
(mr. Stubb no offense intended, just a recent viral video on the web)
But still things works, even if somebody is stealing money from State, here stuff works.

Pubblicato da
D3v
alle
19:52
0
commenti
Etichette: Development, Varie
Pubblicato da
D3v
alle
01:32
0
commenti
Etichette: Development, Varie
In the last few months I had no time to update this blog and I think it will be discontinued (or moved on my personal web-domain).
Latest project included the end of courses at NABA and SPD. The year was pretty long but, as always, full of satisfactions. NABA’s course was at the 7th edition and in my opinion is now time to update the program. I started this series of lectures in October 2007 and even if I did some corrections and modifiations during the time, I think now the core of the course should be redesigned.
SPD gave me great satisfactions (while with Domus Academy the experience was a little different) regarding 3D lectures. What I love of SPD is that I’m considered in the planning aspect of the course. Logically there is an academic office that take decisions, but I think is very good that they asks us (teachers and professionists) what we think about some new implementations, like software update, schedules, planning and so on. This make SPD very professional in the approach.
Anyway in november my new edition of Autodesk 3ds Max, V-Ray (and other surprises :)) should start again on NABA, Domus Academy and SPD.
For the second semester there is possibility that other schools would insert my program in lectures regarding CG subjects. This is a “maybe” but I’m also discussing with two new schools outside Italy’s border and I hope to repeat the amazing experience I got time ago as visiting professor at Helsinki’s Metropolia University of Applied Sciences.
According to lectures, me, Andrea Peduzzi, Filippo Zanoli and Donald Cortese did a deep workshop in another school in Como. I’m glad to work with them in VideogamesLab project: we do basic but functional workshops on game development. Our main goal is not to “create” game developers (it would be too ambitious, expecially in short periods like workshops). Our goal is to show an approach to game development business both to students and teachers.
About videogame development lectures I’m also partecipating with the brand new Spicchi team in a series of basic lessons on game development as business path. Courses are open to everybody but designed for parents that desire to understand more about this possible path for their childs.
In this period I’m preparing my new speech for ViewConference 2014. In 2010 and 2011 I spoke about videogame development and realtime technologies using 3ds Max and Unreal. Last year I spoke about 3ds Max, V-Ray (thanks to Chaos Group for believing in my knowledge), 3D Printing (with Massimo Temporelli) and Augmented Reality with Unity 3D.
This year I plan to surprise you with a practical approach to virtual reality both for presentation and entertainment. For the occasion I bought an Oculus Rift 2 (inspired by Luca Roncella taht made me try his one). So get ready to be inserted in a 3d environment :), I’ll wait you at ViewConference 2014!
About PlaySys works we never stop and year after year we are more stable on the market. Even if there were some difficulties in publishing department (because of the ending of two magazines like Professional Photoshop and Fotografia Facile) we still continue with Digital Camera. Also 3D renderings for architecture and design are proceeding properly and our information platform (3DArchitettura) got renewed recently. Render Academy by the way is proceeding slowly but I hope it would be ready in september with a lot of surprises.
Still with PlaySys we are updating our games like Kitty Scratch 2, Augmented Cat, we developed a new simple one named Grayville and we are in the pre-production phase for a new one, with better story this time, I promise :)
In the meanwhile during august I want to speed-develop a platform; it will be a solo project and the challange is very appealing!
PLAYSYS
KITTY SCRATCH 2
STEEL HERO
GRAYVILLE
Last but not least, I released my last music solo project on iTunes and Spotify. Project name is Nihilistista and the album is named Eclipse. This project started about two years ago and I’m very satisfacted of the result, recording guitar, bass, drum and mastering together in the album. My working projets are taking time from my music, in the past I would never expect this would happen (expecially when, 18 years ago, I was playing drums 2 hours per day). I promise myself that one day I’ll get back in music with a band or something like that…hopefully I would keep my word ;)
Well, that’s all I think. There are many other stuff happening in the between but I can’t write them all and this is still not my memoirs :D
It’s just a quick summary of what happened in this silent period and I’ll do my best to keep this blog updated somehow.
