&lt;/a&gt;&lt;span class="addthis_separator"&gt;|&lt;/span&gt;&lt;a class="addthis_button_facebook" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;a class="addthis_button_myspace" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;a class="addthis_button_google" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;a class="addthis_button_twitter" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;/div&gt;&lt;script src="http://s7.addthis.com/js/250/addthis_widget.js#username=xa-4b9109f115d32220" type="text/javascript"&gt;&lt;/script&gt;&lt;b&gt;Let me introduce a plugin I wrote for 3ds Max during our last big-as-size render.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;It is called P.S.R. (PlaySys Split Render) and is a great tool to render images with amazing size.&lt;/b&gt; The idea behing is really simple and partially used by some renderers like Mental Ray, final Render or V-ray: it splits the entire render in sub-pieces and then processes them as single images (subdivided again by the buckets of the renderer in use).&lt;br /&gt;We had to render some images with a size of 7500x5000 for a total of 37.500.000 pixels (&lt;b&gt;37,5 Megapixels&lt;/b&gt;) and this saves the entire production...next script I must write has to convert pixels in €! :)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_VEwyV0WFbKI/S5VljY4CiFI/AAAAAAAAAcY/k0vBdf6i-Pg/s1600-h/lucaderiublog.blogspot.com_PSR_interface.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S5VljY4CiFI/AAAAAAAAAcY/k0vBdf6i-Pg/s400/lucaderiublog.blogspot.com_PSR_interface.jpg" width="197" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;HOW IT WORKS&lt;/b&gt;&lt;br /&gt;The script's user interface will detect automatically the renderer and the size you have to process. The first parameter to setup is the fraction of the image, in the picture it is 3, so it means 3X and 3Y so 9 sub-images.&lt;br /&gt;Automatically, based on the render size and the fractions, the script will calculate the size of the sub-image:213x160.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_VEwyV0WFbKI/S5VlpDvL_FI/AAAAAAAAAcg/j3ohZ0xxcJA/s1600-h/lucaderiublog.blogspot.com_PSR_in_action_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="233" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S5VlpDvL_FI/AAAAAAAAAcg/j3ohZ0xxcJA/s400/lucaderiublog.blogspot.com_PSR_in_action_01.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;By default I use a tolerance of 25 percent of the image. This tolerance is a little overlap of the sub-images, and is really important to obtain a seamless connection beetween sub-images.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_VEwyV0WFbKI/S5Vlts6D7YI/AAAAAAAAAco/gBeoCOnoc68/s1600-h/lucaderiublog.blogspot.com_PSR_in_action_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="233" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S5Vlts6D7YI/AAAAAAAAAco/gBeoCOnoc68/s400/lucaderiublog.blogspot.com_PSR_in_action_02.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Always depending on the fraction number, you'll have a number of buttons called Matrix#, theese buttons can show you a preview of the rendered sub-image and, checking the Auto flag, when you press a Matrix# button, it fires up the renderer.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S5VmJQRnemI/AAAAAAAAAcw/fmBag1etN2Y/s1600-h/lucaderiublog.blogspot.com_PSR_in_action_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="233" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S5VmJQRnemI/AAAAAAAAAcw/fmBag1etN2Y/s400/lucaderiublog.blogspot.com_PSR_in_action_03.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Like lot of my scripts, this can look a little unuseful, but if you have to manage an entire workflow with human-electronic resources, this can save time and money...expecially because avoid crash of big scenes.&lt;br /&gt;...oh, and it integrates with Maxwell~Render ;)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_VEwyV0WFbKI/S5VmNoGDTHI/AAAAAAAAAc4/vUUhz5bl1Ic/s1600-h/lucaderiublog.blogspot.com_PSR_in_action_04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="233" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S5VmNoGDTHI/AAAAAAAAAc4/vUUhz5bl1Ic/s400/lucaderiublog.blogspot.com_PSR_in_action_04.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;I have yet a list of improvements to do:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;First in the image area you see in the middle you will have the entire image, so I will render in a VFB and keep the full quality image in that area. You will have the possibility to reopen it, execute a new sub-image or save the image in a layered PSD Photoshop file;&lt;/li&gt;&lt;li&gt;I want to add a "Batch" command that executes all the renders in sequence;&lt;/li&gt;&lt;li&gt;I have to design a new User Interface that let the team use an N fraction, not only 1, 2^2 or 3^2 sub-images (yeah, I have to remove the 1^2 size ;)) &lt;/li&gt;&lt;li&gt;I have to insert instructions and maybe I will append a rollout with a&lt;a href="http://lucaderiublog.blogspot.com/2010/01/dmrb-22.html" target="_blank"&gt; lite version of DMRB&lt;/a&gt;, my previous semi-realtime renderer;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;We will use this tool internally at PlaySys, but I have not to exclude the idea to share it in future.&lt;/b&gt; Before of that, I will speak about it and other pipeline and workflow improvement strategies in my next book.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-1380586537396584113?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/1380586537396584113/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=1380586537396584113' title='2 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1380586537396584113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1380586537396584113'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/03/new-3ds-max-script-playsys-psr.html' title='New 3ds Max Script: PLAYSYS | P.S.R.'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_VEwyV0WFbKI/S5VljY4CiFI/AAAAAAAAAcY/k0vBdf6i-Pg/s72-c/lucaderiublog.blogspot.com_PSR_interface.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-2267909546912191349</id><published>2010-03-07T13:47:00.014+01:00</published><updated>2010-03-07T15:24:39.306+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>writing, publishing, shooting, editing, posting, sharing</title><content type='html'>&lt;div class="addthis_toolbox addthis_default_style" expr:addthis:title="data:post.title" expr:addthis:url="data:post.url"&gt;&lt;a class="addthis_button_compact" href="http://www.addthis.com/bookmark.php?v=250&amp;amp;username=xa-4b9109f115d32220"&gt;Share&lt;/a&gt;&lt;span class="addthis_separator"&gt;|&lt;/span&gt;&lt;a class="addthis_button_facebook" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;a class="addthis_button_myspace" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;a class="addthis_button_google" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;a class="addthis_button_twitter" href="http://www.blogger.com/post-edit.g?blogID=476122716967934913&amp;amp;postID=2267909546912191349"&gt;&lt;/a&gt;&lt;/div&gt;&lt;script src="http://s7.addthis.com/js/250/addthis_widget.js#username=xa-4b9109f115d32220" type="text/javascript"&gt;&lt;/script&gt;Yesterday we shooted some high quality photos to the &lt;b&gt;publishing works I did in the past&lt;/b&gt;. It was a really nice experience, and I have to say that &lt;a href="http://www.facebook.com/home.php#%21/profile.php?id=652777548&amp;amp;ref=ts" target="_blank"&gt;Sara &lt;/a&gt;is a great photographer and Pamela helped us a lot with scene composition, light setup and her hands.At &lt;a href="http://play-sys.com/" target="_blank"&gt;PlaySys &lt;/a&gt;we'll do some post production and I'll upload them when ready. I put here a little piece of an image as preview (I aplogize for the watermark but I discovered some "smart" people in this last period!).