Pubblicato da
D3v
alle
06:38
0
commenti
Etichette: Architettura, Development, Grafica, Musica, Varie
Pubblicato da
D3v
alle
10:59
0
commenti
Pubblicato da
D3v
alle
19:10
0
commenti
Anche questo mese abbiamo finito i lavori riguardanti la rivista di Professional Photoshop che potete trovare in tutte le edicole.
Di seguito alcune immagini dei 10 video corsi interamente in lingua italiana.
Pubblicato da
D3v
alle
14:05
0
commenti
Yesterday I attended and passed at 100% the Autodesk’s 3ds Max 2014 exam!
The exam was quite simple even if quite tricky in some questions, good work Autodesk! I’m sure someone really enjoyed to prepare the questions and scenes ;)
For this great satisfaction I have to say thanks to UPGRADE: Donato Cremonesi, Blerina Pashollari, Valeria Pizzi, Valeria Casanova and Gianluca Melcangi. I use Max since Kinetix/Discreet time, when the software was known with the name “3D Studio Max r2”, but Upgrade organized the exam and offered me performant computer and confortable structure to attend it (plus coffee before exam!).
Even if I expect this certifiation will not influence my career, it is for me a big honour and pleasure to be recognized directly by Autodesk…expecially after 3 manuals, 30 hours of video training and 7 years of teaching :D
Cheers!
Pubblicato da
D3v
alle
14:30
0
commenti
È iniziata la mia nuova avventura con Digital Camera, la rivista che ogni mese informa sulle ultime novità per quanto riguarda gli strumenti professionali per fotografi creativi.
Anche per questa testata, il mio contributo è relativo alla traduzione e doppiaggio dei video tutorial riguardanti Photoshop, Lightroom, Camera Raw, Bridge e le macchine fotografiche. Si tratta dello stesso lavoro che effettuo per Professional Photoshop, rivista edita da Sprea Editori.
Nel primo numero abbiamo presentato la nuova Samsung NX800, parlato di post produzione avanzata con Lightroom e Photoshop Elements. Nel secondo numero abbiamo trattato la Canon 70D, correzione lente con Lightroom 5, fotoritocco base con Photoshop Elements e avanzato con Photoshop.
Ogni mese vi aspettiamo in edicola con 1 ora di video tutorial e ricchi articoli! A presto e buon apprendimento.
Pubblicato da
D3v
alle
19:19
0
commenti
La storia di Mantova 2019, candidata come capitale europea della cultura ha fatto scalpore nel periodo di Settembre 2013, durante il Festival Letteratura.
L’idea è ambiziosa e non può di certo passare inosservata, per via di diversi aspetti interessanti e talvolta pretenziosi.
Vediamo velocemente le città che competono al titolo di capitale europea della cultura del 2019, la lista è riportata visivamente nelle due figure a seguire e visionabile sul sito ufficiale.
Londra, Berlino, Parigi, Vienna, Madrid, Praga e altre sono ben evidenti sulla mappa e hanno un enorme impatto politico, culturale, economico sull’Unione Europea. Per quanto riguarda Mantova invece, nessuno può dir nulla riguardo alla componente storica, artistica e culturale della città, ma fa un po’ sorridere la sua individuazione sulla mappa del sito ufficiale: tra Marengo e Levata, sorge la Candidata.
La domanda quindi nasce spontanea: perché Mantova e non un’altra realtà ben più vasta in termini impatto socio-culturale, per non parlare della nostra capitale (o, se non altro Torino, Milano, Venezia o Firenze?).
Immaginiamo di essere persone che prendono le decisioni sulla sorte del nostro Paese, visto che è ormai ovvio che la voce dei cittadini conta poco più di nulla. In Italia, tra i vari eventi, siamo alle prese con l’EXPO 2015, un evento costato parecchio suppongo e di cui, a meno di un anno dall’inizio (e quattro dall’avvio) possiamo trovare un cantiere polveroso e privo di mura; un progetto indubbiamente ambizioso, senza dettagli e, a mio avviso fermo a stato di concept, presentato con render 3d vergognosi ecc ecc.