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_VEwyV0WFbKI/S5OhJArJaiI/AAAAAAAAAcA/FEFSRFsQgM4/s1600-h/lucaderiublog.blogspot.com_shooting_quality.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="105" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S5OhJArJaiI/AAAAAAAAAcA/FEFSRFsQgM4/s400/lucaderiublog.blogspot.com_shooting_quality.JPG" width="400" /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Plus two images captured with an old &lt;a href="http://www.nokia.it/telefoni_accessori/telefoni_cellulari/nokia-6111" target="_blank"&gt;Nokia 6111 phone&lt;/a&gt;, showing Sara and Pamela in action.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S5OhgrurspI/AAAAAAAAAcI/aapAlOUiPR8/s320/lucaderiublog.blogspot.com_shooting_01.jpg" /&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S5OhjLPdrTI/AAAAAAAAAcQ/QUo2IYi1CWA/s320/lucaderiublog.blogspot.com_shooting_02.jpg" /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-2267909546912191349?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/2267909546912191349/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=2267909546912191349' title='1 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2267909546912191349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/2267909546912191349'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/03/writing-pubblishing-shooting-editing.html' title='writing, publishing, shooting, editing, posting, sharing'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_VEwyV0WFbKI/S5OhJArJaiI/AAAAAAAAAcA/FEFSRFsQgM4/s72-c/lucaderiublog.blogspot.com_shooting_quality.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-164705321108645639</id><published>2010-03-03T21:10:00.005+01:00</published><updated>2010-03-05T14:44:15.607+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><title type='text'>New project for iPhone/iPod Touch</title><content type='html'>Last week we started a really cool project for the &lt;a href="http://www.apple.com/investor/" target="_blank"&gt;Apple &lt;/a&gt;&lt;a href="http://www.apple.com/iphone/" target="_blank"&gt;iPhone&lt;/a&gt;/&lt;a href="http://www.apple.com/ipod/compare-ipod-models/" target="_blank"&gt;iPod&lt;/a&gt;; the name is not official so I will call it "&lt;i&gt;iSomething&lt;/i&gt;".&lt;br /&gt;With &lt;i&gt;iSomething &lt;/i&gt;you can simply &lt;b&gt;overlay 3D meshes on real photo&lt;/b&gt;, creating a sort of &lt;a href="http://en.wikipedia.org/wiki/Augmented_reality" target="_blank"&gt;&lt;b&gt;augmented reality&lt;/b&gt;&lt;/a&gt;. &lt;i&gt;iSomething &lt;/i&gt;does not work with movies and requires a quick interaction with the user after the shot.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_VEwyV0WFbKI/S47CFZlDmtI/AAAAAAAAAbw/dfLjwg4AaKE/s1600-h/lucaderiublog.blogspot.com_iphone_project_comingsoon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="342" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S47CFZlDmtI/AAAAAAAAAbw/dfLjwg4AaKE/s400/lucaderiublog.blogspot.com_iphone_project_comingsoon.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;At the moment I have no official images or videos of &lt;i&gt;iSomething&lt;/i&gt;, so this post have to wait a little to be completed, but this confirm how we work at office and how my tech-ideas are transferred to reality...&lt;b&gt;it's a great satisfaction to see 'em working!&lt;/b&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;div class='addthis_toolbox addthis_default_style' expr:addthis:title='data:post.title' expr:addthis:url='data:post.url'&gt;&lt;a href='http://www.addthis.com/bookmark.php?v=250&amp;amp;username=xa-4b9109f115d32220' class='addthis_button_compact'&gt;Share&lt;/a&gt;&lt;span class='addthis_separator'&gt;|&lt;/span&gt;&lt;a class='addthis_button_facebook'&gt;&lt;/a&gt;&lt;a class='addthis_button_myspace'&gt;&lt;/a&gt;&lt;a class='addthis_button_google'&gt;&lt;/a&gt;&lt;a class='addthis_button_twitter'&gt;&lt;/a&gt;&lt;/div&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js#username=xa-4b9109f115d32220"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-164705321108645639?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/164705321108645639/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=164705321108645639' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/164705321108645639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/164705321108645639'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/03/last-week-we-started-really-cool.html' title='New project for iPhone/iPod Touch'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VEwyV0WFbKI/S47CFZlDmtI/AAAAAAAAAbw/dfLjwg4AaKE/s72-c/lucaderiublog.blogspot.com_iphone_project_comingsoon.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6449392325703064337</id><published>2010-03-01T17:01:00.018+01:00</published><updated>2010-03-05T14:45:00.372+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Architettura'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>My second book</title><content type='html'>&lt;span style="font-size: large;"&gt;&lt;b&gt;Yes, it's official!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;I'm writing a new book that deeply explains all the steps behind the making of a videogame. As technical figure, I will concentrate on technical aspects like pipeline and workflow management, plugins and software production, research and development impact, commercial 3D packages Vs custom one, game engine and other interesting subjects.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VEwyV0WFbKI/S4vk2ct7dPI/AAAAAAAAAbg/YPIHkvI366k/s1600-h/lucaderiublog.blogspot.com_new_book_videogame_development.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S4vk2ct7dPI/AAAAAAAAAbg/YPIHkvI366k/s400/lucaderiublog.blogspot.com_new_book_videogame_development.jpg" width="281" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;For thoose who doesn't know, I just wrote a book about &lt;b&gt;3ds Max Design and Architecture&lt;/b&gt;, in wich I explain in 400 pages all the tricks behind offline rendering.&lt;a href="http://www.hoepli.it/libro/3ds-max-design-architettura.asp?ib=9788820341558&amp;amp;pc=000022001003002" target="_blank"&gt;HERE &lt;/a&gt;is the link of the pubblisher and &lt;a href="http://lucaderiublog.blogspot.com/2009/04/hoepli-luca-deriu-3ds-max-design-e.html" target="_blank"&gt;HERE &lt;/a&gt;is a post about it.&lt;br /&gt;&lt;br /&gt;My ISBN codes&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/International_Standard_Book_Number" target="_blank"&gt;&lt;b&gt;ISBN-13 9788820341558&lt;/b&gt;&lt;/a&gt;&lt;span id="goog_1267616564728"&gt;&lt;/span&gt;&lt;span id="goog_1267616564729"&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/International_Standard_Book_Number" target="_blank"&gt;&lt;b&gt;ISBN    8820341557&lt;/b&gt;&lt;/a&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;div class='addthis_toolbox addthis_default_style' expr:addthis:title='data:post.title' expr:addthis:url='data:post.url'&gt;&lt;a href='http://www.addthis.com/bookmark.php?v=250&amp;amp;username=xa-4b9109f115d32220' class='addthis_button_compact'&gt;Share&lt;/a&gt;&lt;span class='addthis_separator'&gt;|&lt;/span&gt;&lt;a class='addthis_button_facebook'&gt;&lt;/a&gt;&lt;a class='addthis_button_myspace'&gt;&lt;/a&gt;&lt;a class='addthis_button_google'&gt;&lt;/a&gt;&lt;a class='addthis_button_twitter'&gt;&lt;/a&gt;&lt;/div&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js#username=xa-4b9109f115d32220"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-6449392325703064337?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/6449392325703064337/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=6449392325703064337' title='2 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6449392325703064337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6449392325703064337'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/03/yes-its-officialim-writing-new-book.html' title='My second book'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VEwyV0WFbKI/S4vk2ct7dPI/AAAAAAAAAbg/YPIHkvI366k/s72-c/lucaderiublog.blogspot.com_new_book_videogame_development.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-147075411683940477</id><published>2010-02-26T13:00:00.006+01:00</published><updated>2010-03-05T14:47:36.123+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>New 3ds Max Script:   PLAYSYS | B.M.R.</title><content type='html'>&lt;!-- AddThis Button BEGIN --&gt;&lt;div class='addthis_toolbox addthis_default_style' expr:addthis:title='data:post.title' expr:addthis:url='data:post.url'&gt;&lt;a href='http://www.addthis.com/bookmark.php?v=250&amp;amp;username=xa-4b9109f115d32220' class='addthis_button_compact'&gt;Share&lt;/a&gt;&lt;span class='addthis_separator'&gt;|&lt;/span&gt;&lt;a class='addthis_button_facebook'&gt;&lt;/a&gt;&lt;a class='addthis_button_myspace'&gt;&lt;/a&gt;&lt;a class='addthis_button_google'&gt;&lt;/a&gt;&lt;a class='addthis_button_twitter'&gt;&lt;/a&gt;&lt;/div&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js#username=xa-4b9109f115d32220"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;We finished a new &lt;a href="http://usa.autodesk.com/" target="_blank"&gt;Autodesk&lt;/a&gt;'s &lt;a href="http://www.autodesk.it/adsk/servlet/index?siteID=457036&amp;amp;id=12341503" target="_blank"&gt;3ds Max&lt;/a&gt; script that allow us to batch create textures, assign materials, hide objects, set properties, renders scene, add channels , and save in RPF file (plus &lt;a href="http://it.wikipedia.org/wiki/Portable_Network_Graphics" target="_blank"&gt;.png&lt;/a&gt;).it could appear unuseful if you have to render 3 or 4 times in a day, but for some projects we should need to create lot of renders (in the current one about 58.000) and it would become a mess without this script.So, I'm glad to introduce our new friend: &lt;a href="http://www.play-sys.com/" target="_blank"&gt;PLAYSYS &lt;/a&gt;| B.M.R.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_VEwyV0WFbKI/S4e3xdaIr9I/AAAAAAAAAbQ/z6wmH4pSTqo/s1600-h/lucaderiublog.blogspot.com_playsys_bmr.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="216" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S4e3xdaIr9I/AAAAAAAAAbQ/z6wmH4pSTqo/s400/lucaderiublog.blogspot.com_playsys_bmr.jpg" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The workflow is really simple:- prepare your 3D models in the scene- prepare the texture you'll need to apply- select the render settings- press the "Create" buttonthe utility will do the remaining things, mixing 3ds Max possibilities with BMR's functions. After a little you will find all your renders ready to be used. The utility will name the images with: $filename_$object_$texture_#progressivenumber.extension&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VEwyV0WFbKI/S4fHZRProAI/AAAAAAAAAbY/JCI_vkpehrA/s1600-h/lucaderiublog.blogspot.com_playsys_bmr_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="186" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S4fHZRProAI/AAAAAAAAAbY/JCI_vkpehrA/s400/lucaderiublog.blogspot.com_playsys_bmr_01.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-147075411683940477?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/147075411683940477/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=147075411683940477' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/147075411683940477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/147075411683940477'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/02/we-finished-new-autodesks-3ds-max.html' title='New 3ds Max Script:   PLAYSYS | B.M.R.'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_VEwyV0WFbKI/S4e3xdaIr9I/AAAAAAAAAbQ/z6wmH4pSTqo/s72-c/lucaderiublog.blogspot.com_playsys_bmr.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4654005469140648953</id><published>2010-02-19T21:13:00.000+01:00</published><updated>2010-02-19T21:13:22.637+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>The template is back</title><content type='html'>Yes, after long indecision between hundred different themes, I decided to get back to my classical template: minimal, clear, simple :)Hope the previous changes didn't bothered you...The classical is back! enjoy ;)!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4654005469140648953?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4654005469140648953/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4654005469140648953' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4654005469140648953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4654005469140648953'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/02/template-is-back.html' title='The template is back'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-1385785091225970550</id><published>2010-02-14T19:54:00.011+01:00</published><updated>2010-03-05T14:47:59.133+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Sub Surface Scattering | mental ray - part 2</title><content type='html'>&lt;!-- AddThis Button BEGIN --&gt;&lt;div class='addthis_toolbox addthis_default_style' expr:addthis:title='data:post.title' expr:addthis:url='data:post.url'&gt;&lt;a href='http://www.addthis.com/bookmark.php?v=250&amp;amp;username=xa-4b9109f115d32220' class='addthis_button_compact'&gt;Share&lt;/a&gt;&lt;span class='addthis_separator'&gt;|&lt;/span&gt;&lt;a class='addthis_button_facebook'&gt;&lt;/a&gt;&lt;a class='addthis_button_myspace'&gt;&lt;/a&gt;&lt;a class='addthis_button_google'&gt;&lt;/a&gt;&lt;a class='addthis_button_twitter'&gt;&lt;/a&gt;&lt;/div&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js#username=xa-4b9109f115d32220"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;Some time ago &lt;a href="http://lucaderiublog.blogspot.com/2010/01/sub-surface-scattering-mental-ray.html" target="_blank"&gt;I wrote some notes about Sub Surface Scattering in mentalRay&lt;/a&gt;. Here I post some screens of the material I used in my turntable test, using Knoss's Arak model.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_VEwyV0WFbKI/S3hJOA_ur7I/AAAAAAAAAa4/IWcby5k-NIs/s1600-h/lucaderiublog.blogspot.com_materiale.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S3hJOA_ur7I/AAAAAAAAAa4/IWcby5k-NIs/s400/lucaderiublog.blogspot.com_materiale.jpg" width="100" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;As you can see the shader is quite complex, so start exploring this simple one and take time to understand how parameters works.