Lo so che la fine dei lavori è prevista per Marzo 2015 e attualmente le fognature e la viabilità esterna sono concluse ma…terminare i lavori 3 mesi prima dell’inaugurazione non è un po’ troppo a ridosso della data di aperura?
Supponiamo quindi di essere questa persona, o questo gruppo di persone, pronte o meno ad affrontare l’insuccesso Expo2015: pensate che l’Italia possa partecipare/ospitare un evento così importante nei prossimi anni? Ma allo stesso tempo pensate che le nostre ambizioni ci possano tener lontani dall’idea di rifiutare la partecipazione? Ovvio, no.
La soluzione quindi è quella di candidarsi con una città sottodimensionata e vincere fin dall’inizio, in modo subdolo e mediatico. Seguendo questa strategia, anche se perderemo risulteremo coraggiosi e, in un certo senso, vincitori della partecipazione. Se Roma (o altre città) dovessero perdere contro Parigi o Londra, questo determinerebbe la vittoria schiacciante della Francia o dell’Inghilterra, ma partecipando con Mantova, in un certo senso questa competizione non esiste. Un po’ come far partecipare un cavallino zoppo ad una corsa di cavalli: non vincerà mai, ma conquisterà il cuore di tutti per il suo coraggio fino ad ottenere un livello di celebrità maggiore perfino rispetto al vincitore stesso.
PS: nulla di personale, Mantova è la città in cui sono nato e cresciuto per 21 anni, la conosco a memoria, la rispetto e partecipo con grande interesse a tutti gli eventi organizzati sul territorio. Questo articolo nasce solo dal sentore di una situazione tipo “passo più lungo della gamba” e dal fatto che la città sia stata scelta non per farla vincere ma piuttosto per evitare la perdita di un’altra. Ma in fondo perché mi preoccupo? se le cose vanno come scritto sopra, sarà un successo in ogni caso quindi: In bocca al lupo Mantova per la candidatura a capitale europea della cultura!
Pubblicato da
D3v
alle
23:32
0
commenti
Etichette: Varie
Today I have a great announce: Our videogame “Kitty Scratch 2” is avaible to play on AppStore!
This project represent a new, exciting step forward for PlaySys. After the experience of Kitty Scratch 1, released in 2010, and that was mostly an experiment for us, we had a long break. As “break” I mean a huge series of lectures, conferences, 3d renders, 3d animations and interactive media.
During the 2013 we also did another videogame, Steel Hero, for a prestigious customer: Museo Nazionale Della Scienza e Tecnologia “Leonardo Da Vinci”. That game was developed by PlaySys and Broken Arms Games that supported us with the programming code. After the experience I got so interested in discover more about programming that I attended a full immersion during easther period. I studied, researched, experimented, red and watched tons of tutorials and at the end I took a decision: develop a videogame without outsourcing.
With PlaySys we prepared a full game design document and the 2nd of September we started the official development. Today, after 2 months the game is on the “shelves” of AppStore and I’m working on the porting for Android and, if everything goes right, tomorrow the game’s .apk will be delivered to Google Play.
I want to credit here the cool team that supported me in the development of this game:
Pamela De Lorenzi – Producer
Filippo Zanoli – Game Designer
Elisa Cristantielli – Art Director
Elena Kartseva – Interior Designer
Lorenzo Cardile – 3D Artist
Beniamino Valentini – Animator
Bo Zhang – 3D Artist Intern
Alessandro Carpentiero – Musician and Composer
Andrea Peduzzi – PR
Now let me conclude saying that the game is far away to be a GTA5 or a colossal, but is funny to play and we tryed to do our best to include dynamic 3D stuff on mobile devices. In fact the game behave differently accordingly to the time of the day in which you play it. Every 12 hours the system gives you 50 scratches to use and you can extend the game experience with mini games.
Kitty Scratch 2 – Episode 1 is the first of 3 episodes and the remaining will be released from now to January/February. To discover more please follow the links below and enjoy! :)
Last but not least: Please note that PlaySys don’t support any kind of violence. During the development of this game no furniture was damaged or injured. This game is also for kids.
Pubblicato da
D3v
alle
09:18
0
commenti
Etichette: Development, Grafica, Musica, Varie
The Directories.org