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VEwyV0WFbKI/S3hJSX8irCI/AAAAAAAAAbA/4YWIbAwg41w/s1600-h/lucaderiublog.blogspot.com_Material+Explorer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="386" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S3hJSX8irCI/AAAAAAAAAbA/4YWIbAwg41w/s400/lucaderiublog.blogspot.com_Material+Explorer.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Here is a schematic description of the maps I usedThe next one i a new scheme that can give better results. At the moment I'm still working on this structure. I have to prepare new textures for the Subdermal and Epidermal channels, but I will do them for a new model I'm working on.Enjoy&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VEwyV0WFbKI/S3hJVfjmTZI/AAAAAAAAAbI/zNqDsMUVGmU/s1600-h/lucaderiublog.blogspot.com_NewShader.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S3hJVfjmTZI/AAAAAAAAAbI/zNqDsMUVGmU/s400/lucaderiublog.blogspot.com_NewShader.jpg" width="236" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.lucaderiu.com/downloads/blog/lucaderiublog.blogspot.com_Arak_SSS.zip"&gt;Here &lt;/a&gt;is the material I used. You'll have to substitute the two required textures with your own, btw, theese are only for displacement and bump. Feel free to use it and share.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-1385785091225970550?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/1385785091225970550/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=1385785091225970550' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1385785091225970550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1385785091225970550'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/02/some-time-ago-i-wrote-some-notes-about.html' title='Sub Surface Scattering | mental ray - part 2'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VEwyV0WFbKI/S3hJOA_ur7I/AAAAAAAAAa4/IWcby5k-NIs/s72-c/lucaderiublog.blogspot.com_materiale.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-8943712462375166130</id><published>2010-02-03T21:49:00.010+01:00</published><updated>2010-03-05T14:46:28.207+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>PlaySys Percent - Tool gratuito per conversioni tra valori (IRPEF) netti e lordi</title><content type='html'>È finalmente disponibile PlaySys Percent, il software che semplifica il calcolo delle diverse percentuali tra lordo e netto.&lt;br /&gt;&lt;b&gt;Scaricalo ora da &lt;a href="http://www.lucaderiu.com/downloads/PlaySys_Percent.zip"&gt;QUI&lt;/a&gt;, è gratis!&lt;/b&gt; [52.1 Kb, versione 1.1 corretta grazie alle indicazioni di &lt;a href="http://www.blogger.com/profile/01568144561700285741" target="_blank"&gt;Andrea Benedetti&lt;/a&gt;]&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_VEwyV0WFbKI/S2nfETaUnhI/AAAAAAAAAaY/AIQhKlMlO0o/s1600-h/lucaderiublog.blogspot.com_PlaySys_Percent.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="111" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S2nfETaUnhI/AAAAAAAAAaY/AIQhKlMlO0o/s200/lucaderiublog.blogspot.com_PlaySys_Percent.jpg" width="200" /&gt;&lt;/a&gt;&lt;span class="fullpost"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;Più volte mi sono imbattuto nella trasformazione tra valore netto e valore lordo (9 volte su 10 per via dell'&lt;a href="http://it.wikipedia.org/wiki/Imposta_sul_reddito_delle_persone_fisiche" target="_blank"&gt;I.R.P.E.F.&lt;/a&gt;), così ho deciso di sviluppare questa semplicissima applicazione che mi auguro possa tornare comoda a qualcuno. &lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;Molti cadono nell'inganno che per ricavare il lordo da un valore netto basti sommare a quest'ultimo semplicemente la percentuale (in questo caso 20%). Così non è, infatti quando si calcola il netto di un valore si procede in maniera opposta, ossia si parte dal lordo e si sottrae il 20%. Purtroppo però, se Y = X - 20% non si può dire che X = Y + 20%.&lt;b&gt;A questo punto entra in gioco la mia applicazione: basta inserire il valore netto e la percentuale da applicare e verrà ricavato il lordo.&lt;/b&gt; &lt;/span&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;Ho aggiunto anche una funzionalità incrociata ossia, dato un lordo ed un netto ricavo la percentuale tra i due e dato un lordo e una percentuale ne ricavo il netto. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;b&gt;Non sei convinto? esegui con la calcolatrice 100 - 25%, otterrai 75. Ora fai l'opposto, esegui 75 + 25%, non otterrai 100 :)Buon divertimento con &lt;a href="http://www.lucaderiu.com/downloads/PlaySys_Percent.zip"&gt;PlaySys Percent&lt;/a&gt;! &lt;/b&gt; [52.1 Kb]&lt;/span&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;div class='addthis_toolbox addthis_default_style' expr:addthis:title='data:post.title' expr:addthis:url='data:post.url'&gt;&lt;a href='http://www.addthis.com/bookmark.php?v=250&amp;amp;username=xa-4b9109f115d32220' class='addthis_button_compact'&gt;Share&lt;/a&gt;&lt;span class='addthis_separator'&gt;|&lt;/span&gt;&lt;a class='addthis_button_facebook'&gt;&lt;/a&gt;&lt;a class='addthis_button_myspace'&gt;&lt;/a&gt;&lt;a class='addthis_button_google'&gt;&lt;/a&gt;&lt;a class='addthis_button_twitter'&gt;&lt;/a&gt;&lt;/div&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js#username=xa-4b9109f115d32220"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-8943712462375166130?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/8943712462375166130/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=8943712462375166130' title='5 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8943712462375166130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8943712462375166130'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/02/e-finalmente-disponibile-playsys.html' title='PlaySys Percent - Tool gratuito per conversioni tra valori (IRPEF) netti e lordi'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VEwyV0WFbKI/S2nfETaUnhI/AAAAAAAAAaY/AIQhKlMlO0o/s72-c/lucaderiublog.blogspot.com_PlaySys_Percent.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-8008694591853352230</id><published>2010-01-22T18:09:00.010+01:00</published><updated>2010-03-05T14:46:33.194+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>DACS 1.7</title><content type='html'>&lt;b&gt;DACS &lt;/b&gt;is the acronym for "&lt;i&gt;D3v Anti Crash Saver&lt;/i&gt;" and is a little utility I wrote on 23th December 2005 (I always have a log inside my project folders ;)) and that&lt;b&gt; prevents the common damage of scenes, caused by a crash of &lt;a href="http://www.autodesk.it/adsk/servlet/index?siteID=457036&amp;amp;id=12341503" target="_blank"&gt;Autodesk 3ds Max&lt;/a&gt;&lt;/b&gt;.Who uses this 3D package for knows for sure how frustrating it is to re-work on a scene because a crash deleted it. In fact, while 3ds Max crashes, the scene is damaged and the file will contain a little chunk of the entire work; this happens about 1 time on 10 crashes.After this, when you try to reopen your file, 3ds Max says that it is corrupted and the data are completely lost.&lt;br /&gt;&lt;br /&gt;There are 3 solutions to this problem:&lt;br /&gt;- Do a frequent backup of your folder and files&lt;br /&gt;- Increment your scene version with a progressive number&lt;br /&gt;- Use my &lt;b&gt;DACS &lt;/b&gt;;)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a 1="" href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S1nZLYmfB9I/AAAAAAAAAaQ/ljrgmBW4Wts/s1600-h/lucaderiublog.blogspot.com_DACS_2.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank imageanchor="&gt;&lt;img border="0" height="242" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S1nZLYmfB9I/AAAAAAAAAaQ/ljrgmBW4Wts/s400/lucaderiublog.blogspot.com_DACS_2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;The utility consists on a simple script of 3 Kb and it is loaded in the common way from the MAXScript menu. You can use the StartupScript folder too. In the previous image you can see how it appears when loaded.&lt;br /&gt;As you can see, it automatically finds the file name and the path of your project. This script was written before that Autodesk introduces the new folder structure, similar to the one adopted in the old versions of&amp;nbsp; &lt;a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&amp;amp;id=13577897" target="_blank"&gt;Maya&lt;/a&gt;. This means that DACS saves the files in the same folder of the project (this is yet in my TODO list).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="fullpost"&gt;&lt;a 1="" href="http://2.bp.blogspot.com/_VEwyV0WFbKI/S1nXU-FD1jI/AAAAAAAAAaI/wBxBv2C_rnY/s1600-h/lucaderiublog.blogspot.com_DACS_1.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank imageanchor="&gt;&lt;img border="0" height="242" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S1nXU-FD1jI/AAAAAAAAAaI/wBxBv2C_rnY/s400/lucaderiublog.blogspot.com_DACS_1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="fullpost"&gt;At this point you can start working safely: my script will inform you about the time from the latest save and when you press the button &lt;i&gt;"Save Files"&lt;/i&gt; it will save your file plus two additional files, completely identical.&lt;br /&gt;If your system crashes or the light goes away or the operative system gets stuck, DACS will maintain the integrity of the scenes, at least one of them ;)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="fullpost"&gt;Many thanks to &lt;a href="http://4.bp.blogspot.com/_u2IEq6kDrds/SkYrdRROOFI/AAAAAAAAAvI/cdriYgYW3x4/s320/Giorgia+Foresta.jpg" target="_blank"&gt;Giorgia Foresta&lt;/a&gt; that spent time correcting my terrible english!&lt;/span&gt;&lt;/b&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;div class='addthis_toolbox addthis_default_style' expr:addthis:title='data:post.title' expr:addthis:url='data:post.url'&gt;&lt;a href='http://www.addthis.com/bookmark.php?v=250&amp;amp;username=xa-4b9109f115d32220' class='addthis_button_compact'&gt;Share&lt;/a&gt;&lt;span class='addthis_separator'&gt;|&lt;/span&gt;&lt;a class='addthis_button_facebook'&gt;&lt;/a&gt;&lt;a class='addthis_button_myspace'&gt;&lt;/a&gt;&lt;a class='addthis_button_google'&gt;&lt;/a&gt;&lt;a class='addthis_button_twitter'&gt;&lt;/a&gt;&lt;/div&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js#username=xa-4b9109f115d32220"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-8008694591853352230?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/8008694591853352230/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=8008694591853352230' title='3 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8008694591853352230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/8008694591853352230'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/01/dacs-17.html' title='DACS 1.7'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_VEwyV0WFbKI/S1nZLYmfB9I/AAAAAAAAAaQ/ljrgmBW4Wts/s72-c/lucaderiublog.blogspot.com_DACS_2.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-1565731024841226068</id><published>2010-01-20T18:32:00.003+01:00</published><updated>2010-01-20T18:34:18.895+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Givenchy Play</title><content type='html'>&lt;a href="http://www.givenchy.com/" target="_blank"&gt;Givenchy&lt;/a&gt; finally released it's new fragrance, &lt;b&gt;the package and the logo are interesting&lt;/b&gt; and for sure this porfume will be really great! ;)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.playgivenchy.com/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S1c94aeuMtI/AAAAAAAAAZ4/WBLZf8NurY0/s400/lucaderiublog.blogspot.com_givenchy_play.jpg" width="347" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-1565731024841226068?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/1565731024841226068/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=1565731024841226068' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1565731024841226068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1565731024841226068'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/01/givenchy-play.html' title='Givenchy Play'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VEwyV0WFbKI/S1c94aeuMtI/AAAAAAAAAZ4/WBLZf8NurY0/s72-c/lucaderiublog.blogspot.com_givenchy_play.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6080847839303345464</id><published>2010-01-20T10:50:00.001+01:00</published><updated>2010-03-05T14:46:37.750+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Seven Magazine | Febbraio 2010</title><content type='html'>Venerdì 22 Gennaio uscirà in edicola il nuovo numero di &lt;b&gt;&lt;a href="http://www.sprea.it/scheda.php?id_riv=459" target="_blank"&gt;Seven Magazine&lt;/a&gt;&lt;/b&gt;, la rivista edita da &lt;a href="http://www.sprea.it/" target="_blank"&gt;Sprea Editori&lt;/a&gt;, riguardante il mondo di &lt;a href="http://windows.microsoft.com/it-it/windows7/products/home?os=nonwin7" target="_blank"&gt;Windows Seven&lt;/a&gt;, l'ultimo sistema operativo di &lt;a href="http://www.microsoft.com/it/it/default.aspx" target="_blank"&gt;Microsoft&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;In questo numero trattiamo diversi argomenti come&lt;b&gt; l'archiviazione e ricerca di file&lt;/b&gt;, la&lt;b&gt; virtualizzazione di un sistema operativo dentro Seven&lt;/b&gt; per massimizzare la compatibilità di vecchie applicazioni (nel tutorial useremo &lt;a href="http://www.virtualbox.org/" target="_blank"&gt;VirtualBox&lt;/a&gt; e parleremo della &lt;a href="http://www.microsoft.com/windows/virtual-pc/download.aspx" target="_blank"&gt;XP Mode&lt;/a&gt;), parleremo di&lt;b&gt; sicurezza e credenziali&lt;/b&gt;, discuteremo di cosa si intende per&lt;b&gt; 64-bit&lt;/b&gt; e se effettivamente convenga passare a tale architettura, parleremo di&lt;b&gt; Internet Explorer 8&lt;/b&gt; e, come sempre, proporremo interessanti&lt;b&gt; novità, recensioni, domande e risposte&lt;/b&gt; più molto altro ancora.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VEwyV0WFbKI/S1RbqTrOUUI/AAAAAAAAAZY/qo-03LrhcP0/s1600-h/lucaderiublog.blogspot.com_SevenMagazine004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S1RbqTrOUUI/AAAAAAAAAZY/qo-03LrhcP0/s400/lucaderiublog.blogspot.com_SevenMagazine004.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;Seven Magazine&lt;/b&gt; vi aspetta in tutte le edicole!&lt;!-- AddThis Button BEGIN --&gt;&lt;div class='addthis_toolbox addthis_default_style' expr:addthis:title='data:post.title' expr:addthis:url='data:post.url'&gt;&lt;a href='http://www.addthis.com/bookmark.php?v=250&amp;amp;username=xa-4b9109f115d32220' class='addthis_button_compact'&gt;Share&lt;/a&gt;&lt;span class='addthis_separator'&gt;|&lt;/span&gt;&lt;a class='addthis_button_facebook'&gt;&lt;/a&gt;&lt;a class='addthis_button_myspace'&gt;&lt;/a&gt;&lt;a class='addthis_button_google'&gt;&lt;/a&gt;&lt;a class='addthis_button_twitter'&gt;&lt;/a&gt;&lt;/div&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js#username=xa-4b9109f115d32220"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-6080847839303345464?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/6080847839303345464/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=6080847839303345464' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6080847839303345464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/6080847839303345464'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/01/seven-magazine-febbraio-2010.html' title='Seven Magazine | Febbraio 2010'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_VEwyV0WFbKI/S1RbqTrOUUI/AAAAAAAAAZY/qo-03LrhcP0/s72-c/lucaderiublog.blogspot.com_SevenMagazine004.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-4538113151186209677</id><published>2010-01-18T16:44:00.007+01:00</published><updated>2010-03-05T14:46:42.337+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>DMRB 2.2</title><content type='html'>&lt;b&gt;DMRB &lt;/b&gt;means &lt;b&gt;D3v Multi Render Basket&lt;/b&gt; and is a little script I wrote about 3 years ago.&lt;br /&gt;The idea behind comes from Lightwave's fPrime, a &lt;b&gt;quick semi-realtime renderer&lt;/b&gt; that is fully integrable in the 3D package and permits to render with almost anything doable inside it.&lt;br /&gt;DMRB uses the default renderer to compute the image so, if you are working with &lt;a href="http://www.mentalimages.com/index.php" target="_blank"&gt;mentalRay &lt;/a&gt;you can benefit of all it's features such as &lt;a href="http://lucaderiublog.blogspot.com/2010/01/sub-surface-scattering-mental-ray.html" target="_blank"&gt;Sub Surface Scattering&lt;/a&gt;, Final Gather, Global Illumination, Caustics, and so on.&lt;br /&gt;Of course if you use other internal third party renderers (Scanline, &lt;a href="http://www.chaosgroup.com/en/2/index.html" target="_blank"&gt;VRay&lt;/a&gt;, &lt;a href="http://www.cebas.com/index.php" target="_blank"&gt;FinalRender&lt;/a&gt;, &lt;a href="http://www.splutterfish.com/sf/WebContent/Index" target="_blank"&gt;Brazil&lt;/a&gt;) it still works fine!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S1SBuZwAsfI/AAAAAAAAAZo/ep_iQALVUR4/s1600-h/lucaderiublog.blogspot.com_DMRB_Help_1.jpg" target="_blank" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S1SBuZwAsfI/AAAAAAAAAZo/ep_iQALVUR4/s400/lucaderiublog.blogspot.com_DMRB_Help_1.jpg" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;/div&gt;In the video below you can see it with a very simple scene, that permits me to show it's usefullness.&lt;br /&gt;Note that it is very different than the ActiveShade because DMRB shows the entire result, without optimizations (btw, some can be enabled on the panel) and again, it works with all the major renderer.&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/X7TLKsjC6Fk&amp;amp;hl=it_IT&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/X7TLKsjC6Fk&amp;amp;hl=it_IT&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;!-- AddThis Button BEGIN --&gt;&lt;div class='addthis_toolbox addthis_default_style' expr:addthis:title='data:post.title' expr:addthis:url='data:post.url'&gt;&lt;a href='http://www.addthis.com/bookmark.php?v=250&amp;amp;username=xa-4b9109f115d32220' class='addthis_button_compact'&gt;Share&lt;/a&gt;&lt;span class='addthis_separator'&gt;|&lt;/span&gt;&lt;a class='addthis_button_facebook'&gt;&lt;/a&gt;&lt;a class='addthis_button_myspace'&gt;&lt;/a&gt;&lt;a class='addthis_button_google'&gt;&lt;/a&gt;&lt;a class='addthis_button_twitter'&gt;&lt;/a&gt;&lt;/div&gt;&lt;script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js#username=xa-4b9109f115d32220"&gt;&lt;/script&gt;&lt;!-- AddThis Button END --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-4538113151186209677?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/4538113151186209677/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=4538113151186209677' title='7 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4538113151186209677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/4538113151186209677'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/01/dmrb-22.html' title='DMRB 2.2'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_VEwyV0WFbKI/S1SBuZwAsfI/AAAAAAAAAZo/ep_iQALVUR4/s72-c/lucaderiublog.blogspot.com_DMRB_Help_1.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-1805864101427222918</id><published>2010-01-16T12:30:00.002+01:00</published><updated>2010-01-20T18:14:10.825+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>PlaySys 1.0</title><content type='html'>&lt;div style="color: #999999;"&gt;Oggi ho trovato questa intervista che ho rilasciato i primi di Ottobre presso l'Italian Videogame Developer Conference, evento in cui ho partecipato come casa di sviluppo italiana e come sponsor.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.aiomi.it/web/?s=92" target="_blank"&gt;BREVE INTERVISTA IVDC 2009&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: #999999;"&gt;Rileggendo quello che ho detto dello startup di PlaySys, mi sono venuti in mente diversi ricordi (alla faccia di chi sostiene che io non abbia un cuore), così ho deciso di pubblicare alcune immagini di PlaySys 1.0 :)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S1RNPj-_hnI/AAAAAAAAAZQ/tgCD2EeIuvY/s1600-h/TheMagnificentFive.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S1RNPj-_hnI/AAAAAAAAAZQ/tgCD2EeIuvY/s400/TheMagnificentFive.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Today I red the linked interview I had at the end of the 2009 during the Italian Videogame Developer Conference.&lt;br /&gt;I spoke about PlaySys and the videogame development research we did, and was a really important fact for the italian game industry. &lt;a href="http://lucaderiublog.blogspot.com/2010/01/ita-long-time-i-want-to-write-something.html" target="_blank"&gt;The previous post&lt;/a&gt; spoke about an Italian trouble with business managemant, and is one of the causes behind the videogame undevelopment.&lt;br /&gt;&lt;br /&gt;Btw, I decided to post some images of PlaySys 1.0, captured in the firsts weeks of the studio.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Alessia e Maurizio&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S1REb9euiqI/AAAAAAAAAY4/Hi1jkdNzFbM/s1600-h/lucaderiublog.blogspot.com_maurizioalessia.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S1REb9euiqI/AAAAAAAAAY4/Hi1jkdNzFbM/s320/lucaderiublog.blogspot.com_maurizioalessia.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Gianni&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_VEwyV0WFbKI/S1REd8nb8kI/AAAAAAAAAZA/gZyjEPkGM34/s1600-h/lucaderiublog.blogspot.com_gianni.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S1REd8nb8kI/AAAAAAAAAZA/gZyjEPkGM34/s320/lucaderiublog.blogspot.com_gianni.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Luca&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_VEwyV0WFbKI/S1REe_oTMiI/AAAAAAAAAZI/klH-2py1ijw/s1600-h/lucaderiublog.blogspot.com_luca.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S1REe_oTMiI/AAAAAAAAAZI/klH-2py1ijw/s320/lucaderiublog.blogspot.com_luca.JPG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Pollice tra ALT e SPAZIO, medio su MAIUSC e anulare su CTRL...unica eccezione era Maurizio che teneva tutte le dita, di entrambe le mani, su Alessia 24/24 h&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-1805864101427222918?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/1805864101427222918/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=1805864101427222918' title='0 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1805864101427222918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/1805864101427222918'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/01/playsys-10.html' title='PlaySys 1.0'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_VEwyV0WFbKI/S1RNPj-_hnI/AAAAAAAAAZQ/tgCD2EeIuvY/s72-c/TheMagnificentFive.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-558395134587355840</id><published>2010-01-13T22:14:00.100+01:00</published><updated>2010-01-13T23:23:49.330+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Varie'/><title type='text'>Business management</title><content type='html'>It's a a long time I want to write something about how difficult is to &lt;b&gt;open and mantain an agency in &lt;a href="http://en.wikipedia.org/wiki/Italy" target="_blank"&gt;Italy&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;I experienced the first anomaly in the 2007 when I founded PlaySys. That time I had to open a bank position for the studio, based on my agency legal registration. The problem was that to open the activity I must had a bank account for it. So the funny question was "&lt;b&gt;how can i have a bank account for PlaySys if I must have PlaySys to open a bank account for it?&lt;/b&gt;". This reminded me a little the &lt;a href="http://en.wikipedia.org/wiki/Chicken_or_the_egg" target="_blank"&gt;egg and citcken dilemma&lt;/a&gt;: who came first? or other computer related troubles like the missing network driver on the old Windows XP, and the computer that asks to connect to internet to find a driver. Who experienced this problem can understand my frustration in that period. :)&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_VEwyV0WFbKI/S05CuO-E8iI/AAAAAAAAAYo/5tKGFqXGF9o/s1600-h/lucaderiublog.blogspot.com_euro_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S05CuO-E8iI/AAAAAAAAAYo/5tKGFqXGF9o/s400/lucaderiublog.blogspot.com_euro_01.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;The second Italian really "cool thing" is what we call &lt;a href="http://www.equitaliamarche.it/equitalia/opencms" target="_blank"&gt;&lt;i&gt;Studi di Settore&lt;/i&gt;&lt;/a&gt; (business studies), and is what I wanna talk about in this post.&lt;br /&gt;This problem is based on a supposition of our State: "&lt;b&gt;If you open an activity in Italy, this mean that you will steal money from me, the State!&lt;/b&gt;"&lt;br /&gt;I know this is a non-sense sentence, and there are no tricks or indirect psicology strategy, that's a non-sense!&lt;br /&gt;&lt;br /&gt;So what can do a State to avoid your stealing in cashes? Our politicians invented the &lt;a href="http://www.agenziaentrate.it/ilwwcm/connect/Nsi/Strumenti/Studi+di+settore" target="_blank"&gt;&lt;i&gt;Studi di Settore&lt;/i&gt;&lt;/a&gt; strategy, in poor words, they fix a presumption of money you have to move with your business in a year.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Let's do an example, I use casual numbers to explain better:&lt;/b&gt;&lt;br /&gt;&lt;b&gt;1.&lt;/b&gt; You open an import-export company&lt;br /&gt;&lt;b&gt;2.&lt;/b&gt; The State automatically presumes that in a year you have to move 1.000.000 €. This presumption is based on national fees, other companies studies and so on...of course this will be a presumption, hard to quantificate and not suitable for your activity because we know, we are all different and so are our business.&lt;br /&gt;&lt;b&gt;3. &lt;/b&gt;Now you work for an year and manage your business: you work hard, during weekends, during nights in free time you think about your agency and so on.&lt;br /&gt;&lt;b&gt;4.&lt;/b&gt; At the end of the fiscal year, the State comes to&amp;nbsp; you to see how was your business.&lt;br /&gt;&lt;b&gt;5.&lt;/b&gt; Let's say you gained 800.000 € because of global crysis, because you spent some month in hospital, or because of other serious motivations.&lt;br /&gt;&lt;b&gt;6.&lt;/b&gt; The State says "what?! only 800.000 €?! I presumed you must be 1.000.000!!!"&lt;br /&gt;&lt;b&gt;7.&lt;/b&gt; Now a word about taxes: here in Italy the sum of ALL the taxes, fees, and other things is around the 61%&lt;br /&gt;&lt;b&gt;8.&lt;/b&gt; The State says "Now you must pay your taxes, and I want 'em based on your presumed business", so you have to pay 610.000 € on 800.000!&lt;br /&gt;&lt;b&gt;9.&lt;/b&gt; The State, before going away adds "You did less money than my presumption, for sure this is because you stealed in my cashes...now I'll start an inqusition on your activity".&lt;br /&gt;&lt;b&gt;10.&lt;/b&gt; Some days after you'll find police at the door, that requests to come inside and look everywere in your business, to discover where you stole. &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S05CyZsSKvI/AAAAAAAAAYw/r2rfs1C3WRI/s1600-h/lucaderiublog.blogspot.com_euro_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S05CyZsSKvI/AAAAAAAAAYw/r2rfs1C3WRI/s400/lucaderiublog.blogspot.com_euro_02.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;What does this mean?&lt;/b&gt;&lt;br /&gt;This means that here in Italy is really difficult to mantain an activity;&lt;br /&gt;This means that here in Italy you must work 120 to gain 100, and the State requests x&amp;gt;61% of them;&lt;br /&gt;This means that in a year of 365 days, you work for 223 for the State and 142 for you and for people you love and mantain, and this is not bad, because if you live with other people you must produce for them all;&lt;br /&gt;This explains why lot of Italians are unhappy and why they become immigrants world wide;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;This reveals a big trouble:&lt;/b&gt;&lt;br /&gt;To gain money you must steal somewere, if you are polite and do your business, you will close your activity soon. So where to steal? not with the State of course, the better way is to steal to clients, and to abuse of dependants! And of course this is not correct!!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;And this what means?&lt;/b&gt;&lt;br /&gt;That clients become more and more aggressive and closed in themselves and dependants becomes more unhappy. The consequence is a really difficult market for everyone :(&lt;br /&gt;&lt;br /&gt;&lt;b&gt;And so?&lt;/b&gt;&lt;br /&gt;Being an amministrator is really cool, but very frustrating for theese things. In my opinion theese Studi di Settore kills the market, and no one gains something on this fact, expecially the State.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/476122716967934913-558395134587355840?l=lucaderiublog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lucaderiublog.blogspot.com/feeds/558395134587355840/comments/default' title='Commenti sul post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=476122716967934913&amp;postID=558395134587355840' title='3 Commenti'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/558395134587355840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/476122716967934913/posts/default/558395134587355840'/><link rel='alternate' type='text/html' href='http://lucaderiublog.blogspot.com/2010/01/ita-long-time-i-want-to-write-something.html' title='Business management'/><author><name>D3v</name><uri>http://www.blogger.com/profile/17362502179469012032</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='28' src='http://3.bp.blogspot.com/_VEwyV0WFbKI/SRLR_CiCALI/AAAAAAAAABw/1XaV1TklcGQ/S220/Logo_temp.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_VEwyV0WFbKI/S05CuO-E8iI/AAAAAAAAAYo/5tKGFqXGF9o/s72-c/lucaderiublog.blogspot.com_euro_01.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-476122716967934913.post-6932263135913793126</id><published>2010-01-08T13:59:00.117+01:00</published><updated>2010-03-05T14:46:48.398+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Development'/><category scheme='http://www.blogger.com/atom/ns#' term='Grafica'/><title type='text'>Sub Surface Scattering | mental ray</title><content type='html'>After some weeks of work with 2D graphics, I finnaly got back to 3D tasks.&lt;br /&gt;I decided to spend some time playing with &lt;a href="http://lucaderiublog.blogspot.com/2009/10/knoss-photoshop-3dsmax-mudbox.html" target="_blank"&gt;Arak &lt;/a&gt;and the&lt;a href="http://en.wikipedia.org/wiki/Subsurface_scattering" target="_blank"&gt; Sub Surface&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Shader" target="_blank"&gt;Shader &lt;/a&gt;offered by &lt;a href="http://www.mentalimages.com/products/mental-ray.html" target="_blank"&gt;mental ray&lt;/a&gt;, inside at &lt;a href="http://www.autodesk.it/adsk/servlet/index?siteID=457036&amp;amp;id=12341503" target="_blank"&gt;3ds Max 2010&lt;/a&gt;. I tweaked the parameters for 1 hour and have to say that they are really quick to learn and use.&lt;br /&gt;The model I used is enought simple and lite for rendering tests.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VEwyV0WFbKI/S0csHRqPwrI/AAAAAAAAAXQ/syEdci7Odjs/s1600-h/lucaderiublog.blogspot.com_SSS_Guide.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S0csHRqPwrI/AAAAAAAAAXQ/syEdci7Odjs/s400/lucaderiublog.blogspot.com_SSS_Guide.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;The first problem is that 3ds Max guide has no section that covers theese parameters: if you open both the official 3ds max guide or the deeper mental Ray's one, you will not find lot of informations out of the theory behind SSS and how it is simulated/computed.&lt;br /&gt;I try to explain something here, maybe someone else will find theese tips useful.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_VEwyV0WFbKI/S0cr7HctBoI/AAAAAAAAAXA/BRqRvqbcFFM/s1600-h/lucaderiublog.blogspot.com_SSS_Unit_Setup.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S0cr7HctBoI/AAAAAAAAAXA/BRqRvqbcFFM/s400/lucaderiublog.blogspot.com_SSS_Unit_Setup.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;The first thing to do is to understand a very important fact: world units and scale importance.&lt;br /&gt;Sub Surface Scattering renders the surfaces, considering the quantity of light that is absorbed and scattered trought the model.&lt;br /&gt;If you have a thin wall, let's say 2 millimeters thickness, a strong light setup and a scatter propagation on 1 meter, for sure you'll not obtain what you expect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S0csBwazaFI/AAAAAAAAAXI/ospwFPsTvn4/s1600-h/lucaderiublog.blogspot.jpg_SSS_renderer_and_materials.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S0csBwazaFI/AAAAAAAAAXI/ospwFPsTvn4/s400/lucaderiublog.blogspot.jpg_SSS_renderer_and_materials.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Now let's apply a Sub Surface Scatter shader (you must enable mental Ray if you changed the renderer for production purpouses). The one I selected is the simplest SSS shader offered by mental Ray, and we must understand how it works before proceeding.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_VEwyV0WFbKI/S0cxtYoccxI/AAAAAAAAAXY/saB-WfjQyEo/s1600-h/lucaderiublog.blogspot.com_SSS_Simple_Shader.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_VEwyV0WFbKI/S0cxtYoccxI/AAAAAAAAAXY/saB-WfjQyEo/s400/lucaderiublog.blogspot.com_SSS_Simple_Shader.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;When working with SSS Shaders you have to think at the color of the unlit surfaces, the color of the enlight areas and the specular, exactly as a traditional shader PLUS a color of the mesh penetrated by light. Now let's see what the shader offers to us in the Diffuse Sub Surface Scattering rollout.&lt;br /&gt;The first important parameter is the numeric value called "Unscattered Diffuse Weight". This parameter determines the mix of the traditional shaded areas and the scattered one. Imagine it as a sort of blending beetween two different materials, one simple and one with light penetration capabilities.&lt;br /&gt;For better understand this value, try to set it at 1 and render and then set it to' 0 and render again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_VEwyV0WFbKI/S0c2QeBh-XI/AAAAAAAAAXg/w5JdhVSYKvg/s1600-h/lucaderiublog.blogspot.com_SSS_Unscattered_Diffuse_Weight.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_VEwyV0WFbKI/S0c2QeBh-XI/AAAAAAAAAXg/w5JdhVSYKvg/s400/lucaderiublog.blogspot.com_SSS_Unscattered_Diffuse_Weight.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Depending on your light setup, you will have a render similar to this: the first with value = 1 has a strong value of the Unscattered Diffuse Color while the second with the value = 0 has a null Unscattered Diffuse Color and a full Scattered Color.&lt;br /&gt;Watch the Unscattered Diffuse Color in the parameter just up, that's the color of the first render.&lt;br /&gt;Now that we know what is and how to change the Unscattered Color we need to understand what is the Scattered Color.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_VEwyV0WFbKI/S0dFBADMmqI/AAAAAAAAAXo/7Ix0kARuhNI/s1600-h/lucaderiublog.blogspot.com_SSS_Scatter_Color.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_VEwyV0WFbKI/S0dFBADMmqI/AAAAAAAAAXo/7Ix0kARuhNI/s400/lucaderiublog.blogspot.com_SSS_Scatter_Color.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;In this image I set to 0 the Unscattered Diffuse Weight and let the shader to compute the Scattered Color, based on the two colors available (Front and Back) plus their weight. Look at the image descriptions, colors and values and you'll get it, it's really simple how it works!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_VEwyV0WFbKI/S0dGTfrCjjI/AAAAAAAAAXw/UL8j85VPDIA/s1600-h/lucaderiublog.blogspot.com_SSS_Scattered_Color2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_VEwyV0WFbKI/S0dGTfrCjjI/AAAAAAAAAXw/UL8j85VPDIA/s400/lucaderiublog.blogspot.com_SSS_Scattered_Color2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;Again, give a look at my values. I changed a little the front and Back color's weights and changed the radius+depth too. Consider that my model has a radius of 10 centimeters. At the beginning of this article I wrote about the importance of the scene scale, now you know why.&lt;br /&gt;Note that you can diminish the Unscattered Weight changing the color instead of the value. For example, if you set the color to pure black 0.0.0 and have a weight of 100, the result is the same as a random color plus a Weight of 0.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align:
